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Geant4/examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitivesMessenger.cc

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Differences between /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitivesMessenger.cc (Version 11.3.0) and /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitivesMessenger.cc (Version 10.4.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /*                                                 26 /*
 27  * ===========================================     27  * =============================================================================
 28  *                                                 28  *
 29  *       Filename:  CexmcScenePrimitivesMessen     29  *       Filename:  CexmcScenePrimitivesMessenger.cc
 30  *                                                 30  *
 31  *    Description:  draw auxiliary scene primi     31  *    Description:  draw auxiliary scene primitives
 32  *                                                 32  *
 33  *        Version:  1.0                            33  *        Version:  1.0
 34  *        Created:  03.01.2011 12:42:03            34  *        Created:  03.01.2011 12:42:03
 35  *       Revision:  none                           35  *       Revision:  none
 36  *       Compiler:  gcc                            36  *       Compiler:  gcc
 37  *                                                 37  *
 38  *         Author:  Alexey Radkov (),              38  *         Author:  Alexey Radkov (), 
 39  *        Company:  PNPI                           39  *        Company:  PNPI
 40  *                                                 40  *
 41  * ===========================================     41  * =============================================================================
 42  */                                                42  */
 43                                                    43 
 44 #include <sstream>                                 44 #include <sstream>
 45 #include <cctype>                                  45 #include <cctype>
 46 #include <G4UIparameter.hh>                        46 #include <G4UIparameter.hh>
 47 #include <G4UIcommand.hh>                          47 #include <G4UIcommand.hh>
 48 #include <G4UIcmdWith3Vector.hh>                   48 #include <G4UIcmdWith3Vector.hh>
 49 #include <G4UIcmdWithABool.hh>                     49 #include <G4UIcmdWithABool.hh>
 50 #include <G4UIcmdWithoutParameter.hh>              50 #include <G4UIcmdWithoutParameter.hh>
 51 #include <G4Colour.hh>                             51 #include <G4Colour.hh>
 52 #include "CexmcScenePrimitives.hh"                 52 #include "CexmcScenePrimitives.hh"
 53 #include "CexmcScenePrimitivesMessenger.hh"        53 #include "CexmcScenePrimitivesMessenger.hh"
 54 #include "CexmcMessenger.hh"                       54 #include "CexmcMessenger.hh"
 55                                                    55 
 56                                                    56 
 57 CexmcScenePrimitivesMessenger::CexmcScenePrimi     57 CexmcScenePrimitivesMessenger::CexmcScenePrimitivesMessenger(
 58                                     CexmcScene     58                                     CexmcScenePrimitives *  scenePrimitives_ ) :
 59     scenePrimitives( scenePrimitives_ ), drawR     59     scenePrimitives( scenePrimitives_ ), drawRadialLine( NULL ),
 60     clearRadialLines( NULL ), markTargetCenter     60     clearRadialLines( NULL ), markTargetCenter( NULL ),
 61     highlightInnerCrystals( NULL ), setColour(     61     highlightInnerCrystals( NULL ), setColour( NULL )
 62 {                                                  62 {
 63     drawRadialLine = new G4UIcmdWith3Vector(       63     drawRadialLine = new G4UIcmdWith3Vector(
 64         ( CexmcMessenger::visDirName + "drawRa     64         ( CexmcMessenger::visDirName + "drawRadialLine" ).c_str(), this );
 65     drawRadialLine->SetGuidance( "Draw radial      65     drawRadialLine->SetGuidance( "Draw radial line with specified theta, phi "
 66                                  "(both in deg     66                                  "(both in deg!)\n    and length (in cm!)" );
 67     drawRadialLine->SetParameterName( "RadialL     67     drawRadialLine->SetParameterName( "RadialLineTheta", "RadialLinePhi",
 68                                       "RadialL     68                                       "RadialLineLength", true );
 69     drawRadialLine->SetRange( "RadialLineLengt     69     drawRadialLine->SetRange( "RadialLineLength >= 0." );
 70     drawRadialLine->SetDefaultValue( G4ThreeVe     70     drawRadialLine->SetDefaultValue( G4ThreeVector( 0., 0., 100. ) );
 71     drawRadialLine->AvailableForStates( G4Stat     71     drawRadialLine->AvailableForStates( G4State_PreInit, G4State_Idle );
 72                                                    72 
 73     clearRadialLines = new G4UIcmdWithoutParam     73     clearRadialLines = new G4UIcmdWithoutParameter(
 74         ( CexmcMessenger::visDirName + "clearR     74         ( CexmcMessenger::visDirName + "clearRadialLines" ).c_str(), this );
 75     clearRadialLines->SetGuidance( "Clear all      75     clearRadialLines->SetGuidance( "Clear all existing radial lines" );
 76     clearRadialLines->AvailableForStates( G4St     76     clearRadialLines->AvailableForStates( G4State_PreInit, G4State_Idle );
 77                                                    77 
 78     markTargetCenter = new G4UIcmdWithABool(       78     markTargetCenter = new G4UIcmdWithABool(
 79         ( CexmcMessenger::visDirName + "markTa     79         ( CexmcMessenger::visDirName + "markTargetCenter" ).c_str(), this );
 80     markTargetCenter->SetGuidance( "Mark/unmar     80     markTargetCenter->SetGuidance( "Mark/unmark target center" );
 81     markTargetCenter->SetParameterName( "MarkT     81     markTargetCenter->SetParameterName( "MarkTargetCenter", true );
 82     markTargetCenter->SetDefaultValue( true );     82     markTargetCenter->SetDefaultValue( true );
 83     markTargetCenter->AvailableForStates( G4St     83     markTargetCenter->AvailableForStates( G4State_PreInit, G4State_Idle );
