Geant4 Cross Reference

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Geant4/event/src/G4SPSAngDistribution.cc

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Differences between /event/src/G4SPSAngDistribution.cc (Version 11.3.0) and /event/src/G4SPSAngDistribution.cc (Version 5.0)


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 24 // *******************************************    
 25 //                                                
 26 // G4SPSAngDistribution class implementation      
 27 //                                                
 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004     
 29 // Customer: ESA/ESTEC                            
 30 // Revisions: Andrea Dotti, SLAC                  
 31 // -------------------------------------------    
 32                                                   
 33 #include "G4SPSAngDistribution.hh"                
 34                                                   
 35 #include "Randomize.hh"                           
 36 #include "G4PhysicalConstants.hh"                 
 37                                                   
 38 G4SPSAngDistribution::G4SPSAngDistribution()      
 39 {                                                 
 40   // Angular distribution Variables               
 41   G4ThreeVector zero;                             
 42   particle_momentum_direction = G4ParticleMome    
 43                                                   
 44   AngDistType = "planar";                         
 45   AngRef1 = CLHEP::HepXHat;                       
 46   AngRef2 = CLHEP::HepYHat;                       
 47   AngRef3 = CLHEP::HepZHat;                       
 48   MinTheta = 0.;                                  
 49   MaxTheta = pi;                                  
 50   MinPhi = 0.;                                    
 51   MaxPhi = twopi;                                 
 52   DR = 0.;                                        
 53   DX = 0.;                                        
 54   DY = 0.;                                        
 55   FocusPoint = G4ThreeVector(0., 0., 0.);         
 56   UserDistType = "NULL";                          
 57   UserWRTSurface = true;                          
 58   UserAngRef = false;                             
 59   IPDFThetaExist = false;                         
 60   IPDFPhiExist = false;                           
 61   verbosityLevel = 0;                             
 62                                                   
 63   G4MUTEXINIT(mutex);                             
 64 }                                                 
 65                                                   
 66 G4SPSAngDistribution::~G4SPSAngDistribution()     
 67 {                                                 
 68     G4MUTEXDESTROY(mutex);                        
 69 }                                                 
 70                                                   
 71 void G4SPSAngDistribution::SetAngDistType(cons    
 72 {                                                 
 73   G4AutoLock l(&mutex);                           
 74   if(atype != "iso" && atype != "cos" && atype    
 75      && atype != "beam1d" && atype != "beam2d"    
 76   {                                               
 77     G4cout << "Error, distribution must be iso    
 78            << G4endl;                             
 79   }                                               
 80   else                                            
 81   {                                               
 82     AngDistType = atype;                          
 83   }                                               
 84   if (AngDistType == "cos")  { MaxTheta = pi/2    
 85   if (AngDistType == "user")                      
 86   {                                               
 87     UDefThetaH = IPDFThetaH = ZeroPhysVector;     
 88     IPDFThetaExist = false;                       
 89     UDefPhiH = IPDFPhiH = ZeroPhysVector;         
 90     IPDFPhiExist = false;                         
 91   }                                               
 92 }                                                 
 93                                                   
 94 void G4SPSAngDistribution::DefineAngRefAxes(co    
 95                                             co    
 96 {                                                 
 97   G4AutoLock l(&mutex);                           
 98   if (refname == "angref1")                       
 99     AngRef1 = ref.unit(); // x'                   
100   else if (refname == "angref2")                  
101     AngRef2 = ref.unit(); // vector in x'y' pl    
102                                                   
103   // User defines x' (AngRef1) and a vector in    
104   // plane (AngRef2). Then, AngRef1 x AngRef2     
105   // the z' vector. Then, AngRef3 x AngRef1 =     
106   // which will now be y'.                        
