Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /* 27 * =========================================== 28 * 29 * Filename: CexmcParticleGunMessenger. 30 * 31 * Description: original position and mome 32 * 33 * Version: 1.0 34 * Created: 15.12.2009 14:02:01 35 * Revision: none 36 * Compiler: gcc 37 * 38 * Author: Alexey Radkov (), 39 * Company: PNPI 40 * 41 * =========================================== 42 */ 43 44 #include <G4UIcmdWithAString.hh> 45 #include <G4UIcmdWithADoubleAndUnit.hh> 46 #include <G4UIcmdWith3Vector.hh> 47 #include <G4UIcmdWith3VectorAndUnit.hh> 48 #include <G4ParticleDefinition.hh> 49 #include <G4ParticleTable.hh> 50 #include "CexmcParticleGun.hh" 51 #include "CexmcParticleGunMessenger.hh" 52 #include "CexmcRunManager.hh" 53 #include "CexmcException.hh" 54 #include "CexmcMessenger.hh" 55 56 57 CexmcParticleGunMessenger::CexmcParticleGunMes 58 Ce 59 particleGun( particleGun_ ), setParticle( 60 setOrigDirection( NULL ), setOrigMomentumA 61 { 62 setParticle = new G4UIcmdWithAString( 63 ( CexmcMessenger::gunDirName + "partic 64 setParticle->SetGuidance( "Incident beam p 65 setParticle->SetParameterName( "BeamPartic 66 setParticle->SetCandidates( "pi-" ); 67 setParticle->SetDefaultValue( "pi-" ); 68 setParticle->AvailableForStates( G4State_P 69 70 setOrigPosition = new G4UIcmdWith3VectorAn 71 ( CexmcMessenger::gunDirName + "positi 72 setOrigPosition->SetGuidance( "Original po 73 setOrigPosition->SetParameterName( "Positi 74 false ) 75 setOrigPosition->SetUnitCandidates( "mm cm 76 setOrigPosition->SetDefaultUnit( "cm" ); 77 setOrigPosition->AvailableForStates( G4Sta 78 79 setOrigDirection = new G4UIcmdWith3Vector( 80 ( CexmcMessenger::gunDirName + "direct 81 setOrigDirection->SetGuidance( "Original d 82 setOrigDirection->SetParameterName( "Direc 83 "Direc 84 setOrigDirection->SetRange( 85 "DirectionX >= -1.0 && DirectionX <= 1 86 "DirectionY >= -1.0 && DirectionY <= 1 87 "DirectionZ >= -1.0 && DirectionZ <= 1 88 setOrigDirection->AvailableForStates( G4St 89 90 setOrigMomentumAmp = new G4UIcmdWithADoubl 91 ( CexmcMessenger::gunDirName + "moment 92 setOrigMomentumAmp->SetGuidance( "Original 93 setOrigMomentumAmp->SetParameterName( "Mom 94 setOrigMomentumAmp->SetRange( "MomentumAmp 95 setOrigMomentumAmp->SetUnitCandidates( "eV 96 setOrigMomentumAmp->SetDefaultUnit( "MeV" 97 setOrigMomentumAmp->AvailableForStates( G4 98 } 99 100 101 CexmcParticleGunMessenger::~CexmcParticleGunMe 102 { 103 delete setParticle; 104 delete setOrigPosition; 105 delete setOrigDirection; 106 delete setOrigMomentumAmp; 107 } 108 109 110 void CexmcParticleGunMessenger::SetNewValue( 111 112 { 113 do 114 { 115 if ( cmd == setParticle ) 116 { 117 G4ParticleDefinition * particleDe 118 G4ParticleTable::GetParticleTa 119 120 if ( ! particleDefinition ) 121 throw CexmcException( CexmcWei 122 123 particleGun->SetBeamParticle( part 124 125 CexmcRunManager * runManager( sta 126 G4 127 runManager->BeamParticleChangeHook 128 break; 129 } 130 if ( cmd == setOrigPosition ) 131 { 132 particleGun->SetOrigPosition( 133 G4UIcmdWith3VectorAndUnit: 134 break; 135 } 136 if ( cmd == setOrigDirection ) 137 { 138 particleGun->SetOrigDirection( 139 G4UIcmdWith3Vector::GetNew 140 break; 141 } 142 if ( cmd == setOrigMomentumAmp ) 143 { 144 particleGun->SetOrigMomentumAmp( 145 G4UIcmdWithADoubleAndUnit: 146 break; 147 } 148 } while ( false ); 149 } 150 151