Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/ChargeExchangeMC/mac/visQt.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/ChargeExchangeMC/mac/visQt.mac (Version 11.3.0) and /examples/advanced/ChargeExchangeMC/mac/visQt.mac (Version 5.1.p1)


  1 ##############################################    
  2 # Visualization of detector geometry and event    
  3 ##############################################    
  4                                                   
  5 /tracking/storeTrajectory 1                       
  6 /tracking/verbose 0                               
  7                                                   
  8 /vis/scene/create                                 
  9                                                   
 10 /vis/scene/add/volume WorldVisible                
 11                                                   
 12 # adding custom scene primitives after world v    
 13 # brighter which is most important for renderi    
 14 /cexmc/vis/registerScenePrimitives                
 15                                                   
 16 # this will make whole scene smooth               
 17 /cexmc/vis/markTargetCenter                       
 18                                                   
 19 # Create a scene handler for Qt OpenGL graphic    
 20 /vis/open OGLSQt 600x600-0+0                      
 21 /vis/ogl/set/transparency true                    
 22                                                   
 23 # draw scene                                      
 24 /vis/viewer/zoom 2.0                              
 25 /vis/viewer/set/viewpointThetaPhi 60 45 deg       
 26 /vis/viewer/set/style surface                     
 27 /vis/viewer/set/culling density                   
 28 /vis/viewer/set/edge true                         
 29 /vis/viewer/set/auxiliaryEdge false               
 30 /vis/viewer/set/lightsMove cam                    
 31 /vis/viewer/set/hiddenMarker false                
 32                                                   
 33 /vis/geometry/set/forceWireframe vWorldVisible    
 34 /vis/geometry/set/forceWireframe vCalorimeter     
 35 /vis/geometry/set/forceWireframe vCrystalRow 0    
 36 /vis/geometry/set/colour all 0 ! ! ! 0.5          
 37 /vis/geometry/set/colour vCrystal 0 0.9 0.7 0.    
 38 /vis/geometry/set/colour vMonitor -1 0.4 1.0 0    
 39 /vis/geometry/set/colour vVetoCounter 0 0.4 1.    
 40 /vis/geometry/set/colour vMonitorBack -1 0.4 1    
 41 /vis/geometry/set/colour vTargetOuterCover -1     
 42 /vis/geometry/set/colour vTarget 0 0.4 1.0 0.6    
 43 /vis/geometry/set/colour vInnerCuprumRing 0 0.    
 44 /vis/geometry/set/colour vTargetColumn 0 0.8 0    
 45 /vis/geometry/set/colour vTargetInnerColumn 0     
 46 /vis/geometry/set/colour vOuterFerrumRing 0 0.    
 47 /vis/geometry/set/colour vInnerFerrumRing 0 0.    
 48 /vis/geometry/set/colour vTargetWindow 0 0.8 0    
 49 /vis/geometry/set/colour vTargetWindowCap 0 0.    
 50                                                   
 51 /cexmc/vis/setColour ic 1.0 1.0 0.0 0.16          
 52 /cexmc/vis/setColour rl 0.8 0.2 0.4               
 53                                                   
 54 /vis/modeling/trajectories/create/drawByPartic    
 55 /vis/modeling/trajectories/select drawByPartic    
 56 /vis/modeling/trajectories/drawByParticleID-0/    
 57 /vis/modeling/trajectories/drawByParticleID-0/    
 58 /vis/modeling/trajectories/drawByParticleID-0/    
 59 /vis/modeling/trajectories/drawByParticleID-0/    
 60 /vis/modeling/trajectories/drawByParticleID-0/    
 61                                                   
 62 #/vis/scene/add/trajectories                      
 63 #/vis/scene/add/hits                              
 64 #/vis/scene/add/axes                              
 65                                                   
 66 /vis/viewer/flush                                 
 67                                                   
 68 /vis/scene/endOfEventAction accumulate 10