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Geant4/examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitives.cc

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Diff markup

Differences between /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitives.cc (Version 11.3.0) and /examples/advanced/ChargeExchangeMC/src/CexmcScenePrimitives.cc (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /*                                                 26 /*
 27  * ===========================================     27  * =============================================================================
 28  *                                                 28  *
 29  *       Filename:  CexmcScenePrimitives.cc        29  *       Filename:  CexmcScenePrimitives.cc
 30  *                                                 30  *
 31  *    Description:  auxiliary scene primitives     31  *    Description:  auxiliary scene primitives (radial lines etc.)
 32  *                                                 32  *
 33  *        Version:  1.0                            33  *        Version:  1.0
 34  *        Created:  03.01.2011 11:45:33            34  *        Created:  03.01.2011 11:45:33
 35  *       Revision:  none                           35  *       Revision:  none
 36  *       Compiler:  gcc                            36  *       Compiler:  gcc
 37  *                                                 37  *
 38  *         Author:  Alexey Radkov (),              38  *         Author:  Alexey Radkov (), 
 39  *        Company:  PNPI                           39  *        Company:  PNPI
 40  *                                                 40  *
 41  * ===========================================     41  * =============================================================================
 42  */                                                42  */
 43                                                    43 
 44 #include <cmath>                                   44 #include <cmath>
 45 #include <G4Polyline.hh>                           45 #include <G4Polyline.hh>
 46 #include <G4Circle.hh>                             46 #include <G4Circle.hh>
 47 #include <G4Polyhedron.hh>                         47 #include <G4Polyhedron.hh>
 48 #include <G4ThreeVector.hh>                        48 #include <G4ThreeVector.hh>
 49 #include <G4VisAttributes.hh>                      49 #include <G4VisAttributes.hh>
 50 #include <G4VGraphicsScene.hh>                     50 #include <G4VGraphicsScene.hh>
 51 #include <G4AffineTransform.hh>                    51 #include <G4AffineTransform.hh>
 52 #include <G4Transform3D.hh>                        52 #include <G4Transform3D.hh>
 53 #include <G4Point3D.hh>                            53 #include <G4Point3D.hh>
 54 #include <G4SystemOfUnits.hh>                      54 #include <G4SystemOfUnits.hh>
 55 #include "CexmcScenePrimitives.hh"                 55 #include "CexmcScenePrimitives.hh"
 56 #include "CexmcScenePrimitivesMessenger.hh"        56 #include "CexmcScenePrimitivesMessenger.hh"
 57 #include "CexmcSetup.hh"                           57 #include "CexmcSetup.hh"
 58 #include "CexmcCommon.hh"                          58 #include "CexmcCommon.hh"
 59                                                    59 
 60                                                    60 
 61 namespace                                          61 namespace
 62 {                                                  62 {
 63     G4double  CexmcRadialLineWidth( 2.0 );         63     G4double  CexmcRadialLineWidth( 2.0 );
 64     G4double  CexmcRadialLineCapScreenSize( 4.     64     G4double  CexmcRadialLineCapScreenSize( 4.0 );
 65     G4double  CexmcMarkerScreenSize( 2.0 );        65     G4double  CexmcMarkerScreenSize( 2.0 );
 66     G4double  CexmcICHlLineLineWidth( 1.0 );       66     G4double  CexmcICHlLineLineWidth( 1.0 );
 67     G4Colour  CexmcDefaultSPColour( 1.0, 1.0,      67     G4Colour  CexmcDefaultSPColour( 1.0, 1.0, 1.0 );
 68 }                                                  68 }
 69                                                    69 
 70                                                    70 
 71 CexmcScenePrimitives::CexmcScenePrimitives( Ce     71 CexmcScenePrimitives::CexmcScenePrimitives( CexmcSetup *  setup_ ) :
 72     setup( setup_ ), markTargetCenter( false )     72     setup( setup_ ), markTargetCenter( false ), highlightInnerCrystals( false ),
 73     messenger( NULL )                              73     messenger( NULL )
 74 {                                                  74 {
 75     messenger = new CexmcScenePrimitivesMessen     75     messenger = new CexmcScenePrimitivesMessenger( this );
 76     SetGlobalDescription( CexmcScenePrimitives     76     SetGlobalDescription( CexmcScenePrimitivesDescription );
 77     spColours[ CexmcTargetCenterMark_SP ] = Ce     77     spColours[ CexmcTargetCenterMark_SP ] = CexmcDefaultSPColour;
 78     spColours[ CexmcRadialLine_SP ] = CexmcDef     78     spColours[ CexmcRadialLine_SP ] = CexmcDefaultSPColour;
 79     spColours[ CexmcInnerCrystalsHl_SP ] = Cex     79     spColours[ CexmcInnerCrystalsHl_SP ] = CexmcDefaultSPColour;
 80 }                                                  80 }
