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Geant4/examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitives.cc

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Diff markup

Differences between /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitives.cc (Version 11.3.0) and /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitives.cc (Version 5.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /*                                                
 27  * ===========================================    
 28  *                                                
 29  *       Filename:  CexmcScenePrimitives.cc       
 30  *                                                
 31  *    Description:  auxiliary scene primitives    
 32  *                                                
 33  *        Version:  1.0                           
 34  *        Created:  03.01.2011 11:45:33           
 35  *       Revision:  none                          
 36  *       Compiler:  gcc                           
 37  *                                                
 38  *         Author:  Alexey Radkov (),             
 39  *        Company:  PNPI                          
 40  *                                                
 41  * ===========================================    
 42  */                                               
 43                                                   
 44 #include <cmath>                                  
 45 #include <G4Polyline.hh>                          
 46 #include <G4Circle.hh>                            
 47 #include <G4Polyhedron.hh>                        
 48 #include <G4ThreeVector.hh>                       
 49 #include <G4VisAttributes.hh>                     
 50 #include <G4VGraphicsScene.hh>                    
 51 #include <G4AffineTransform.hh>                   
 52 #include <G4Transform3D.hh>                       
 53 #include <G4Point3D.hh>                           
 54 #include <G4SystemOfUnits.hh>                     
 55 #include "CexmcScenePrimitives.hh"                
 56 #include "CexmcScenePrimitivesMessenger.hh"       
 57 #include "CexmcSetup.hh"                          
 58 #include "CexmcCommon.hh"                         
 59                                                   
 60                                                   
 61 namespace                                         
 62 {                                                 
 63     G4double  CexmcRadialLineWidth( 2.0 );        
 64     G4double  CexmcRadialLineCapScreenSize( 4.    
 65     G4double  CexmcMarkerScreenSize( 2.0 );       
 66     G4double  CexmcICHlLineLineWidth( 1.0 );      
 67     G4Colour  CexmcDefaultSPColour( 1.0, 1.0,     
 68 }                                                 
 69                                                   
 70                                                   
 71 CexmcScenePrimitives::CexmcScenePrimitives( Ce    
 72     setup( setup_ ), markTargetCenter( false )    
 73     messenger( NULL )                             
 74 {                                                 
 75     messenger = new CexmcScenePrimitivesMessen    
 76     SetGlobalDescription( CexmcScenePrimitives    
 77     spColours[ CexmcTargetCenterMark_SP ] = Ce    
 78     spColours[ CexmcRadialLine_SP ] = CexmcDef    
 79     spColours[ CexmcInnerCrystalsHl_SP ] = Cex    
 80 }                                                 
 81                                                   
 82                                                   
 83 CexmcScenePrimitives::~CexmcScenePrimitives()     
 84 {                                                 
 85     delete messenger;                             
 86 }                                                 
 87                                                   
 88                                                   
 89 void  CexmcScenePrimitives::DescribeYourselfTo    
 90 {                                                 
 91     if ( markTargetCenter )                       
 92         MarkTargetCenter( scene );                
 93     if ( highlightInnerCrystals )                 
 94         HighlightInnerCrystals( scene );          
 95     for ( CexmcRadialLines::const_iterator  k(    
 96                                                   
 97     {                                             
 98         DrawRadialLine( scene, &*k );             
 99     }                                             
100 }                                                 
101                                                   
102                                                   
103 void  CexmcScenePrimitives::MarkTargetCenter(     
104 {                                                 
105     G4Circle  circle;                             
106     circle.SetScreenSize( CexmcMarkerScreenSiz    
107     circle.SetFillStyle( G4Circle::filled );      
108     circle.SetVisAttributes( spColours[ CexmcT    
109                                                   
110     const G4AffineTransform &  transform( setu    
111     G4Transform3D              transform3D( G4    
112                                             tr    
113                                                   
114     scene.BeginPrimitives( transform3D );         
115     scene.AddPrimitive( circle );                 
116     scene.EndPrimitives();                        
117 }                                                 
118                                                   
119                                                   
120 void  CexmcScenePrimitives::DrawRadialLine( G4    
121                                             co    
122 {                                                 
123     G4double    theta( rLine->theta * deg );      
124     G4double    phi( rLine->phi * deg );          
125     G4double    length( rLine->length * cm );     
126     G4Point3D   radialLineEnd( - std::sin( the    
127                                std::sin( theta    
128                                std::cos( theta    
129                                                   
130     G4Polyline  line;                             
131     line.push_back( G4ThreeVector() );            
132     line.push_back( radialLineEnd );              
133                                                   
134     G4VisAttributes  visAttributes( spColours[    
135     visAttributes.SetLineWidth( CexmcRadialLin    
136     line.SetVisAttributes( visAttributes );       
137                                                   
138     G4Circle  circle;                             
139     circle.SetScreenSize( CexmcRadialLineCapSc    
140     circle.SetFillStyle( G4Circle::filled );      
141     circle.SetVisAttributes( spColours[ CexmcR    
142                                                   
143     const G4AffineTransform &  transform( setu    
144     G4Transform3D              transform3D( G4    
145                                             tr    
146                                                   
147     scene.BeginPrimitives( transform3D );         
148     scene.AddPrimitive( circle );                 
149     scene.AddPrimitive( line );                   
150     scene.EndPrimitives();                        
151 }                                                 
152                                                   
153                                                   
154 void  CexmcScenePrimitives::HighlightInnerCrys    
155 {                                                 
156     const CexmcSetup::CalorimeterGeometryData     
157                                             se    
158     G4double  icWidth( calorimeterGeometry.cry    
159                        ( calorimeterGeometry.n    
160     G4double  icHeight( calorimeterGeometry.cr    
161                        ( calorimeterGeometry.n    
162     G4double  icLength( calorimeterGeometry.cr    
163     icWidth = icWidth < 0 ? 0 : icWidth;          
164     icHeight = icHeight < 0 ? 0 : icHeight;       
165                                                   
166     G4PolyhedronBox  innerCrystals( icWidth, i    
167     G4VisAttributes  visAttributes( spColours[    
168     visAttributes.SetLineWidth( CexmcICHlLineL    
169     innerCrystals.SetVisAttributes( visAttribu    
170                                                   
171     const G4AffineTransform &  transformLeft(     
172                                         setup-    
173     G4Transform3D              transform3DLeft    
174                                         transf    
175                                         transf    
176     const G4AffineTransform &  transformRight(    
177                                         setup-    
178     G4Transform3D              transform3DRigh    
179                                         transf    
180                                         transf    
181                                                   
182     scene.BeginPrimitives( transform3DLeft );     
183     scene.AddPrimitive( innerCrystals );          
184     scene.EndPrimitives();                        
185     scene.BeginPrimitives( transform3DRight );    
186     scene.AddPrimitive( innerCrystals );          
187     scene.EndPrimitives();                        
188 }                                                 
189                                                   
190