Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // G4SPSPosDistribution class implementation 27 // 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004 29 // Customer: ESA/ESTEC 30 // Revisions: Andrea Dotti, John Allison, Mako 31 // ------------------------------------------- 32 33 #include "G4SPSPosDistribution.hh" 34 35 #include "G4PhysicalConstants.hh" 36 #include "Randomize.hh" 37 #include "G4TransportationManager.hh" 38 #include "G4VPhysicalVolume.hh" 39 #include "G4PhysicalVolumeStore.hh" 40 #include "G4AutoLock.hh" 41 #include "G4AutoDelete.hh" 42 43 G4SPSPosDistribution::thread_data_t::thread_da 44 { 45 CSideRefVec1 = G4ThreeVector(CLHEP::HepXHat) 46 CSideRefVec2 = G4ThreeVector(CLHEP::HepYHat) 47 CSideRefVec3 = G4ThreeVector(CLHEP::HepZHat) 48 CParticlePos = G4ThreeVector(0,0,0); 49 } 50 51 G4SPSPosDistribution::G4SPSPosDistribution() 52 { 53 SourcePosType = "Point"; 54 Shape = "NULL"; 55 CentreCoords = G4ThreeVector(0,0,0); 56 Rotx = CLHEP::HepXHat; 57 Roty = CLHEP::HepYHat; 58 Rotz = CLHEP::HepZHat; 59 halfx = 0.; 60 halfy = 0.; 61 halfz = 0.; 62 Radius = 0.; 63 Radius0 = 0.; 64 SR = 0.; 65 SX = 0.; 66 SY = 0.; 67 ParAlpha = 0.; 68 ParTheta = 0.; 69 ParPhi = 0.; 70 VolName = "NULL"; 71 verbosityLevel = 0 ; 72 G4MUTEXINIT(a_mutex); 73 } 74 75 G4SPSPosDistribution::~G4SPSPosDistribution() 76 { 77 G4MUTEXDESTROY(a_mutex); 78 } 79 80 void G4SPSPosDistribution::SetPosDisType(const 81 { 82 SourcePosType = PosType; 83 } 84 85 void G4SPSPosDistribution::SetPosDisShape(cons 86 { 87 Shape = shapeType; 88 } 89 90 void G4SPSPosDistribution::SetCentreCoords(con 91 { 92 CentreCoords = coordsOfCentre; 93 } 94 95 void G4SPSPosDistribution::SetPosRot1(const G4 96 { 97 // This should be x' 98 99 Rotx = posrot1; 100 if(verbosityLevel == 2) 101 { 102 G4cout << "Vector x' " << Rotx << G4endl; 103 } 104 GenerateRotationMatrices(); 105 } 106 107 void G4SPSPosDistribution::SetPosRot2(const G4 108 { 109 // This is a vector in the plane x'y' but ne 110 111 Roty = posrot2; 112 if(verbosityLevel == 2) 113 { 114 G4cout << "The vector in the x'-y' plane " 115 } 116 GenerateRotationMatrices(); 117 } 118 119 void G4SPSPosDistribution::SetHalfX(G4double x 120 { 121 halfx = xhalf; 122 } 123 124 void G4SPSPosDistribution::SetHalfY(G4double y 125 { 126 halfy = yhalf; 127 } 128 129 void G4SPSPosDistribution::SetHalfZ(G4double z 130 { 131 halfz = zhalf; 132 } 133 134 void G4SPSPosDistribution::SetRadius(G4double 135 { 136 Radius = rds; 137 } 138 139 void G4SPSPosDistribution::SetRadius0(G4double 140 { 141 Radius0 = rds; 142 } 143 144 void G4SPSPosDistribution::SetBeamSigmaInR(G4d 145 { 146 SX = SY = r; 147 SR = r; 148 } 149 150 void G4SPSPosDistribution::SetBeamSigmaInX(G4d 151 { 152 SX = r; 153 } 154 155 void G4SPSPosDistribution::SetBeamSigmaInY(G4d 156 { 157 SY = r; 158 } 159 160 void G4SPSPosDistribution::SetParAlpha(G4doubl 161 { 162 ParAlpha = paralp; 163 } 164 165 void G4SPSPosDistribution::SetParTheta(G4doubl 166 { 167 ParTheta = parthe; 168 } 169 170 void G4SPSPosDistribution::SetParPhi(G4double 171 { 172 ParPhi = parphi; 173 } 174 175 const G4String& G4SPSPosDistribution::GetPosDi 176 { 177 return SourcePosType; 178 } 179 180 const G4String& G4SPSPosDistribution::GetPosDi 181 { 182 return Shape; 183 } 184 185 const G4ThreeVector& G4SPSPosDistribution::Get 186 { 187 return CentreCoords; 188 } 189 190 G4double G4SPSPosDistribution::GetHalfX() cons 191 { 192 return halfx; 193 } 194 195 G4double G4SPSPosDistribution::GetHalfY() cons 196 { 197 return halfy; 198 } 199 200 G4double G4SPSPosDistribution::GetHalfZ() cons 201 { 202 return halfz; 203 } 204 205 G4double G4SPSPosDistribution::GetRadius() con 206 { 207 return Radius; 208 } 209 210 void G4SPSPosDistribution::SetBiasRndm (G4SPSR 