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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /* 26 /* 27 * =========================================== 27 * ============================================================================= 28 * 28 * 29 * Filename: CexmcScenePrimitives.cc 29 * Filename: CexmcScenePrimitives.cc 30 * 30 * 31 * Description: auxiliary scene primitives 31 * Description: auxiliary scene primitives (radial lines etc.) 32 * 32 * 33 * Version: 1.0 33 * Version: 1.0 34 * Created: 03.01.2011 11:45:33 34 * Created: 03.01.2011 11:45:33 35 * Revision: none 35 * Revision: none 36 * Compiler: gcc 36 * Compiler: gcc 37 * 37 * 38 * Author: Alexey Radkov (), 38 * Author: Alexey Radkov (), 39 * Company: PNPI 39 * Company: PNPI 40 * 40 * 41 * =========================================== 41 * ============================================================================= 42 */ 42 */ 43 43 44 #include <cmath> 44 #include <cmath> 45 #include <G4Polyline.hh> 45 #include <G4Polyline.hh> 46 #include <G4Circle.hh> 46 #include <G4Circle.hh> 47 #include <G4Polyhedron.hh> 47 #include <G4Polyhedron.hh> 48 #include <G4ThreeVector.hh> 48 #include <G4ThreeVector.hh> 49 #include <G4VisAttributes.hh> 49 #include <G4VisAttributes.hh> 50 #include <G4VGraphicsScene.hh> 50 #include <G4VGraphicsScene.hh> 51 #include <G4AffineTransform.hh> 51 #include <G4AffineTransform.hh> 52 #include <G4Transform3D.hh> 52 #include <G4Transform3D.hh> 53 #include <G4Point3D.hh> 53 #include <G4Point3D.hh> 54 #include <G4SystemOfUnits.hh> 54 #include <G4SystemOfUnits.hh> 55 #include "CexmcScenePrimitives.hh" 55 #include "CexmcScenePrimitives.hh" 56 #include "CexmcScenePrimitivesMessenger.hh" 56 #include "CexmcScenePrimitivesMessenger.hh" 57 #include "CexmcSetup.hh" 57 #include "CexmcSetup.hh" 58 #include "CexmcCommon.hh" 58 #include "CexmcCommon.hh" 59 59 60 60 61 namespace 61 namespace 62 { 62 { 63 G4double CexmcRadialLineWidth( 2.0 ); 63 G4double CexmcRadialLineWidth( 2.0 ); 64 G4double CexmcRadialLineCapScreenSize( 4. 64 G4double CexmcRadialLineCapScreenSize( 4.0 ); 65 G4double CexmcMarkerScreenSize( 2.0 ); 65 G4double CexmcMarkerScreenSize( 2.0 ); 66 G4double CexmcICHlLineLineWidth( 1.0 ); 66 G4double CexmcICHlLineLineWidth( 1.0 ); 67 G4Colour CexmcDefaultSPColour( 1.0, 1.0, 67 G4Colour CexmcDefaultSPColour( 1.0, 1.0, 1.0 ); 68 } 68 } 69 69 70 70 71 CexmcScenePrimitives::CexmcScenePrimitives( Ce 71 CexmcScenePrimitives::CexmcScenePrimitives( CexmcSetup * setup_ ) : 72 setup( setup_ ), markTargetCenter( false ) 72 setup( setup_ ), markTargetCenter( false ), highlightInnerCrystals( false ), 73 messenger( NULL ) 73 messenger( NULL ) 74 { 74 { 75 messenger = new CexmcScenePrimitivesMessen 75 messenger = new CexmcScenePrimitivesMessenger( this ); 76 SetGlobalDescription( CexmcScenePrimitives 76 SetGlobalDescription( CexmcScenePrimitivesDescription ); 77 spColours[ CexmcTargetCenterMark_SP ] = Ce 77 spColours[ CexmcTargetCenterMark_SP ] = CexmcDefaultSPColour; 78 spColours[ CexmcRadialLine_SP ] = CexmcDef 78 spColours[ CexmcRadialLine_SP ] = CexmcDefaultSPColour; 79 spColours[ CexmcInnerCrystalsHl_SP ] = Cex 79 spColours[ CexmcInnerCrystalsHl_SP ] = CexmcDefaultSPColour; 80 } 80 } 81 81 82 82 