 84                                                    84 
 85     highlightInnerCrystals = new G4UIcmdWithAB     85     highlightInnerCrystals = new G4UIcmdWithABool(
 86         ( CexmcMessenger::visDirName + "hlIC"      86         ( CexmcMessenger::visDirName + "hlIC" ).c_str(), this );
 87     highlightInnerCrystals->SetGuidance( "High     87     highlightInnerCrystals->SetGuidance( "Highlight inner crystals in "
 88                                          "calo     88                                          "calorimeters on/off" );
 89     highlightInnerCrystals->SetParameterName(      89     highlightInnerCrystals->SetParameterName( "HighlightInnerCrystals", true );
 90     highlightInnerCrystals->SetDefaultValue( t     90     highlightInnerCrystals->SetDefaultValue( true );
 91     highlightInnerCrystals->AvailableForStates     91     highlightInnerCrystals->AvailableForStates( G4State_PreInit, G4State_Idle );
 92                                                    92 
 93     setColour = new G4UIcommand(                   93     setColour = new G4UIcommand(
 94         ( CexmcMessenger::visDirName + "setCol     94         ( CexmcMessenger::visDirName + "setColour" ).c_str(), this );
 95     setColour->SetGuidance( "Set colour of spe     95     setColour->SetGuidance( "Set colour of specified scene primitive" );
 96     G4UIparameter *  parameter( new G4UIparame     96     G4UIparameter *  parameter( new G4UIparameter( "ScenePrimitive", 's',
 97                                                    97                                                    false ) );
 98     parameter->SetGuidance( "Scene primitive,      98     parameter->SetGuidance( "Scene primitive, possible values:\n"
 99         "    tc - target center mark,\n"           99         "    tc - target center mark,\n"
100         "    rl - radial lines,\n"                100         "    rl - radial lines,\n"
101         "    ic - inner crystal highlights" );    101         "    ic - inner crystal highlights" );
102     parameter->SetParameterCandidates( "tc rl     102     parameter->SetParameterCandidates( "tc rl ic" );
103     setColour->SetParameter( parameter );         103     setColour->SetParameter( parameter );
104     parameter = new G4UIparameter( "red", 's',    104     parameter = new G4UIparameter( "red", 's', true );
105     parameter->SetGuidance( "Red component or     105     parameter->SetGuidance( "Red component or string, e.g. \"blue\", in which "
106         "case succeeding colour\n    component    106         "case succeeding colour\n    components are ignored" );
107     parameter->SetDefaultValue( "1.0" );          107     parameter->SetDefaultValue( "1.0" );
108     setColour->SetParameter( parameter );         108     setColour->SetParameter( parameter );
109     parameter = new G4UIparameter( "green", 'd    109     parameter = new G4UIparameter( "green", 'd', true );
110     parameter->SetGuidance( "Green component"     110     parameter->SetGuidance( "Green component" );
111     parameter->SetDefaultValue( 1.0 );            111     parameter->SetDefaultValue( 1.0 );
112     setColour->SetParameter( parameter );         112     setColour->SetParameter( parameter );
113     parameter = new G4UIparameter( "blue", 'd'    113     parameter = new G4UIparameter( "blue", 'd', true );
114     parameter->SetGuidance( "Blue component" )    114     parameter->SetGuidance( "Blue component" );
115     parameter->SetDefaultValue( 1.0 );            115     parameter->SetDefaultValue( 1.0 );
116     setColour->SetParameter( parameter );         116     setColour->SetParameter( parameter );
117     parameter = new G4UIparameter( "opacity",     117     parameter = new G4UIparameter( "opacity", 'd', true );
118     parameter->SetGuidance( "Opacity" );          118     parameter->SetGuidance( "Opacity" );
119     parameter->SetDefaultValue( 1.0 );            119     parameter->SetDefaultValue( 1.0 );
120     setColour->SetParameter( parameter );         120     setColour->SetParameter( parameter );
121     setColour->AvailableForStates( G4State_Pre    121     setColour->AvailableForStates( G4State_PreInit, G4State_Idle );
122 }                                                 122 }
123                                                   123 
124                                                   124 
125 CexmcScenePrimitivesMessenger::~CexmcScenePrim    125 CexmcScenePrimitivesMessenger::~CexmcScenePrimitivesMessenger()
126 {                                                 126 {
127     delete drawRadialLine;                        127     delete drawRadialLine;
128     delete clearRadialLines;                      128     delete clearRadialLines;
129     delete markTargetCenter;                      129     delete markTargetCenter;
130     delete highlightInnerCrystals;                130     delete highlightInnerCrystals;
131     delete setColour;                             131     delete setColour;
132 }                                                 132 }
133                                                   133 
134                                                   134 
135 void  CexmcScenePrimitivesMessenger::SetNewVal    135 void  CexmcScenePrimitivesMessenger::SetNewValue( G4UIcommand *  cmd,
136                                                   136                                                   G4String  value )
137 {                                                 137 {
138     do                                            138     do
139     {                                             139     {
140         if ( cmd == drawRadialLine )              140         if ( cmd == drawRadialLine )
141         {                                         141         {
142             G4ThreeVector  line( G4UIcmdWith3V    142             G4ThreeVector  line( G4UIcmdWith3Vector::GetNew3VectorValue(
143                                                   143                                                                     value ) );
144             scenePrimitives->DrawRadialLine( l    144             scenePrimitives->DrawRadialLine( line );
145             break;                                145             break;