211 { 212 G4AutoLock l(&a_mutex); 213 PosRndm = a; 214 } 215 216 void G4SPSPosDistribution::SetVerbosity(G4int 217 { 218 verbosityLevel = a; 219 } 220 221 const G4String& G4SPSPosDistribution::GetSourc 222 { 223 return SourcePosType; 224 } 225 226 const G4ThreeVector& G4SPSPosDistribution::Get 227 { 228 return ThreadData.Get().CParticlePos; 229 } 230 231 const G4ThreeVector& G4SPSPosDistribution::Get 232 { 233 return ThreadData.Get().CSideRefVec1; 234 } 235 236 const G4ThreeVector& G4SPSPosDistribution::Get 237 { 238 return ThreadData.Get().CSideRefVec2; 239 } 240 241 const G4ThreeVector& G4SPSPosDistribution::Get 242 { 243 return ThreadData.Get().CSideRefVec3; 244 } 245 246 void G4SPSPosDistribution::GenerateRotationMat 247 { 248 // This takes in 2 vectors, x' and one in th 249 // and from these takes a cross product to c 250 // Then a cross product is taken between x' 251 252 Rotx = Rotx.unit(); // x' 253 Roty = Roty.unit(); // vector in x'y' plane 254 Rotz = Rotx.cross(Roty); // z' 255 Rotz = Rotz.unit(); 256 Roty =Rotz.cross(Rotx); // y' 257 Roty =Roty.unit(); 258 if(verbosityLevel == 2) 259 { 260 G4cout << "The new axes, x', y', z' " 261 << Rotx << " " << Roty << " " << Ro 262 } 263 } 264 265 void G4SPSPosDistribution::ConfineSourceToVolu 266 { 267 VolName = Vname; 268 if(verbosityLevel == 2) { G4cout << VolName 269 270 if(VolName=="NULL") 271 { 272 if(verbosityLevel >= 1) 273 { G4cout << "Volume confinement is set off 274 Confine = false; 275 return; 276 } 277 278 G4VPhysicalVolume* tempPV = nullptr; 279 G4PhysicalVolumeStore* PVStore = G4PhysicalV 280 if(verbosityLevel == 2) { G4cout << PVStore- 281 282 tempPV = PVStore->GetVolume(VolName); 283 284 // the volume exists else it doesn't 285 // 286 if (tempPV != nullptr) 287 { 288 if(verbosityLevel >= 1) 289 { 290 G4cout << "Volume " << VolName << " exis 291 } 292 Confine = true; 293 } 294 else 295 { 296 G4cout << " **** Error: Volume <" << VolNa 297 << "> does not exist **** " << G4en 298 G4cout << " Ignoring confine condition" << 299 Confine = false; 300 VolName = "NULL"; 301 } 302 } 303 304 void G4SPSPosDistribution::GeneratePointSource 305 { 306 // Generates Points given the point source 307 308 if(SourcePosType == "Point") 309 { 310 pos = CentreCoords; 311 } 312 else 313 { 314 if(verbosityLevel >= 1) 315 { 316 G4cerr << "Error SourcePosType is not se 317 } 318 } 319 } 320 321 void G4SPSPosDistribution::GeneratePointsInBea 322 { 323 G4double x, y, z; 324 325 G4ThreeVector RandPos; 326 G4double tempx, tempy, tempz; 327 z = 0.; 328 329 // Private Method to create points in a plan 330 // 331 if(Shape == "Circle") 332 { 333 x = Radius + 100.; 334 y = Radius + 100.; 335 while(std::sqrt((x*x) + (y*y)) > Radius) 336 { 337 x = PosRndm->GenRandX(); 338 y = PosRndm->GenRandY(); 339 340 x = (x*2.*Radius) - Radius; 341 y = (y*2.*Radius) - Radius; 342 } 343 x += G4RandGauss::shoot(0.0,SX) ; 344 y += G4RandGauss::shoot(0.0,SY) ; 345 } 346 else 347 { 348 // All other cases default to Rectangle ca 349 // 350 x = PosRndm->GenRandX(); 351 y = PosRndm->GenRandY(); 352 x = (x*2.*halfx) - halfx; 353 y = (y*2.*halfy) - halfy; 354 x += G4RandGauss::shoot(0.0,SX); 355 y += G4RandGauss::shoot(0.0,SY); 356 } 357 358 // Apply Rotation Matrix 359 // x * Rotx, y * Roty and z * Rotz 360 // 361 if(verbosityLevel >= 2) 362 { 363 G4cout << "Raw position " << x << "," << y 364 } 365 tempx = (x * Rotx.x()) + (y * Roty.x()) + (z 366 tempy = (x * Rotx.y()) + (y * Roty.y()) + (z 367 tempz = (x * Rotx.z()) + (y * Roty.z()) + (z 368 369 RandPos.setX(tempx); 370 RandPos.setY(tempy); 371 RandPos.setZ(tempz); 372 373 // Translate 374 // 375 pos = CentreCoords + RandPos; 376 if(verbosityLevel >= 1) 377 { 378 if(verbosityLevel >= 2) 379 { 380 G4cout << "Rotated