107                                                   
108   AngRef3 = AngRef1.cross(AngRef2); // z'         
109   AngRef2 = AngRef3.cross(AngRef1); // y'         
110   UserAngRef = true ;                             
111   if(verbosityLevel == 2)                         
112   {                                               
113     G4cout << "Angular distribution rotation a    
114            << " " << AngRef2 << " " << AngRef3    
115   }                                               
116 }                                                 
117                                                   
118 void G4SPSAngDistribution::SetMinTheta(G4doubl    
119 {                                                 
120   G4AutoLock l(&mutex);                           
121   MinTheta = mint;                                
122 }                                                 
123                                                   
124 void G4SPSAngDistribution::SetMinPhi(G4double     
125 {                                                 
126   G4AutoLock l(&mutex);                           
127   MinPhi = minp;                                  
128 }                                                 
129                                                   
130 void G4SPSAngDistribution::SetMaxTheta(G4doubl    
131 {                                                 
132   G4AutoLock l(&mutex);                           
133   MaxTheta = maxt;                                
134 }                                                 
135                                                   
136 void G4SPSAngDistribution::SetMaxPhi(G4double     
137 {                                                 
138   G4AutoLock l(&mutex);                           
139   MaxPhi = maxp;                                  
140 }                                                 
141                                                   
142 void G4SPSAngDistribution::SetBeamSigmaInAngR(    
143 {                                                 
144   G4AutoLock l(&mutex);                           
145   DR = r;                                         
146 }                                                 
147                                                   
148 void G4SPSAngDistribution::SetBeamSigmaInAngX(    
149 {                                                 
150   G4AutoLock l(&mutex);                           
151   DX = r;                                         
152 }                                                 
153                                                   
154 void G4SPSAngDistribution::SetBeamSigmaInAngY(    
155 {                                                 
156   G4AutoLock l(&mutex);                           
157   DY = r;                                         
158 }                                                 
159                                                   
160 void G4SPSAngDistribution::                       
161 SetParticleMomentumDirection(const G4ParticleM    
162 {                                                 
163   G4AutoLock l(&mutex);                           
164   particle_momentum_direction = aMomentumDirec    
165 }                                                 
166                                                   
167 void G4SPSAngDistribution::SetPosDistribution(    
168 {                                                 
169   G4AutoLock l(&mutex);                           
170   posDist = a;                                    
171 }                                                 
172                                                   
173 void G4SPSAngDistribution::SetBiasRndm(G4SPSRa    
174 {                                                 
175   G4AutoLock l(&mutex);                           
176   angRndm = a;                                    
177 }                                                 
178                                                   
179 void G4SPSAngDistribution::SetVerbosity(G4int     
180 {                                                 
181   G4AutoLock l(&mutex);                           
182   verbosityLevel = a;                             
183 }                                                 
184                                                   
185 void G4SPSAngDistribution::UserDefAngTheta(con    
186 {                                                 
187   G4AutoLock l(&mutex);                           
188   if(UserDistType == "NULL") UserDistType = "t    
189   if(UserDistType == "phi") UserDistType = "bo    
190   G4double thi, val;                              
191   thi = input.x();                                
192   val = input.y();                                
193   if(verbosityLevel >= 1) G4cout << "In UserDe    
194   UDefThetaH.InsertValues(thi, val);              
195 }                                                 
196                                                   
197 G4String G4SPSAngDistribution::GetDistType()      
198 {                                                 
199   G4AutoLock l(&mutex);                           
200   return AngDistType;                             
201 }                                                 
202                                                   
203 G4double G4SPSAngDistribution::GetMinTheta()      
204 {                                                 
205   G4AutoLock l(&mutex);                           
206   return MinTheta;                                
207 }                                                 
208                                                   
209 G4double G4SPSAngDistribution::GetMaxTheta()      
210 {                                                 
211   G4AutoLock l(&mutex);                           
212   return MaxTheta;                                
213 }                                                 
214                                                   
215 G4double G4SPSAngDistribution::GetMinPhi()        
216 {                                                 
217   G4AutoLock l(&mutex);                           
218   return MinPhi;                                  
219 }                                                 
220                                                   
221 G4double G4SPSAngDistribution::GetMaxPhi()        
222 {                                                 
223   G4AutoLock l(&mutex);                           
224   return MaxPhi;                                  
225 }                                                 
226                                                   
227 G4ThreeVector G4SPSAngDistribution::GetDirecti    
228 {                                                 
229   G4AutoLock l(&mutex);                           
230   return particle_momentum_direction;             
231 }                                                 
232                                                   
233 void G4SPSAngDistribution::UserDefAngPhi(const    
234 {                                                 
235   G4AutoLock l(&mutex);                           
236   if(UserDistType == "NULL") UserDistType = "p    
237   if(UserDistType == "theta") UserDistType = "    
238   G4double phhi, val;                             
239   phhi = input.x();                               
240   val = input.y();                                
241   if(verbosityLevel >= 1) G4cout << "In UserDe    
242   UDefPhiH.InsertValues(phhi, val);               
243 }                                                 
244                                                   
245 void G4SPSAngDistribution::SetFocusPoint(const    
246 {                                                 
247   G4AutoLock l(&mutex);                           
248   FocusPoint = input;                             
249 }                                                 
250                                                   
251 void G4SPSAngDistribution::SetUserWRTSurface(G    
252 {                                                 
253   G4AutoLock l(&mutex);                           
254                                                   
255   // if UserWRTSurface = true then the user wa    
256   // to the surface normals.                      
