Geant4 Cross Reference

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Geant4/examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitivesMessenger.cc

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Diff markup

Differences between /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitivesMessenger.cc (Version 11.3.0) and /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitivesMessenger.cc (Version 4.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /*                                                
 27  * ===========================================    
 28  *                                                
 29  *       Filename:  CexmcScenePrimitivesMessen    
 30  *                                                
 31  *    Description:  draw auxiliary scene primi    
 32  *                                                
 33  *        Version:  1.0                           
 34  *        Created:  03.01.2011 12:42:03           
 35  *       Revision:  none                          
 36  *       Compiler:  gcc                           
 37  *                                                
 38  *         Author:  Alexey Radkov (),             
 39  *        Company:  PNPI                          
 40  *                                                
 41  * ===========================================    
 42  */                                               
 43                                                   
 44 #include <sstream>                                
 45 #include <cctype>                                 
 46 #include <G4UIparameter.hh>                       
 47 #include <G4UIcommand.hh>                         
 48 #include <G4UIcmdWith3Vector.hh>                  
 49 #include <G4UIcmdWithABool.hh>                    
 50 #include <G4UIcmdWithoutParameter.hh>             
 51 #include <G4Colour.hh>                            
 52 #include "CexmcScenePrimitives.hh"                
 53 #include "CexmcScenePrimitivesMessenger.hh"       
 54 #include "CexmcMessenger.hh"                      
 55                                                   
 56                                                   
 57 CexmcScenePrimitivesMessenger::CexmcScenePrimi    
 58                                     CexmcScene    
 59     scenePrimitives( scenePrimitives_ ), drawR    
 60     clearRadialLines( NULL ), markTargetCenter    
 61     highlightInnerCrystals( NULL ), setColour(    
 62 {                                                 
 63     drawRadialLine = new G4UIcmdWith3Vector(      
 64         ( CexmcMessenger::visDirName + "drawRa    
 65     drawRadialLine->SetGuidance( "Draw radial     
 66                                  "(both in deg    
 67     drawRadialLine->SetParameterName( "RadialL    
 68                                       "RadialL    
 69     drawRadialLine->SetRange( "RadialLineLengt    
 70     drawRadialLine->SetDefaultValue( G4ThreeVe    
 71     drawRadialLine->AvailableForStates( G4Stat    
 72                                                   
 73     clearRadialLines = new G4UIcmdWithoutParam    
 74         ( CexmcMessenger::visDirName + "clearR    
 75     clearRadialLines->SetGuidance( "Clear all     
 76     clearRadialLines->AvailableForStates( G4St    
 77                                                   
 78     markTargetCenter = new G4UIcmdWithABool(      
 79         ( CexmcMessenger::visDirName + "markTa    
 80     markTargetCenter->SetGuidance( "Mark/unmar    
 81     markTargetCenter->SetParameterName( "MarkT    
 82     markTargetCenter->SetDefaultValue( true );    
 83     markTargetCenter->AvailableForStates( G4St    
 84                                                   
 85     highlightInnerCrystals = new G4UIcmdWithAB    
 86         ( CexmcMessenger::visDirName + "hlIC"     
 87     highlightInnerCrystals->SetGuidance( "High    
 88                                          "calo    
 89     highlightInnerCrystals->SetParameterName(     
 90     highlightInnerCrystals->SetDefaultValue( t    
 91     highlightInnerCrystals->AvailableForStates    
 92                                                   
 93     setColour = new G4UIcommand(                  
 94         ( CexmcMessenger::visDirName + "setCol    
 95     setColour->SetGuidance( "Set colour of spe    
 96     G4UIparameter *  parameter( new G4UIparame    
 97                                                   
 98     parameter->SetGuidance( "Scene primitive,     
 99         "    tc - target center mark,\n"          
100         "    rl - radial lines,\n"                
101         "    ic - inner crystal highlights" );    
102     parameter->SetParameterCandidates( "tc rl     
103     setColour->SetParameter( parameter );         
104     parameter = new G4UIparameter( "red", 's',    
105     parameter->SetGuidance( "Red component or     
106         "case succeeding colour\n    component    
107     parameter->SetDefaultValue( "1.0" );          
108     setColour->SetParameter( parameter );         
109     parameter = new G4UIparameter( "green", 'd    
110     parameter->SetGuidance( "Green component"     
111     parameter->SetDefaultValue( 1.0 );            
112     setColour->SetParameter( parameter );         
113     parameter = new G4UIparameter( "blue", 'd'    
114     parameter->SetGuidance( "Blue component" )    
115     parameter->SetDefaultValue( 1.0 );            