Position " << RandPos 381 } 382 G4cout << "Rotated and Translated position 383 } 384 } 385 386 void G4SPSPosDistribution::GeneratePointsInPla 387 { 388 G4double x, y, z; 389 G4double expression; 390 G4ThreeVector RandPos; 391 G4double tempx, tempy, tempz; 392 x = y = z = 0.; 393 thread_data_t& td = ThreadData.Get(); 394 395 if(SourcePosType != "Plane" && verbosityLeve 396 { 397 G4cerr << "Error: SourcePosType is not Pla 398 } 399 400 // Private Method to create points in a plan 401 // 402 if(Shape == "Circle") 403 { 404 x = Radius + 100.; 405 y = Radius + 100.; 406 while(std::sqrt((x*x) + (y*y)) > Radius) 407 { 408 x = PosRndm->GenRandX(); 409 y = PosRndm->GenRandY(); 410 411 x = (x*2.*Radius) - Radius; 412 y = (y*2.*Radius) - Radius; 413 } 414 } 415 else if(Shape == "Annulus") 416 { 417 x = Radius + 100.; 418 y = Radius + 100.; 419 while(std::sqrt((x*x) + (y*y)) > Radius 420 || std::sqrt((x*x) + (y*y)) < Radius0 ) 421 { 422 x = PosRndm->GenRandX(); 423 y = PosRndm->GenRandY(); 424 425 x = (x*2.*Radius) - Radius; 426 y = (y*2.*Radius) - Radius; 427 } 428 } 429 else if(Shape == "Ellipse") 430 { 431 expression = 20.; 432 while(expression > 1.) 433 { 434 x = PosRndm->GenRandX(); 435 y = PosRndm->GenRandY(); 436 437 x = (x*2.*halfx) - halfx; 438 y = (y*2.*halfy) - halfy; 439 440 expression = ((x*x)/(halfx*halfx)) + ((y 441 } 442 } 443 else if(Shape == "Square") 444 { 445 x = PosRndm->GenRandX(); 446 y = PosRndm->GenRandY(); 447 x = (x*2.*halfx) - halfx; 448 y = (y*2.*halfy) - halfy; 449 } 450 else if(Shape == "Rectangle") 451 { 452 x = PosRndm->GenRandX(); 453 y = PosRndm->GenRandY(); 454 x = (x*2.*halfx) - halfx; 455 y = (y*2.*halfy) - halfy; 456 } 457 else 458 { 459 G4cout << "Shape not one of the plane type 460 } 461 462 // Apply Rotation Matrix 463 // x * Rotx, y * Roty and z * Rotz 464 // 465 if(verbosityLevel == 2) 466 { 467 G4cout << "Raw position " << x << "," << y 468 } 469 tempx = (x * Rotx.x()) + (y * Roty.x()) + (z 470 tempy = (x * Rotx.y()) + (y * Roty.y()) + (z 471 tempz = (x * Rotx.z()) + (y * Roty.z()) + (z 472 473 RandPos.setX(tempx); 474 RandPos.setY(tempy); 475 RandPos.setZ(tempz); 476 477 // Translate 478 // 479 pos = CentreCoords + RandPos; 480 if(verbosityLevel >= 1) 481 { 482 if(verbosityLevel == 2) 483 { 484 G4cout << "Rotated Position " << RandPos 485 } 486 G4cout << "Rotated and Translated position 487 } 488 489 // For Cosine-Law make SideRefVecs = to Rota 490 // Note: these need to be thread-local, use 491 // 492 td.CSideRefVec1 = Rotx; 493 td.CSideRefVec2 = Roty; 494 td.CSideRefVec3 = Rotz; 495 496 // If rotation matrix z' point to origin the 497 // So that SideRefVecs point away 498 // 499 if((CentreCoords.x() > 0. && Rotz.x() < 0.) 500 || (CentreCoords.x() < 0. && Rotz.x() > 0 501 || (CentreCoords.y() > 0. && Rotz.y() < 0 502 || (CentreCoords.y() < 0. && Rotz.y() > 0 503 || (CentreCoords.z() > 0. && Rotz.z() < 0 504 || (CentreCoords.z() < 0. && Rotz.z() > 0 505 { 506 // Invert y and z 507 // 508 td.CSideRefVec2 = - td.CSideRefVec2; 509 td.CSideRefVec3 = - td.CSideRefVec3; 510 } 511 if(verbosityLevel == 2) 512 { 513 G4cout << "Reference vectors for cosine-la 514 << td.CSideRefVec1<< " " << td.CSid 515 << " " << td.CSideRefVec3 << G4endl 516 } 517 } 518 519 void G4SPSPosDistribution::GeneratePointsOnSur 520 { 521 // Private method to create points on a surf 522 // 523 G4double theta, phi; 524 G4double x, y, z; 525 x = y = z = 0.; 526 G4double expression; 527 G4ThreeVector RandPos; 528 529 thread_data_t& td = ThreadData.Get(); 530 if(SourcePosType != "Surface" && verbosityLe 531 { 532 G4cout << "Error SourcePosType not Surface 533 } 534 535 if(Shape == "Sphere") 536 { 537 theta = PosRndm->GenRandPosTheta(); 538 phi = PosRndm->GenRandPosPhi(); 539 theta = std::acos(1. - 2.