257   // When doing this theta has to be 0-90 only    
258   // errors, which currently are flagged anywh    
259   //                                              
260   UserWRTSurface = wrtSurf;                       
261 }                                                 
262                                                   
263 void G4SPSAngDistribution::SetUseUserAngAxis(G    
264 {                                                 
265   G4AutoLock l(&mutex);                           
266                                                   
267   // if UserAngRef = true  the angular distrib    
268   // the user defined coordinates                 
269   //                                              
270   UserAngRef = userang;                           
271 }                                                 
272                                                   
273 void G4SPSAngDistribution::GenerateBeamFlux(G4    
274 {                                                 
275   G4double theta, phi;                            
276   G4double px, py, pz;                            
277   if (AngDistType == "beam1d")                    
278   {                                               
279     theta = G4RandGauss::shoot(0.0,DR);           
280     phi = twopi * G4UniformRand();                
281   }                                               
282   else                                            
283   {                                               
284     px = G4RandGauss::shoot(0.0,DX);              
285     py = G4RandGauss::shoot(0.0,DY);              
286     theta = std::sqrt (px*px + py*py);            
287     if (theta != 0.)                              
288     {                                             
289       phi = std::acos(px/theta);                  
290       if ( py < 0.) phi = -phi;                   
291     }                                             
292     else                                          
293     {                                             
294       phi = 0.0;                                  
295     }                                             
296   }                                               
297   px = -std::sin(theta) * std::cos(phi);          
298   py = -std::sin(theta) * std::sin(phi);          
299   pz = -std::cos(theta);                          
300   G4double finx, finy,  finz;                     
301   finx=px, finy=py, finz=pz;                      
302   if (UserAngRef)                                 
303   {                                               
304     // Apply Angular Rotation Matrix              
305     // x * AngRef1, y * AngRef2 and z * AngRef    
306     finx = (px * AngRef1.x()) + (py * AngRef2.    
307     finy = (px * AngRef1.y()) + (py * AngRef2.    
308     finz = (px * AngRef1.z()) + (py * AngRef2.    
309     G4double ResMag = std::sqrt((finx*finx) +     
310     finx = finx/ResMag;                           
311     finy = finy/ResMag;                           
312     finz = finz/ResMag;                           
313   }                                               
314   mom.setX(finx);                                 
315   mom.setY(finy);                                 
316   mom.setZ(finz);                                 
317                                                   
318   // particle_momentum_direction now holds uni    
319                                                   
320   if(verbosityLevel >= 1)                         
321   {                                               
322     G4cout << "Generating beam vector: " << mo    
323   }                                               
324 }                                                 
325                                                   
326 void G4SPSAngDistribution::GenerateFocusedFlux    
327 {                                                 
328   mom = (FocusPoint - posDist->GetParticlePos(    
329                                                   
330   // particle_momentum_direction now holds uni    
331                                                   
332   if(verbosityLevel >= 1)                         
333   {                                               
334     G4cout << "Generating focused vector: " <<    
335   }                                               
336 }                                                 
337                                                   
338 void G4SPSAngDistribution::GenerateIsotropicFl    
339 {                                                 
340   // generates isotropic flux.                    
341   // No vectors are needed.                       
