Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/ChargeExchangeMC/mac/visQt.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/ChargeExchangeMC/mac/visQt.mac (Version 11.3.0) and /examples/advanced/ChargeExchangeMC/mac/visQt.mac (Version 10.7.p3)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
  5 /tracking/storeTrajectory 1                         5 /tracking/storeTrajectory 1
  6 /tracking/verbose 0                                 6 /tracking/verbose 0
  7                                                     7 
  8 /vis/scene/create                                   8 /vis/scene/create
  9                                                     9 
 10 /vis/scene/add/volume WorldVisible                 10 /vis/scene/add/volume WorldVisible
 11                                                    11 
 12 # adding custom scene primitives after world v     12 # adding custom scene primitives after world volume will make them shine
 13 # brighter which is most important for renderi     13 # brighter which is most important for rendering inner crystal highligts
 14 /cexmc/vis/registerScenePrimitives                 14 /cexmc/vis/registerScenePrimitives
 15                                                    15 
 16 # this will make whole scene smooth                16 # this will make whole scene smooth
 17 /cexmc/vis/markTargetCenter                        17 /cexmc/vis/markTargetCenter
 18                                                    18 
 19 # Create a scene handler for Qt OpenGL graphic     19 # Create a scene handler for Qt OpenGL graphics
 20 /vis/open OGLSQt 600x600-0+0                       20 /vis/open OGLSQt 600x600-0+0
 21 /vis/ogl/set/transparency true                     21 /vis/ogl/set/transparency true
 22                                                    22 
 23 # draw scene                                       23 # draw scene
 24 /vis/viewer/zoom 2.0                               24 /vis/viewer/zoom 2.0
 25 /vis/viewer/set/viewpointThetaPhi 60 45 deg        25 /vis/viewer/set/viewpointThetaPhi 60 45 deg
 26 /vis/viewer/set/style surface                      26 /vis/viewer/set/style surface
 27 /vis/viewer/set/culling density                    27 /vis/viewer/set/culling density
 28 /vis/viewer/set/edge true                          28 /vis/viewer/set/edge true
 29 /vis/viewer/set/auxiliaryEdge false                29 /vis/viewer/set/auxiliaryEdge false
 30 /vis/viewer/set/lightsMove cam                     30 /vis/viewer/set/lightsMove cam
 31 /vis/viewer/set/hiddenMarker false                 31 /vis/viewer/set/hiddenMarker false
 32                                                    32 
 33 /vis/geometry/set/forceWireframe vWorldVisible     33 /vis/geometry/set/forceWireframe vWorldVisible 0 true
 34 /vis/geometry/set/forceWireframe vCalorimeter      34 /vis/geometry/set/forceWireframe vCalorimeter 0 true
 35 /vis/geometry/set/forceWireframe vCrystalRow 0     35 /vis/geometry/set/forceWireframe vCrystalRow 0 true
 36 /vis/geometry/set/colour all 0 ! ! ! 0.5           36 /vis/geometry/set/colour all 0 ! ! ! 0.5
 37 /vis/geometry/set/colour vCrystal 0 0.9 0.7 0.     37 /vis/geometry/set/colour vCrystal 0 0.9 0.7 0.7 0.2
 38 /vis/geometry/set/colour vMonitor -1 0.4 1.0 0     38 /vis/geometry/set/colour vMonitor -1 0.4 1.0 0.6 0.2
 39 /vis/geometry/set/colour vVetoCounter 0 0.4 1.     39 /vis/geometry/set/colour vVetoCounter 0 0.4 1.0 0.6 0.2
 40 /vis/geometry/set/colour vMonitorBack -1 0.4 1     40 /vis/geometry/set/colour vMonitorBack -1 0.4 1.0 0.6 0.0
 41 /vis/geometry/set/colour vTargetOuterCover -1      41 /vis/geometry/set/colour vTargetOuterCover -1 0.2 0.8 0.6 0.2
 42 /vis/geometry/set/colour vTarget 0 0.4 1.0 0.6     42 /vis/geometry/set/colour vTarget 0 0.4 1.0 0.6 0.2
 43 /vis/geometry/set/colour vInnerCuprumRing 0 0.     43 /vis/geometry/set/colour vInnerCuprumRing 0 0.8 0.5 0.0 0.3
 44 /vis/geometry/set/colour vTargetColumn 0 0.8 0     44 /vis/geometry/set/colour vTargetColumn 0 0.8 0.7 0.7 0.5
 45 /vis/geometry/set/colour vTargetInnerColumn 0      45 /vis/geometry/set/colour vTargetInnerColumn 0 0.8 0.7 0.7 0.5
 46 /vis/geometry/set/colour vOuterFerrumRing 0 0.     46 /vis/geometry/set/colour vOuterFerrumRing 0 0.8 0.7 0.7 0.5
 47 /vis/geometry/set/colour vInnerFerrumRing 0 0.     47 /vis/geometry/set/colour vInnerFerrumRing 0 0.8 0.7 0.7 0.5
 48 /vis/geometry/set/colour vTargetWindow 0 0.8 0     48 /vis/geometry/set/colour vTargetWindow 0 0.8 0.7 0.7 0.5
 49 /vis/geometry/set/colour vTargetWindowCap 0 0.     49 /vis/geometry/set/colour vTargetWindowCap 0 0.8 0.7 0.7 0.5
 50                                                    50 
 51 /cexmc/vis/setColour ic 1.0 1.0 0.0 0.16           51 /cexmc/vis/setColour ic 1.0 1.0 0.0 0.16
 52 /cexmc/vis/setColour rl 0.8 0.2 0.4                52 /cexmc/vis/setColour rl 0.8 0.2 0.4
 53                                                    53 
 54 /vis/modeling/trajectories/create/drawByPartic     54 /vis/modeling/trajectories/create/drawByParticleID
 55 /vis/modeling/trajectories/select drawByPartic     55 /vis/modeling/trajectories/select drawByParticleID-0
 56 /vis/modeling/trajectories/drawByParticleID-0/     56 /vis/modeling/trajectories/drawByParticleID-0/setRGBA gamma 0.8 0.8 1.0 1
 57 /vis/modeling/trajectories/drawByParticleID-0/     57 /vis/modeling/trajectories/drawByParticleID-0/setRGBA neutron 0.5 0.5 0.2 1
 58 /vis/modeling/trajectories/drawByParticleID-0/     58 /vis/modeling/trajectories/drawByParticleID-0/setRGBA pi- 1.0 0.0 0.0 1
 59 /vis/modeling/trajectories/drawByParticleID-0/     59 /vis/modeling/trajectories/drawByParticleID-0/setRGBA e- 0.3 0.3 0.8 1
 60 /vis/modeling/trajectories/drawByParticleID-0/     60 /vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 0.8 0.3 0.3 1
 61                                                    61 
 62 #/vis/scene/add/trajectories                       62 #/vis/scene/add/trajectories
 63 #/vis/scene/add/hits                               63 #/vis/scene/add/hits
 64 #/vis/scene/add/axes                               64 #/vis/scene/add/axes
 65                                                    65 
 66 /vis/viewer/flush                                  66 /vis/viewer/flush
 67                                                    67 
 68 /vis/scene/endOfEventAction accumulate 10          68 /vis/scene/endOfEventAction accumulate 10