*theta); // theta 540 phi = phi * 2. * pi; 541 542 x = Radius * std::sin(theta) * std::cos(ph 543 y = Radius * std::sin(theta) * std::sin(ph 544 z = Radius * std::cos(theta); 545 546 RandPos.setX(x); 547 RandPos.setY(y); 548 RandPos.setZ(z); 549 550 // Cosine-law (not a good idea to use this 551 // 552 G4ThreeVector zdash(x,y,z); 553 zdash = zdash.unit(); 554 G4ThreeVector xdash = Rotz.cross(zdash); 555 G4ThreeVector ydash = xdash.cross(zdash); 556 td.CSideRefVec1 = xdash.unit(); 557 td.CSideRefVec2 = ydash.unit(); 558 td.CSideRefVec3 = zdash.unit(); 559 } 560 else if(Shape == "Ellipsoid") 561 { 562 G4double minphi, maxphi, middlephi; 563 G4double answer, constant; 564 565 constant = pi/(halfx*halfx) + pi/(halfy*ha 566 567 // Simplified approach 568 // 569 theta = PosRndm->GenRandPosTheta(); 570 phi = PosRndm->GenRandPosPhi(); 571 572 theta = std::acos(1. - 2.*theta); 573 minphi = 0.; 574 maxphi = twopi; 575 while(maxphi-minphi > 0.) 576 { 577 middlephi = (maxphi+minphi)/2.; 578 answer = (1./(halfx*halfx))*(middlephi/2 579 + (1./(halfy*halfy))*(middlephi/2 580 + middlephi/(halfz*halfz); 581 answer = answer/constant; 582 if(answer > phi) maxphi = middlephi; 583 if(answer < phi) minphi = middlephi; 584 if(std::fabs(answer-phi) <= 0.00001) 585 { 586 minphi = maxphi +1; 587 phi = middlephi; 588 } 589 } 590 591 // x,y and z form a unit vector. Put this 592 // 593 x = std::sin(theta)*std::cos(phi); 594 y = std::sin(theta)*std::sin(phi); 595 z = std::cos(theta); 596 597 G4double lhs; 598 599 // Solve for x 600 // 601 G4double numYinX = y/x; 602 G4double numZinX = z/x; 603 G4double tempxvar; 604 tempxvar = 1./(halfx*halfx)+(numYinX*numYi 605 + (numZinX*numZinX)/(halfz*halfz) 606 tempxvar = 1./tempxvar; 607 G4double coordx = std::sqrt(tempxvar); 608 609 // Solve for y 610 // 611 G4double numXinY = x/y; 612 G4double numZinY = z/y; 613 G4double tempyvar; 614 tempyvar = (numXinY*numXinY)/(halfx*halfx) 615 + (numZinY*numZinY)/(halfz*halfz) 616 tempyvar = 1./tempyvar; 617 G4double coordy = std::sqrt(tempyvar); 618 619 // Solve for z 620 // 621 G4double numXinZ = x/z; 622 G4double numYinZ = y/z; 623 G4double tempzvar; 624 tempzvar = (numXinZ*numXinZ)/(halfx*halfx) 625 + (numYinZ*numYinZ)/(halfy*halfy) 626 tempzvar = 1./tempzvar; 627 G4double coordz = std::sqrt(tempzvar); 628 629 lhs = std::sqrt((coordx*coordx)/(halfx*hal 630 (coordy*coordy)/(halfy*hal 631 (coordz*coordz)/(halfz*hal 632 633 if(std::fabs(lhs-1.) > 0.001 && verbosityL 634 { 635 G4cout << "Error: theta, phi not really 636 } 637 638 // coordx, coordy and coordz are all posit 639 // 640 G4double TestRandVar = G4UniformRand(); 641 if(TestRandVar > 0.5) 642 { 643 coordx = -coordx; 644 } 645 TestRandVar = G4UniformRand(); 646 if(TestRandVar > 0.5) 647 { 648 coordy = -coordy; 649 } 650 TestRandVar = G4UniformRand(); 651 if(TestRandVar > 0.5) 652 { 653 coordz = -coordz; 654 } 655 656 RandPos.setX(coordx); 657 RandPos.setY(coordy); 658 RandPos.setZ(coordz); 659 660 // Cosine-law (not a good idea to use this 661 // 662 G4ThreeVector zdash(coordx,coordy,coordz); 663 zdash = zdash.unit(); 664 G4ThreeVector xdash = Rotz.cross(zdash); 665 G4ThreeVector ydash = xdash.cross(zdash); 666 td.CSideRefVec1 = xdash.unit(); 667 td.CSideRefVec2 = ydash.unit(); 668 td.CSideRefVec3 = zdash.unit(); 669 } 670 else if(Shape == "Cylinder") 671 { 672 G4double AreaTop, AreaBot, AreaLat; 673 G4double AreaTotal, prob1, prob2, prob3; 674 G4double testrand; 675 676 // User giver Radius and z-half length 677 // Calculate surface areas, maybe move thi 678 // a different method 679 680 AreaTop = pi * Radius * Radius; 681 AreaBot = AreaTop; 682 AreaLat = 2. * pi * Radius * 2. * halfz; 683 AreaTotal = AreaTop + AreaBot + AreaLat; 684 