342                                                   
343   G4double rndm, rndm2;                           
344   G4double px, py, pz;                            
345                                                   
346   G4double sintheta, sinphi,costheta,cosphi;      
347   rndm = angRndm->GenRandTheta();                 
348   costheta = std::cos(MinTheta) - rndm * (std:    
349                                         - std:    
350   sintheta = std::sqrt(1. - costheta*costheta)    
351                                                   
352   rndm2 = angRndm->GenRandPhi();                  
353   Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;       
354   sinphi = std::sin(Phi);                         
355   cosphi = std::cos(Phi);                         
356                                                   
357   px = -sintheta * cosphi;                        
358   py = -sintheta * sinphi;                        
359   pz = -costheta;                                 
360                                                   
361   // For volume and point source use mother or    
362   // for plane and surface source user surface    
363   // coordinates                                  
364   //                                              
365   G4double finx, finy, finz;                      
366   if (posDist->GetSourcePosType() == "Point"      
367    || posDist->GetSourcePosType() == "Volume")    
368   {                                               
369     if (UserAngRef)                               
370     {                                             
371       // Apply Rotation Matrix                    
372       // x * AngRef1, y * AngRef2 and z * AngR    
373       finx = (px * AngRef1.x()) + (py * AngRef    
374       finy = (px * AngRef1.y()) + (py * AngRef    
375       finz = (px * AngRef1.z()) + (py * AngRef    
376     }                                             
377     else                                          
378     {                                             
379       finx = px;                                  
380       finy = py;                                  
381       finz = pz;                                  
382     }                                             
383   }                                               
384   else                                            
385   {    // for plane and surface source            
386     if (UserAngRef)                               
387     {                                             
388       // Apply Rotation Matrix                    
389       // x * AngRef1, y * AngRef2 and z * AngR    
390       finx = (px * AngRef1.x()) + (py * AngRef    
391       finy = (px * AngRef1.y()) + (py * AngRef    
392       finz = (px * AngRef1.z()) + (py * AngRef    
393     }                                             
394     else                                          
395     {                                             
396       finx = (px*posDist->GetSideRefVec1().x()    
397            + (py*posDist->GetSideRefVec2().x()    
398            + (pz*posDist->GetSideRefVec3().x()    
399       finy = (px*posDist->GetSideRefVec1().y()    
400            + (py*posDist->GetSideRefVec2().y()    
401            + (pz*posDist->GetSideRefVec3().y()    
402       finz = (px*posDist->GetSideRefVec1().z()    
403            + (py*posDist->GetSideRefVec2().z()    
404            + (pz*posDist->GetSideRefVec3().z()    
405     }                                             
406   }                                               
407   G4double ResMag = std::sqrt((finx*finx) + (f    
408   finx = finx/ResMag;                             
409   finy = finy/ResMag;                             
410   finz = finz/ResMag;                             
411                                                   
412   mom.setX(finx);                                 
413   mom.setY(finy);                                 
414   mom.setZ(finz);                                 
415                                                   
416   // particle_momentum_direction now holds uni    
417                                                   
418   if(verbosityLevel >= 1)                         
419   {                                               
420     G4cout << "Generating isotropic vector: "     
421   }                                               
422 }                                                 
423                                                   
424 void G4SPSAngDistribution::GenerateCosineLawFl    
425 {                                                 
426   // Method to generate flux distributed with     
427                                                   
428   G4double px, py, pz;                            
429   G4double rndm, rndm2;                           
430                                                   
431   G4double sintheta, sinphi,costheta,cosphi;      
432   rndm = angRndm->GenRandTheta();                 
433   sintheta = std::sqrt( rndm * (std::sin(MaxTh    
434                               - std::sin(MinTh    
435                       + std::sin(MinTheta)*std    
436   costheta = std::sqrt(1. -sintheta*sintheta);    
437                                                   
438   rndm2 = angRndm->GenRandPhi();                  
439   Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;       
440   sinphi = std::sin(Phi);                         
441   cosphi = std::cos(Phi);                         
442                                                   
443   px = -sintheta * cosphi;                        
444   py = -sintheta * sinphi;                        
445   pz = -costheta;                                 
446                                                   
447   // for volume and point source use mother or    
448   // for plane and surface source user surface    
449   // coordinates                                  
450   //                                              