116     setColour->SetParameter( parameter );         
117     parameter = new G4UIparameter( "opacity",     
118     parameter->SetGuidance( "Opacity" );          
119     parameter->SetDefaultValue( 1.0 );            
120     setColour->SetParameter( parameter );         
121     setColour->AvailableForStates( G4State_Pre    
122 }                                                 
123                                                   
124                                                   
125 CexmcScenePrimitivesMessenger::~CexmcScenePrim    
126 {                                                 
127     delete drawRadialLine;                        
128     delete clearRadialLines;                      
129     delete markTargetCenter;                      
130     delete highlightInnerCrystals;                
131     delete setColour;                             
132 }                                                 
133                                                   
134                                                   
135 void  CexmcScenePrimitivesMessenger::SetNewVal    
136                                                   
137 {                                                 
138     do                                            
139     {                                             
140         if ( cmd == drawRadialLine )              
141         {                                         
142             G4ThreeVector  line( G4UIcmdWith3V    
143                                                   
144             scenePrimitives->DrawRadialLine( l    
145             break;                                
146         }                                         
147         if ( cmd == clearRadialLines )            
148         {                                         
149             scenePrimitives->ClearRadialLines(    
150             break;                                
151         }                                         
152         if ( cmd == markTargetCenter )            
153         {                                         
154             scenePrimitives->MarkTargetCenter(    
155                                 G4UIcmdWithABo    
156             break;                                
157         }                                         
158         if ( cmd == highlightInnerCrystals )      
159         {                                         
160             scenePrimitives->HighlightInnerCry    
161                                 G4UIcmdWithABo    
162             break;                                
163         }                                         
164         if ( cmd == setColour )                   
165         {                                         
166             G4String            name;             
167             G4String            redOrString;      
168             G4double            green( 1 );       
169             G4double            blue( 1 );        
170             G4double            opacity( 1 );     
171             G4Colour            colour( 1, gre    
172             std::istringstream  iss( value );     
173                                                   
174             iss >> name >> redOrString >> gree    
175                                                   
176             if ( std::isalpha( redOrString[ si    
177             {                                     
178                 G4Colour::GetColour( redOrStri    
179             }                                     
180             else                                  
181             {                                     
182                 colour = G4Colour( G4UIcommand    
183                                    green, blue    
184             }                                     
185             colour = G4Colour( colour.GetRed()    
186                                colour.GetBlue(    
187                                                   
188             CexmcSPType  primitive( CexmcTarge    
189             do                                    
190             {                                     
191                 if ( name == "tc" )               
192                 {                                 
193                     primitive = CexmcTargetCen    
194                     break;                        
195                 }                                 
196                 if ( name == "rl" )               
197                 {                                 
198                     primitive = CexmcRadialLin    
199                     break;                        
200                 }                                 
201                 if ( name == "ic" )               
202                 {                                 
203                     primitive = CexmcInnerCrys    
204                     break;                        
205                 }                                 
206                 return;                           
207             } while ( false );                    
208                                                   
209             scenePrimitives->SetColour( primit    
210             break;                                
211         }                                         
212     } while ( false );                            
213 }                                                 
214                                                   
215