685 prob1 = AreaTop / AreaTotal; 686 prob2 = AreaBot / AreaTotal; 687 prob3 = 1.00 - prob1 - prob2; 688 if(std::fabs(prob3 - (AreaLat/AreaTotal)) 689 { 690 if(verbosityLevel >= 1) 691 { 692 G4cout << AreaLat/AreaTotal << " " << 693 } 694 G4cout << "Error in prob3" << G4endl; 695 } 696 697 // Decide surface to calculate point on. 698 699 testrand = G4UniformRand(); 700 if(testrand <= prob1) // Point on Top sur 701 { 702 z = halfz; 703 x = Radius + 100.; 704 y = Radius + 100.; 705 while(((x*x)+(y*y)) > (Radius*Radius)) 706 { 707 x = PosRndm->GenRandX(); 708 y = PosRndm->GenRandY(); 709 710 x = x * 2. * Radius; 711 y = y * 2. * Radius; 712 x = x - Radius; 713 y = y - Radius; 714 } 715 // Cosine law 716 // 717 td.CSideRefVec1 = Rotx; 718 td.CSideRefVec2 = Roty; 719 td.CSideRefVec3 = Rotz; 720 } 721 else if((testrand > prob1) && (testrand <= 722 { // Point on Bot 723 z = -halfz; 724 x = Radius + 100.; 725 y = Radius + 100.; 726 while(((x*x)+(y*y)) > (Radius*Radius)) 727 { 728 x = PosRndm->GenRandX(); 729 y = PosRndm->GenRandY(); 730 731 x = x * 2. * Radius; 732 y = y * 2. * Radius; 733 x = x - Radius; 734 y = y - Radius; 735 } 736 // Cosine law 737 // 738 td.CSideRefVec1 = Rotx; 739 td.CSideRefVec2 = -Roty; 740 td.CSideRefVec3 = -Rotz; 741 } 742 else if(testrand > (prob1+prob2)) // Poin 743 { 744 G4double rand; 745 746 rand = PosRndm->GenRandPosPhi(); 747 rand = rand * 2. * pi; 748 749 x = Radius * std::cos(rand); 750 y = Radius * std::sin(rand); 751 752 z = PosRndm->GenRandZ(); 753 754 z = z * 2. *halfz; 755 z = z - halfz; 756 757 // Cosine law 758 // 759 G4ThreeVector zdash(x,y,0.); 760 zdash = zdash.unit(); 761 G4ThreeVector xdash = Rotz.cross(zdash); 762 G4ThreeVector ydash = xdash.cross(zdash) 763 td.CSideRefVec1 = xdash.unit(); 764 td.CSideRefVec2 = ydash.unit(); 765 td.CSideRefVec3 = zdash.unit(); 766 } 767 else 768 { 769 G4cout << "Error: testrand " << testrand 770 } 771 772 RandPos.setX(x); 773 RandPos.setY(y); 774 RandPos.setZ(z); 775 } 776 else if(Shape == "EllipticCylinder") 777 { 778 G4double AreaTop, AreaBot, AreaLat, AreaTo 779 G4double h; 780 G4double prob1, prob2, prob3; 781 G4double testrand; 782 783 // User giver x, y and z-half length 784 // Calculate surface areas, maybe move thi 785 // a different method 786 787 AreaTop = pi * halfx * halfy; 788 AreaBot = AreaTop; 789 790 // Using circumference approximation by Ra 791 // AreaLat = 2*halfz * pi*( 3*(halfx + hal 792 // - std::sqrt((3*halfx + halfy) * 793 // Using circumference approximation by Ra 794 // 795 h = ((halfx - halfy)*(halfx - halfy)) / (( 796 AreaLat = 2*halfz * pi*(halfx + halfy) 797 * (1 + (3*h)/(10 + std::sqrt(4 - 3 798 AreaTotal = AreaTop + AreaBot + AreaLat; 799 800 prob1 = AreaTop / AreaTotal; 801 prob2 = AreaBot / AreaTotal; 802 prob3 = 1.00 - prob1 - prob2; 803 if(std::fabs(prob3 - (AreaLat/AreaTotal)) 804 { 805 if(verbosityLevel >= 1) 806 { 807 G4cout << AreaLat/AreaTotal << " " << 808 } 809 G4cout << "Error in prob3" << G4endl; 810 } 811 812 // Decide surface to calculate point on 813 814 testrand = G4UniformRand(); 815 if(testrand <= prob1) // Point on Top sur 816 { 817 z = halfz; 818 expression = 20.; 819 while(expression > 1.) 820 { 821 x = PosRndm->GenRandX(); 822 y = PosRndm->GenRandY(); 823 824 x = (x * 2. * halfx) - halfx; 825 y = (y * 2. * halfy) - halfy; 826 827 expression = ((x*x)/(halfx*halfx)) + ( 828 } 829 } 830 else if((testrand > prob1) && (testrand <= 831 { // Point on Bot 832 z = -halfz; 833 expression = 20.; 834 while(expression > 1.) 