83 CexmcScenePrimitives::~CexmcScenePrimitives() 83 CexmcScenePrimitives::~CexmcScenePrimitives() 84 { 84 { 85 delete messenger; 85 delete messenger; 86 } 86 } 87 87 88 88 89 void CexmcScenePrimitives::DescribeYourselfTo 89 void CexmcScenePrimitives::DescribeYourselfTo( G4VGraphicsScene & scene ) 90 { 90 { 91 if ( markTargetCenter ) 91 if ( markTargetCenter ) 92 MarkTargetCenter( scene ); 92 MarkTargetCenter( scene ); 93 if ( highlightInnerCrystals ) 93 if ( highlightInnerCrystals ) 94 HighlightInnerCrystals( scene ); 94 HighlightInnerCrystals( scene ); 95 for ( CexmcRadialLines::const_iterator k( 95 for ( CexmcRadialLines::const_iterator k( radialLines.begin() ); 96 96 k != radialLines.end(); ++k ) 97 { 97 { 98 DrawRadialLine( scene, &*k ); 98 DrawRadialLine( scene, &*k ); 99 } 99 } 100 } 100 } 101 101 102 102 103 void CexmcScenePrimitives::MarkTargetCenter( 103 void CexmcScenePrimitives::MarkTargetCenter( G4VGraphicsScene & scene ) 104 { 104 { 105 G4Circle circle; 105 G4Circle circle; 106 circle.SetScreenSize( CexmcMarkerScreenSiz 106 circle.SetScreenSize( CexmcMarkerScreenSize ); 107 circle.SetFillStyle( G4Circle::filled ); 107 circle.SetFillStyle( G4Circle::filled ); 108 circle.SetVisAttributes( spColours[ CexmcT 108 circle.SetVisAttributes( spColours[ CexmcTargetCenterMark_SP ] ); 109 109 110 const G4AffineTransform & transform( setu 110 const G4AffineTransform & transform( setup->GetTargetTransform() ); 111 G4Transform3D transform3D( G4 111 G4Transform3D transform3D( G4RotationMatrix(), 112 tr 112 transform.NetTranslation() ); 113 113 114 scene.BeginPrimitives( transform3D ); 114 scene.BeginPrimitives( transform3D ); 115 scene.AddPrimitive( circle ); 115 scene.AddPrimitive( circle ); 116 scene.EndPrimitives(); 116 scene.EndPrimitives(); 117 } 117 } 118 118 119 119 120 void CexmcScenePrimitives::DrawRadialLine( G4 120 void CexmcScenePrimitives::DrawRadialLine( G4VGraphicsScene & scene, 121 co 121 const CexmcRadialLine * rLine ) 122 { 122 { 123 G4double theta( rLine->theta * deg ); 123 G4double theta( rLine->theta * deg ); 124 G4double phi( rLine->phi * deg ); 124 G4double phi( rLine->phi * deg ); 125 G4double length( rLine->length * cm ); 125 G4double length( rLine->length * cm ); 126 G4Point3D radialLineEnd( - std::sin( the 126 G4Point3D radialLineEnd( - std::sin( theta ) * std::cos( phi ) * length, 127 std::sin( theta 127 std::sin( theta ) * std::sin( phi ) * length, 128 std::cos( theta 128 std::cos( theta ) * length ); 129 129 130 G4Polyline line; 130 G4Polyline line; 131 line.push_back( G4ThreeVector() ); 131 line.push_back( G4ThreeVector() ); 132 line.push_back( radialLineEnd ); 132 line.push_back( radialLineEnd ); 133 133 134 G4VisAttributes visAttributes( spColours[ 134 G4VisAttributes visAttributes( spColours[ CexmcRadialLine_SP ] ); 135 visAttributes.SetLineWidth( CexmcRadialLin 135 visAttributes.SetLineWidth( CexmcRadialLineWidth ); 136 line.SetVisAttributes( visAttributes ); 136 line.SetVisAttributes( visAttributes ); 137 137 138 G4Circle circle; 138 G4Circle circle; 139 circle.SetScreenSize( CexmcRadialLineCapSc 139 circle.SetScreenSize( CexmcRadialLineCapScreenSize ); 140 circle.SetFillStyle( G4Circle::filled ); 140 circle.SetFillStyle( G4Circle::filled ); 141 circle.SetVisAttributes( spColours[ CexmcR 141 circle.SetVisAttributes( spColours[ CexmcRadialLine_SP ] ); 142 142 143 const G4AffineTransform & transform( setu 143 const G4AffineTransform & transform( setup->GetTargetTransform() ); 144 G4Transform3D transform3D( G4 144 G4Transform3D transform3D( G4RotationMatrix(), 145 tr 145 transform.NetTranslation() ); 146 146 147 scene.BeginPrimitives( transform3D ); 147 scene.BeginPrimitives( transform3D ); 148 scene.AddPrimitive( circle ); 148 scene.AddPrimitive( circle ); 149 scene.AddPrimitive( line ); 149 scene.AddPrimitive( line ); 150 scene.EndPrimitives(); 150 scene.EndPrimitives(); 151 } 151 } 152 152 153 153 154 void CexmcScenePrimitives::HighlightInnerCrys 154 void CexmcScenePrimitives::HighlightInnerCrystals( G4VGraphicsScene & scene ) 155 { 155 { 156 const CexmcSetup::CalorimeterGeometryData 156 const CexmcSetup::CalorimeterGeometryData & calorimeterGeometry( 157 se 157 setup->GetCalorimeterGeometry() ); 158 G4double icWidth( calorimeterGeometry.cry 158 G4double icWidth( calorimeterGeometry.crystalWidth * 159 ( calorimeterGeometry.n 159 ( calorimeterGeometry.nCrystalsInRow - 2 ) / 2 ); 160 G4double icHeight( calorimeterGeometry.cr 160 G4double icHeight( calorimeterGeometry.crystalHeight * 161 ( calorimeterGeometry.n 161 ( calorimeterGeometry.nCrystalsInColumn - 2 ) / 2 ); 162 G4double icLength( calorimeterGeometry.cr 162 G4double icLength( calorimeterGeometry.crystalLength / 2 ); 163 icWidth = icWidth < 0 ? 0 : icWidth; 163 icWidth = icWidth < 0 ? 0 : icWidth; 164 icHeight = icHeight < 0 ? 0 : icHeight; 164 icHeight = icHeight < 0 ? 0 : icHeight; 165 165 166 G4PolyhedronBox innerCrystals( icWidth, i 166 G4PolyhedronBox innerCrystals( icWidth, icHeight, icLength ); 167 G4VisAttributes visAttributes( spColours[ 167 G4VisAttributes visAttributes( spColours[ CexmcInnerCrystalsHl_SP ] ); 168 visAttributes.SetLineWidth( CexmcICHlLineL 168 visAttributes.SetLineWidth( CexmcICHlLineLineWidth ); 169 innerCrystals.SetVisAttributes( visAttribu 169 innerCrystals.SetVisAttributes( visAttributes ); 170 170 171 const G4AffineTransform & transformLeft( 171 const G4AffineTransform & transformLeft( 172 setup- 172 setup->GetCalorimeterLeftTransform() ); 173 G4Transform3D transform3DLeft 173 G4Transform3D transform3DLeft( 174 transf 174 transformLeft.NetRotation().inverse(), 175 transf 175 transformLeft.NetTranslation() ); 176 const G4AffineTransform & transformRight( 176 const G4AffineTransform & transformRight( 177 setup- 177 setup->GetCalorimeterRightTransform() ); 178 G4Transform3D transform3DRigh 178 G4Transform3D transform3DRight( 179 transf 179 transformRight.NetRotation().inverse(), 180 transf 180 transformRight.NetTranslation() ); 181 181 182 scene.BeginPrimitives( transform3DLeft ); 182 scene.BeginPrimitives( transform3DLeft ); 183 scene.AddPrimitive( innerCrystals ); 183 scene.AddPrimitive( innerCrystals ); 184 scene.EndPrimitives(); 184 scene.EndPrimitives(); 185 scene.BeginPrimitives( transform3DRight ); 185 scene.BeginPrimitives( transform3DRight ); 186 scene.AddPrimitive( innerCrystals ); 186 scene.AddPrimitive( innerCrystals ); 187 scene.EndPrimitives(); 187 scene.EndPrimitives(); 188 } 188 } 189 189 190 190