 81                                                    81 
 82                                                    82 
 83 CexmcScenePrimitives::~CexmcScenePrimitives()      83 CexmcScenePrimitives::~CexmcScenePrimitives()
 84 {                                                  84 {
 85     delete messenger;                              85     delete messenger;
 86 }                                                  86 }
 87                                                    87 
 88                                                    88 
 89 void  CexmcScenePrimitives::DescribeYourselfTo     89 void  CexmcScenePrimitives::DescribeYourselfTo( G4VGraphicsScene &  scene )
 90 {                                                  90 {
 91     if ( markTargetCenter )                        91     if ( markTargetCenter )
 92         MarkTargetCenter( scene );                 92         MarkTargetCenter( scene );
 93     if ( highlightInnerCrystals )                  93     if ( highlightInnerCrystals )
 94         HighlightInnerCrystals( scene );           94         HighlightInnerCrystals( scene );
 95     for ( CexmcRadialLines::const_iterator  k(     95     for ( CexmcRadialLines::const_iterator  k( radialLines.begin() );
 96                                                    96                                                 k != radialLines.end(); ++k )
 97     {                                              97     {
 98         DrawRadialLine( scene, &*k );              98         DrawRadialLine( scene, &*k );
 99     }                                              99     }
100 }                                                 100 }
101                                                   101 
102                                                   102 
103 void  CexmcScenePrimitives::MarkTargetCenter(     103 void  CexmcScenePrimitives::MarkTargetCenter( G4VGraphicsScene &  scene )
104 {                                                 104 {
105     G4Circle  circle;                             105     G4Circle  circle;
106     circle.SetScreenSize( CexmcMarkerScreenSiz    106     circle.SetScreenSize( CexmcMarkerScreenSize );
107     circle.SetFillStyle( G4Circle::filled );      107     circle.SetFillStyle( G4Circle::filled );
108     circle.SetVisAttributes( spColours[ CexmcT    108     circle.SetVisAttributes( spColours[ CexmcTargetCenterMark_SP ] );
109                                                   109 
110     const G4AffineTransform &  transform( setu    110     const G4AffineTransform &  transform( setup->GetTargetTransform() );
111     G4Transform3D              transform3D( G4    111     G4Transform3D              transform3D( G4RotationMatrix(),
112                                             tr    112                                             transform.NetTranslation() );
113                                                   113 
114     scene.BeginPrimitives( transform3D );         114     scene.BeginPrimitives( transform3D );
115     scene.AddPrimitive( circle );                 115     scene.AddPrimitive( circle );
116     scene.EndPrimitives();                        116     scene.EndPrimitives();
117 }                                                 117 }
118                                                   118 
119                                                   119 
120 void  CexmcScenePrimitives::DrawRadialLine( G4    120 void  CexmcScenePrimitives::DrawRadialLine( G4VGraphicsScene &  scene,
121                                             co    121                                             const CexmcRadialLine *  rLine )
122 {                                                 122 {
123     G4double    theta( rLine->theta * deg );      123     G4double    theta( rLine->theta * deg );
124     G4double    phi( rLine->phi * deg );          124     G4double    phi( rLine->phi * deg );
125     G4double    length( rLine->length * cm );     125     G4double    length( rLine->length * cm );
126     G4Point3D   radialLineEnd( - std::sin( the    126     G4Point3D   radialLineEnd( - std::sin( theta ) * std::cos( phi ) * length,
127                                std::sin( theta    127                                std::sin( theta ) * std::sin( phi ) * length,
128                                std::cos( theta    128                                std::cos( theta ) * length );
129                                                   129 
130     G4Polyline  line;                             130     G4Polyline  line;
131     line.push_back( G4ThreeVector() );            131     line.push_back( G4ThreeVector() );
132     line.push_back( radialLineEnd );              132     line.push_back( radialLineEnd );
133                                                   133 
134     G4VisAttributes  visAttributes( spColours[    134     G4VisAttributes  visAttributes( spColours[ CexmcRadialLine_SP ] );
135     visAttributes.SetLineWidth( CexmcRadialLin    135     visAttributes.SetLineWidth( CexmcRadialLineWidth );
136     line.SetVisAttributes( visAttributes );       136     line.SetVisAttributes( visAttributes );
137                                                   137 
138     G4Circle  circle;                             138     G4Circle  circle;
139     circle.SetScreenSize( CexmcRadialLineCapSc    139     circle.SetScreenSize( CexmcRadialLineCapScreenSize );