451   G4double finx, finy, finz;                      
452   if (posDist->GetSourcePosType() == "Point"      
453    || posDist->GetSourcePosType() == "Volume")    
454   {                                               
455     if (UserAngRef)                               
456     {                                             
457       // Apply Rotation Matrix                    
458       finx = (px * AngRef1.x()) + (py * AngRef    
459       finy = (px * AngRef1.y()) + (py * AngRef    
460       finz = (px * AngRef1.z()) + (py * AngRef    
461     }                                             
462     else                                          
463     {                                             
464       finx = px;                                  
465       finy = py;                                  
466       finz = pz;                                  
467     }                                             
468   }                                               
469   else                                            
470   {    // for plane and surface source            
471     if (UserAngRef)                               
472     {                                             
473       // Apply Rotation Matrix                    
474       finx = (px * AngRef1.x()) + (py * AngRef    
475       finy = (px * AngRef1.y()) + (py * AngRef    
476       finz = (px * AngRef1.z()) + (py * AngRef    
477     }                                             
478     else                                          
479     {                                             
480       finx = (px*posDist->GetSideRefVec1().x()    
481            + (py*posDist->GetSideRefVec2().x()    
482            + (pz*posDist->GetSideRefVec3().x()    
483       finy = (px*posDist->GetSideRefVec1().y()    
484            + (py*posDist->GetSideRefVec2().y()    
485            + (pz*posDist->GetSideRefVec3().y()    
486       finz = (px*posDist->GetSideRefVec1().z()    
487            + (py*posDist->GetSideRefVec2().z()    
488            + (pz*posDist->GetSideRefVec3().z()    
489     }                                             
490   }                                               
491   G4double ResMag = std::sqrt((finx*finx) + (f    
492   finx = finx/ResMag;                             
493   finy = finy/ResMag;                             
494   finz = finz/ResMag;                             
495                                                   
496   mom.setX(finx);                                 
497   mom.setY(finy);                                 
498   mom.setZ(finz);                                 
499                                                   
500   // particle_momentum_direction now contains     
501                                                   
502   if(verbosityLevel >= 1)                         
503   {                                               
504     G4cout << "Resultant cosine-law unit momen    
505   }                                               
506 }                                                 
507                                                   
508 void G4SPSAngDistribution::GeneratePlanarFlux(    
509 {                                                 
510   // particle_momentum_direction now contains     
511   // nothing need be done here as the m-direct    
512   // under this option                            
513                                                   
514   if(verbosityLevel >= 1)                         
515   {                                               
516     G4cout << "Resultant Planar wave  momentum    
517   }                                               
518 }                                                 
519                                                   
520 void G4SPSAngDistribution::GenerateUserDefFlux    
521 {                                                 
522   G4double rndm, px, py, pz, pmag;                
523                                                   
524   if(UserDistType == "NULL")                      
525   {                                               
526     G4cout << "Error: UserDistType undefined"     
527   }                                               
528   else if(UserDistType == "theta")                
529   {                                               
530     Theta = 10.;                                  
531     while(Theta > MaxTheta || Theta < MinTheta    
532     {                                             
533       Theta = GenerateUserDefTheta();             
534     }                                             
535     Phi = 10.;                                    
536     while(Phi > MaxPhi || Phi < MinPhi)           
537     {                                             
538       rndm = angRndm->GenRandPhi();               
539       Phi = twopi * rndm;                         
540     }                                             
541   }                                               
542   else if(UserDistType == "phi")                  
543   {                                               
544     Theta = 10.;                                  
545     while(Theta > MaxTheta || Theta < MinTheta    
546     {                                             
547       rndm = angRndm->GenRandTheta();             
548       Theta = std::acos(1. - (2. * rndm));        
549     }                                             
550     Phi = 10.;                                    
551     while(Phi > MaxPhi || Phi < MinPhi)           
552     {                                             
553       Phi = GenerateUserDefPhi();                 
554     }                                             
555   }                                               
556   else if(UserDistType == "both")                 
557   {                                               
558     Theta = 10.;                                  
559     while(Theta > MaxTheta || Theta < MinTheta    