835 { 836 x = PosRndm->GenRandX(); 837 y = PosRndm->GenRandY(); 838 839 x = (x * 2. * halfx) - halfx; 840 y = (y * 2. * halfy) - halfy; 841 842 expression = ((x*x)/(halfx*halfx)) + ( 843 } 844 } 845 else if(testrand > (prob1+prob2)) // Poin 846 { 847 G4double rand; 848 849 rand = PosRndm->GenRandPosPhi(); 850 rand = rand * 2. * pi; 851 852 x = halfx * std::cos(rand); 853 y = halfy * std::sin(rand); 854 855 z = PosRndm->GenRandZ(); 856 857 z = (z * 2. * halfz) - halfz; 858 } 859 else 860 { 861 G4cout << "Error: testrand " << testrand 862 } 863 864 RandPos.setX(x); 865 RandPos.setY(y); 866 RandPos.setZ(z); 867 868 // Cosine law 869 // 870 G4ThreeVector zdash(x,y,z); 871 zdash = zdash.unit(); 872 G4ThreeVector xdash = Rotz.cross(zdash); 873 G4ThreeVector ydash = xdash.cross(zdash); 874 td.CSideRefVec1 = xdash.unit(); 875 td.CSideRefVec2 = ydash.unit(); 876 td.CSideRefVec3 = zdash.unit(); 877 } 878 else if(Shape == "Para") 879 { 880 // Right Parallelepiped. 881 // User gives x,y,z half lengths and ParAl 882 // ParTheta and ParPhi 883 // +x = <1, -x >1 & <2, +y >2 & <3, -y >3 884 // +z >4 & < 5, -z >5 &<6 885 886 G4double testrand = G4UniformRand(); 887 G4double AreaX = halfy * halfz * 4.; 888 G4double AreaY = halfx * halfz * 4.; 889 G4double AreaZ = halfx * halfy * 4.; 890 G4double AreaTotal = 2*(AreaX + AreaY + Ar 891 G4double Probs[6]; 892 Probs[0] = AreaX/AreaTotal; 893 Probs[1] = Probs[0] + AreaX/AreaTotal; 894 Probs[2] = Probs[1] + AreaY/AreaTotal; 895 Probs[3] = Probs[2] + AreaY/AreaTotal; 896 Probs[4] = Probs[3] + AreaZ/AreaTotal; 897 Probs[5] = Probs[4] + AreaZ/AreaTotal; 898 899 x = PosRndm->GenRandX(); 900 y = PosRndm->GenRandY(); 901 z = PosRndm->GenRandZ(); 902 903 x = x * halfx * 2.; 904 x = x - halfx; 905 y = y * halfy * 2.; 906 y = y - halfy; 907 z = z * halfz * 2.; 908 z = z - halfz; 909 910 // Pick a side first 911 // 912 if(testrand < Probs[0]) 913 { 914 // side is +x 915 916 x = halfx + z*std::tan(ParTheta)*std::co 917 y = y + z*std::tan(ParTheta)*std::sin(Pa 918 // z = z; 919 920 // Cosine-law 921 // 922 G4ThreeVector xdash(halfz*std::tan(ParTh 923 halfz*std::tan(ParTh 924 halfz/std::cos(ParPh 925 G4ThreeVector ydash(halfy*std::tan(ParAl 926 xdash = xdash.unit(); 927 ydash = ydash.unit(); 928 G4ThreeVector zdash = xdash.cross(ydash) 929 td.CSideRefVec1 = xdash.unit(); 930 td.CSideRefVec2 = ydash.unit(); 931 td.CSideRefVec3 = zdash.unit(); 932 } 933 else if(testrand >= Probs[0] && testrand < 934 { 935 // side is -x 936 937 x = -halfx + z*std::tan(ParTheta)*std::c 938 y = y + z*std::tan(ParTheta)*std::sin(Pa 939 // z = z; 940 941 // Cosine-law 942 // 943 G4ThreeVector xdash(halfz*std::tan(ParTh 944 halfz*std::tan(ParTh 945 halfz/std::cos(ParPh 946 G4ThreeVector ydash(halfy*std::tan(ParAl 947 xdash = xdash.unit(); 948 ydash = ydash.unit(); 949 G4ThreeVector zdash = xdash.cross(ydash) 950 td.CSideRefVec1 = xdash.unit(); 951 td.CSideRefVec2 = ydash.unit(); 952 td.CSideRefVec3 = zdash.unit(); 953 } 954 else if(testrand >= Probs[1] && testrand < 955 { 956 // side is +y 957 958 x = x + z*std::tan(ParTheta)*std::cos(Pa 959 y = halfy + z*std::tan(ParTheta)*std::si 960 // z = z; 961 962 // Cosine-law 963 // 964 G4ThreeVector ydash(halfz*std::tan(ParTh 965 halfz*std::tan(ParTh 966 halfz/std::cos(ParPh 967 ydash = ydash.unit(); 968 G4ThreeVector xdash = Roty.cross(ydash); 969 G4ThreeVector zdash = xdash.cross(ydash) 970 td.CSideRefVec1 = xdash.unit(); 971 td.CSideRefVec2 = -ydash.unit(); 972 td.CSideRefVec3 = -zdash.unit(); 973 } 974 else if(testrand >= Probs[2] && testrand < 975 { 976 // side is -y 977 978 x = x + z*std::tan(ParTheta)*std::cos(Pa 979 y = -halfy + z*std::tan(ParTheta)*std::s 980 // z = z; 981 982 // Cosine-law 983 // 984 G4ThreeVector ydash(halfz*std::tan(ParTh 985 halfz*std::tan(ParTh 986 halfz/std::cos(ParPh 987 ydash = ydash.unit(); 988 G4ThreeVector xdash = Roty.cross(ydash); 989 G4ThreeVector zdash = xdash.cross(ydash) 990 td.CSideRefVec1 = xdash.unit(); 991 td.CSideRefVec2 = ydash.unit(); 992 td.CSideRefVec3 = zdash.unit(); 993 } 994 else if(testrand >= Probs[3] && testrand < 995 { 996 // side is +z 997 998 z = halfz; 999 y = y + halfz*std::sin(ParPhi)*std::tan( 1000 x = x + halfz*std::cos(ParPhi)*std::tan 1001 1002 // Cosine-law 1003 // 1004 td.CSideRefVec1 = Rotx; 1005 td.CSideRefVec2 = Roty; 1006 td.CSideRefVec3 = Rotz; 1007 } 1008 else if(testrand >= Probs[4] && testrand 1009 { 1010 // side is -z 1011 1012 z = -halfz; 1013 y = y - halfz*std::sin(ParPhi)*std::tan 1014 x = x - halfz*std::cos(ParPhi)*std::tan 1015 1016 // Cosine-law 1017 // 1018 td.CSideRefVec1 = Rotx; 1019 td.CSideRefVec2 = -Roty; 1020 td.CSideRefVec3 = -Rotz; 1021 } 1022 else 1023 { 1024 G4cout << "Error: testrand out of range 1025 if(verbosityLevel >= 1) 1026 { 1027 G4cout << "testrand=" << testrand << 1028 } 1029 } 1030 1031 RandPos.setX(x); 1032 RandPos.setY(y); 1033 RandPos.setZ(z); 1034 } 1035 1036 // Apply Rotation Matrix 1037 // x * Rotx, y * Roty and z * Rotz 1038 // 1039 if(verbosityLevel == 2) 1040 { 1041 G4cout << "Raw position " << RandPos << G 1042 } 1043 x=(RandPos.x()*Rotx.x())+(RandPos.y()*Roty. 1044 y=(RandPos.x()*Rotx.y())+(RandPos.y()*Roty. 1045 z=(RandPos.x()*Rotx.z())+(RandPos.y()*Roty. 1046 1047 RandPos.setX(x); 1048 RandPos.setY(y); 1049 RandPos.setZ(z); 1050 1051 // Translate 1052 // 1053 pos = CentreCoords + RandPos; 1054 1055 if(verbosityLevel >= 1) 1056 { 1057 if(verbosityLevel == 2) 1058 { 1059 G4cout << "Rotated position " << RandPo 1060 } 1061 G4cout << "Rotated and translated positio 1062 } 1063 if(verbosityLevel == 2) 1064 { 1065 G4cout << "Reference vectors for cosine-l 1066 << " " << td.CSideRefVec2 << " " < 1067 } 1068 } 1069 1070 void G4SPSPosDistribution::GeneratePointsInVo 1071 { 1072 G4ThreeVector RandPos; 1073 G4double tempx, tempy, tempz; 1074 G4double x, y, z; 1075 G4double expression; 1076 x = y = z = 0.; 1077 1078 if(SourcePosType != "Volume" && verbosityLe 1079 { 1080 G4cout << "Error SourcePosType not Volume 1081 } 1082 1083 // Private method to create points in a vol 1084 // 1085 if(Shape == "Sphere") 1086 { 1087 x = Radius*2.; 1088 y = Radius*2.; 1089 z = Radius*2.; 1090 while(((x*x)+(y*y)+(z*z)) > (Radius*Radiu 1091 { 1092 x = PosRndm->GenRandX(); 1093 y = PosRndm->GenRandY(); 1094 z = PosRndm->GenRandZ(); 1095 1096 x = (x*2.*Radius) - Radius; 1097 y = (y*2.*Radius) - Radius; 1098 z = (z*2.*Radius) - Radius; 1099 } 1100 } 1101 else if(Shape == "Ellipsoid") 1102 { 1103 G4double temp; 1104 temp = 100.; 1105 while(temp > 1.) 1106 { 1107 x = PosRndm->GenRandX(); 1108 y = PosRndm->GenRandY(); 1109 z = PosRndm->GenRandZ(); 1110 1111 x = (x*2.*halfx) - halfx; 1112 y = (y*2.*halfy) - halfy; 1113 z = (z*2.*halfz) - halfz; 1114 1115 temp = ((x*x)/(halfx*halfx))+((y*y)/(ha 1116 } 1117 } 1118 else if(Shape == "Cylinder") 1119 { 1120 x = Radius*2.; 1121 y = Radius*2.; 1122 while(((x*x)+(y*y)) > (Radius*Radius)) 1123 { 1124 x = PosRndm->GenRandX(); 1125 y = PosRndm->GenRandY(); 1126 z = PosRndm->GenRandZ(); 1127 1128 x = (x*2.*Radius) - Radius; 1129 y = (y*2.*Radius) - Radius; 1130 z = (z*2.*halfz) - halfz; 1131 } 1132 } 1133 else if(Shape == "EllipticCylinder") 1134 { 1135 expression = 20.; 1136 while(expression > 1.) 1137 { 1138 x = PosRndm->GenRandX(); 1139 y = PosRndm->GenRandY(); 1140 z = PosRndm->GenRandZ(); 1141 1142 x = (x*2.*halfx) - halfx; 1143 y = (y*2.*halfy) - halfy; 1144 z = (z*2.*halfz) - halfz; 1145 1146 expression = ((x*x)/(halfx*halfx)) + (( 1147 } 1148 } 1149 else if(Shape == "Para") 1150 { 1151 x = PosRndm->GenRandX(); 1152 y = PosRndm->GenRandY(); 1153 z = PosRndm->GenRandZ(); 1154 x = (x*2.*halfx) - halfx; 1155 y = (y*2.*halfy) - halfy; 1156 z = (z*2.