140     circle.SetFillStyle( G4Circle::filled );      140     circle.SetFillStyle( G4Circle::filled );
141     circle.SetVisAttributes( spColours[ CexmcR    141     circle.SetVisAttributes( spColours[ CexmcRadialLine_SP ] );
142                                                   142 
143     const G4AffineTransform &  transform( setu    143     const G4AffineTransform &  transform( setup->GetTargetTransform() );
144     G4Transform3D              transform3D( G4    144     G4Transform3D              transform3D( G4RotationMatrix(),
145                                             tr    145                                             transform.NetTranslation() );
146                                                   146 
147     scene.BeginPrimitives( transform3D );         147     scene.BeginPrimitives( transform3D );
148     scene.AddPrimitive( circle );                 148     scene.AddPrimitive( circle );
149     scene.AddPrimitive( line );                   149     scene.AddPrimitive( line );
150     scene.EndPrimitives();                        150     scene.EndPrimitives();
151 }                                                 151 }
152                                                   152 
153                                                   153 
154 void  CexmcScenePrimitives::HighlightInnerCrys    154 void  CexmcScenePrimitives::HighlightInnerCrystals( G4VGraphicsScene &  scene )
155 {                                                 155 {
156     const CexmcSetup::CalorimeterGeometryData     156     const CexmcSetup::CalorimeterGeometryData &  calorimeterGeometry(
157                                             se    157                                             setup->GetCalorimeterGeometry() );
158     G4double  icWidth( calorimeterGeometry.cry    158     G4double  icWidth( calorimeterGeometry.crystalWidth *
159                        ( calorimeterGeometry.n    159                        ( calorimeterGeometry.nCrystalsInRow - 2 ) / 2 );
160     G4double  icHeight( calorimeterGeometry.cr    160     G4double  icHeight( calorimeterGeometry.crystalHeight *
161                        ( calorimeterGeometry.n    161                        ( calorimeterGeometry.nCrystalsInColumn - 2 ) / 2 );
162     G4double  icLength( calorimeterGeometry.cr    162     G4double  icLength( calorimeterGeometry.crystalLength / 2 );
163     icWidth = icWidth < 0 ? 0 : icWidth;          163     icWidth = icWidth < 0 ? 0 : icWidth;
164     icHeight = icHeight < 0 ? 0 : icHeight;       164     icHeight = icHeight < 0 ? 0 : icHeight;
165                                                   165 
166     G4PolyhedronBox  innerCrystals( icWidth, i    166     G4PolyhedronBox  innerCrystals( icWidth, icHeight, icLength );
167     G4VisAttributes  visAttributes( spColours[    167     G4VisAttributes  visAttributes( spColours[ CexmcInnerCrystalsHl_SP ] );
168     visAttributes.SetLineWidth( CexmcICHlLineL    168     visAttributes.SetLineWidth( CexmcICHlLineLineWidth );
169     innerCrystals.SetVisAttributes( visAttribu    169     innerCrystals.SetVisAttributes( visAttributes );
170                                                   170 
171     const G4AffineTransform &  transformLeft(     171     const G4AffineTransform &  transformLeft(
172                                         setup-    172                                         setup->GetCalorimeterLeftTransform() );
173     G4Transform3D              transform3DLeft    173     G4Transform3D              transform3DLeft(
174                                         transf    174                                         transformLeft.NetRotation().inverse(),
175                                         transf    175                                         transformLeft.NetTranslation() );
176     const G4AffineTransform &  transformRight(    176     const G4AffineTransform &  transformRight(
177                                         setup-    177                                         setup->GetCalorimeterRightTransform() );
178     G4Transform3D              transform3DRigh    178     G4Transform3D              transform3DRight(
179                                         transf    179                                         transformRight.NetRotation().inverse(),
180                                         transf    180                                         transformRight.NetTranslation() );
181                                                   181 
182     scene.BeginPrimitives( transform3DLeft );     182     scene.BeginPrimitives( transform3DLeft );
183     scene.AddPrimitive( innerCrystals );          183     scene.AddPrimitive( innerCrystals );
184     scene.EndPrimitives();                        184     scene.EndPrimitives();
185     scene.BeginPrimitives( transform3DRight );    185     scene.BeginPrimitives( transform3DRight );
186     scene.AddPrimitive( innerCrystals );          186     scene.AddPrimitive( innerCrystals );
187     scene.EndPrimitives();                        187     scene.EndPrimitives();
188 }                                                 188 }
189                                                   189 
190                                                   190