Geant4 Cross Reference |
1 ############################################## 2 # Visualization of detector geometry and event 3 ############################################## 4 5 /tracking/storeTrajectory 1 6 /tracking/verbose 0 7 8 /vis/scene/create 9 10 /vis/scene/add/volume WorldVisible 11 12 # adding custom scene primitives after world v 13 # brighter which is most important for renderi 14 /cexmc/vis/registerScenePrimitives 15 16 # this will make whole scene smooth 17 /cexmc/vis/markTargetCenter 18 19 # Create a scene handler for Qt OpenGL graphic 20 /vis/open OGLSQt 600x600-0+0 21 /vis/ogl/set/transparency true 22 23 # draw scene 24 /vis/viewer/zoom 2.0 25 /vis/viewer/set/viewpointThetaPhi 60 45 deg 26 /vis/viewer/set/style surface 27 /vis/viewer/set/culling density 28 /vis/viewer/set/edge true 29 /vis/viewer/set/auxiliaryEdge false 30 /vis/viewer/set/lightsMove cam 31 /vis/viewer/set/hiddenMarker false 32 33 /vis/geometry/set/forceWireframe vWorldVisible 34 /vis/geometry/set/forceWireframe vCalorimeter 35 /vis/geometry/set/forceWireframe vCrystalRow 0 36 /vis/geometry/set/colour all 0 ! ! ! 0.5 37 /vis/geometry/set/colour vCrystal 0 0.9 0.7 0. 38 /vis/geometry/set/colour vMonitor -1 0.4 1.0 0 39 /vis/geometry/set/colour vVetoCounter 0 0.4 1. 40 /vis/geometry/set/colour vMonitorBack -1 0.4 1 41 /vis/geometry/set/colour vTargetOuterCover -1 42 /vis/geometry/set/colour vTarget 0 0.4 1.0 0.6 43 /vis/geometry/set/colour vInnerCuprumRing 0 0. 44 /vis/geometry/set/colour vTargetColumn 0 0.8 0 45 /vis/geometry/set/colour vTargetInnerColumn 0 46 /vis/geometry/set/colour vOuterFerrumRing 0 0. 47 /vis/geometry/set/colour vInnerFerrumRing 0 0. 48 /vis/geometry/set/colour vTargetWindow 0 0.8 0 49 /vis/geometry/set/colour vTargetWindowCap 0 0. 50 51 /cexmc/vis/setColour ic 1.0 1.0 0.0 0.16 52 /cexmc/vis/setColour rl 0.8 0.2 0.4 53 54 /vis/modeling/trajectories/create/drawByPartic 55 /vis/modeling/trajectories/select drawByPartic 56 /vis/modeling/trajectories/drawByParticleID-0/ 57 /vis/modeling/trajectories/drawByParticleID-0/ 58 /vis/modeling/trajectories/drawByParticleID-0/ 59 /vis/modeling/trajectories/drawByParticleID-0/ 60 /vis/modeling/trajectories/drawByParticleID-0/ 61 62 #/vis/scene/add/trajectories 63 #/vis/scene/add/hits 64 #/vis/scene/add/axes 65 66 /vis/viewer/flush 67 68 /vis/scene/endOfEventAction accumulate 10