*halfz) - halfz; 1157 x = x + z*std::tan(ParTheta)*std::cos(Par 1158 y = y + z*std::tan(ParTheta)*std::sin(Par 1159 // z = z; 1160 } 1161 else 1162 { 1163 G4cout << "Error: Volume Shape does not e 1164 } 1165 1166 RandPos.setX(x); 1167 RandPos.setY(y); 1168 RandPos.setZ(z); 1169 1170 // Apply Rotation Matrix 1171 // x * Rotx, y * Roty and z * Rotz 1172 // 1173 tempx = (x * Rotx.x()) + (y * Roty.x()) + ( 1174 tempy = (x * Rotx.y()) + (y * Roty.y()) + ( 1175 tempz = (x * Rotx.z()) + (y * Roty.z()) + ( 1176 1177 RandPos.setX(tempx); 1178 RandPos.setY(tempy); 1179 RandPos.setZ(tempz); 1180 1181 // Translate 1182 // 1183 pos = CentreCoords + RandPos; 1184 1185 if(verbosityLevel == 2) 1186 { 1187 G4cout << "Raw position " << x << "," << 1188 G4cout << "Rotated position " << RandPos 1189 } 1190 if(verbosityLevel >= 1) 1191 { 1192 G4cout << "Rotated and translated positio 1193 } 1194 1195 // Cosine-law (not a good idea to use this 1196 // 1197 G4ThreeVector zdash(tempx,tempy,tempz); 1198 zdash = zdash.unit(); 1199 G4ThreeVector xdash = Rotz.cross(zdash); 1200 G4ThreeVector ydash = xdash.cross(zdash); 1201 thread_data_t& td = ThreadData.Get(); 1202 td.CSideRefVec1 = xdash.unit(); 1203 td.CSideRefVec2 = ydash.unit(); 1204 td.CSideRefVec3 = zdash.unit(); 1205 if(verbosityLevel == 2) 1206 { 1207 G4cout << "Reference vectors for cosine-l 1208 << " " << td.CSideRefVec2 << " " < 1209 } 1210 } 1211 1212 G4bool G4SPSPosDistribution::IsSourceConfined 1213 { 1214 // Method to check point is within the volu 1215 1216 if(!Confine) 1217 { 1218 G4cout << "Error: Confine is false" << G4 1219 } 1220 G4ThreeVector null(0.,0.,0.); 1221 G4ThreeVector* ptr = &null; 1222 1223 // Check position is within VolName, if so 1224 // 1225 G4VPhysicalVolume* theVolume; 1226 G4Navigator* gNavigator = G4TransportationM 1227 ->GetNavigatorForTr 1228 theVolume = gNavigator->LocateGlobalPointAn 1229 if(theVolume == nullptr) { return false; } 1230 G4String theVolName = theVolume->GetName(); 1231 1232 if(theVolName == VolName) 1233 { 1234 if(verbosityLevel >= 1) 1235 { 1236 G4cout << "Particle is in volume " << V 1237 } 1238 return true; 1239 } 1240 1241 return false; 1242 1243 } 1244 1245 G4ThreeVector G4SPSPosDistribution::GenerateO 1246 { 1247 G4ThreeVector localP; 1248 G4bool srcconf = false; 1249 G4int LoopCount = 0; 1250 while(!srcconf) 1251 { 1252 if(SourcePosType == "Point") 1253 GeneratePointSource(localP); 1254 else if(SourcePosType == "Beam") 1255 GeneratePointsInBeam(localP); 1256 else if(SourcePosType == "Plane") 1257 GeneratePointsInPlane(localP); 1258 else if(SourcePosType == "Surface") 1259 GeneratePointsOnSurface(localP); 1260 else if(SourcePosType == "Volume") 1261 GeneratePointsInVolume(localP); 1262 else 1263 { 1264 G4ExceptionDescription msg; 1265 msg << "Error: SourcePosType undefined\ 1266 msg << "Generating point source\n"; 1267 G4Exception("G4SPSPosDistribution::Gene 1268 "G4GPS001", JustWarning, ms 1269 GeneratePointSource(localP); 1270 } 1271 if(Confine) 1272 { 1273 srcconf = IsSourceConfined(localP); 1274 // if source in confined srcconf = true 1275 // if source isnt confined srcconf = fa 1276 } 1277 else if(!Confine) 1278 { 1279 srcconf = true; // terminate loop 1280 } 1281 ++LoopCount; 1282 if(LoopCount == 100000) 1283 { 1284 G4ExceptionDescription msg; 1285 msg << "LoopCount = 100000\n"; 1286 msg << "Either the source distribution 1287 msg << "or any confining volume may not 1288 msg << "the source distribution or any 1289 msg << "may not exist\n"<< G4endl; 1290 msg << "If you have set confine then th 1291 msg << "for this event.\n" << G4endl; 1292 G4Exception("G4SPSPosDistribution::Gene 1293 "G4GPS001", JustWarning, ms 1294 srcconf = true; // Avoids an infinite l 1295 } 1296 } 1297 ThreadData.Get().CParticlePos = localP; 1298 return localP; 1299 } 1300 1301