146         }                                         146         }
147         if ( cmd == clearRadialLines )            147         if ( cmd == clearRadialLines )
148         {                                         148         {
149             scenePrimitives->ClearRadialLines(    149             scenePrimitives->ClearRadialLines();
150             break;                                150             break;
151         }                                         151         }
152         if ( cmd == markTargetCenter )            152         if ( cmd == markTargetCenter )
153         {                                         153         {
154             scenePrimitives->MarkTargetCenter(    154             scenePrimitives->MarkTargetCenter(
155                                 G4UIcmdWithABo    155                                 G4UIcmdWithABool::GetNewBoolValue( value ) );
156             break;                                156             break;
157         }                                         157         }
158         if ( cmd == highlightInnerCrystals )      158         if ( cmd == highlightInnerCrystals )
159         {                                         159         {
160             scenePrimitives->HighlightInnerCry    160             scenePrimitives->HighlightInnerCrystals(
161                                 G4UIcmdWithABo    161                                 G4UIcmdWithABool::GetNewBoolValue( value ) );
162             break;                                162             break;
163         }                                         163         }
164         if ( cmd == setColour )                   164         if ( cmd == setColour )
165         {                                         165         {
166             G4String            name;             166             G4String            name;
167             G4String            redOrString;      167             G4String            redOrString;
168             G4double            green( 1 );       168             G4double            green( 1 );
169             G4double            blue( 1 );        169             G4double            blue( 1 );
170             G4double            opacity( 1 );     170             G4double            opacity( 1 );
171             G4Colour            colour( 1, gre    171             G4Colour            colour( 1, green, blue, opacity );
172             std::istringstream  iss( value );     172             std::istringstream  iss( value );
173                                                   173 
174             iss >> name >> redOrString >> gree    174             iss >> name >> redOrString >> green >> blue >> opacity;
175                                                   175 
176             if ( std::isalpha( redOrString[ si    176             if ( std::isalpha( redOrString[ size_t( 0 ) ] ) )
177             {                                     177             {
178                 G4Colour::GetColour( redOrStri    178                 G4Colour::GetColour( redOrString, colour );
179             }                                     179             }
180             else                                  180             else
181             {                                     181             {
182                 colour = G4Colour( G4UIcommand    182                 colour = G4Colour( G4UIcommand::ConvertToDouble( redOrString ),
183                                    green, blue    183                                    green, blue );
184             }                                     184             }
185             colour = G4Colour( colour.GetRed()    185             colour = G4Colour( colour.GetRed(), colour.GetGreen(),
186                                colour.GetBlue(    186                                colour.GetBlue(), opacity );
187                                                   187 
188             CexmcSPType  primitive( CexmcTarge    188             CexmcSPType  primitive( CexmcTargetCenterMark_SP );
189             do                                    189             do
190             {                                     190             {
191                 if ( name == "tc" )               191                 if ( name == "tc" )
192                 {                                 192                 {
193                     primitive = CexmcTargetCen    193                     primitive = CexmcTargetCenterMark_SP;
194                     break;                        194                     break;
195                 }                                 195                 }
196                 if ( name == "rl" )               196                 if ( name == "rl" )
197                 {                                 197                 {
198                     primitive = CexmcRadialLin    198                     primitive = CexmcRadialLine_SP;
199                     break;                        199                     break;
200                 }                                 200                 }
201                 if ( name == "ic" )               201                 if ( name == "ic" )
202                 {                                 202                 {
203                     primitive = CexmcInnerCrys    203                     primitive = CexmcInnerCrystalsHl_SP;
204                     break;                        204                     break;
205                 }                                 205                 }
206                 return;                           206                 return;
207             } while ( false );                    207             } while ( false );
208                                                   208 
209             scenePrimitives->SetColour( primit    209             scenePrimitives->SetColour( primitive, colour );
210             break;                                210             break;
211         }                                         211         }
212     } while ( false );                            212     } while ( false );
213 }                                                 213 }
214                                                   214 
215                                                   215