560     {                                             
561       Theta = GenerateUserDefTheta();             
562     }                                             
563     Phi = 10.;                                    
564     while(Phi > MaxPhi || Phi < MinPhi)           
565     {                                             
566       Phi = GenerateUserDefPhi();                 
567     }                                             
568   }                                               
569   px = -std::sin(Theta) * std::cos(Phi);          
570   py = -std::sin(Theta) * std::sin(Phi);          
571   pz = -std::cos(Theta);                          
572                                                   
573   pmag = std::sqrt((px*px) + (py*py) + (pz*pz)    
574                                                   
575   if(!UserWRTSurface)                             
576   {                                               
577     G4double finx, finy, finz;                    
578     if (UserAngRef)                               
579     {                                             
580       // Apply Rotation Matrix                    
581       // x * AngRef1, y * AngRef2 and z * AngR    
582       finx = (px * AngRef1.x()) + (py * AngRef    
583       finy = (px * AngRef1.y()) + (py * AngRef    
584       finz = (px * AngRef1.z()) + (py * AngRef    
585     }                                             
586     else    // use mother coordinates             
587     {                                             
588       finx = px;                                  
589       finy = py;                                  
590       finz = pz;                                  
591     }                                             
592     G4double ResMag = std::sqrt((finx*finx) +     
593     finx = finx/ResMag;                           
594     finy = finy/ResMag;                           
595     finz = finz/ResMag;                           
596                                                   
597     mom.setX(finx);                               
598     mom.setY(finy);                               
599     mom.setZ(finz);                               
600   }                                               
601   else    // UserWRTSurface = true                
602   {                                               
603     G4double pxh = px/pmag;                       
604     G4double pyh = py/pmag;                       
605     G4double pzh = pz/pmag;                       
606     if(verbosityLevel > 1)                        
607     {                                             
608       G4cout << "SideRefVecs " << posDist->Get    
609              << posDist->GetSideRefVec2() << p    
610              << G4endl;                           
611       G4cout << "Raw Unit vector " << pxh         
612              << "," << pyh << "," << pzh << G4    
613     }                                             
614     G4double resultx = (pxh*posDist->GetSideRe    
615                      + (pyh*posDist->GetSideRe    
616                      + (pzh*posDist->GetSideRe    
617                                                   
618     G4double resulty = (pxh*posDist->GetSideRe    
619                      + (pyh*posDist->GetSideRe    
620                      + (pzh*posDist->GetSideRe    
621                                                   
622     G4double resultz = (pxh*posDist->GetSideRe    
623                      + (pyh*posDist->GetSideRe    
624                      + (pzh*posDist->GetSideRe    
625                                                   
626     G4double ResMag = std::sqrt((resultx*resul    
627                               + (resulty*resul    
628                               + (resultz*resul    
629     resultx = resultx/ResMag;                     
630     resulty = resulty/ResMag;                     
631     resultz = resultz/ResMag;                     
632                                                   
633     mom.setX(resultx);                            
634     mom.setY(resulty);                            
635     mom.setZ(resultz);                            
636   }                                               
637                                                   
638   // particle_momentum_direction now contains     
639                                                   
640   if(verbosityLevel > 0 )                         
641   {                                               
642     G4cout << "Final User Defined momentum vec    
643            << particle_momentum_direction << G    
644   }                                               
645 }                                                 
646                                                   
647 G4double G4SPSAngDistribution::GenerateUserDef    
648 {                                                 
649   // Create cumulative histogram if not alread    
650   // Then use RandFlat::shoot to generate the     
651                                                   
652   if(UserDistType == "NULL" || UserDistType ==    
653   {                                               
654     // No user defined theta distribution         
655     G4cout << "Error ***********************"     
656     G4cout << "UserDistType = " << UserDistTyp    
657     return (0.);                                  
658   }                                               
659                                                   
660   // UserDistType = theta or both and so a the    
661   // is defined. This should be integrated if     
662   G4AutoLock l(&mutex);                           
663   if(!IPDFThetaExist)                             
664   {                                               
665     // IPDF has not been created, so create it    
666     //                                            
667     G4double bins[1024],vals[1024], sum;          
668     G4int ii;                                     
669     auto  maxbin = G4int(UDefThetaH.GetVectorL    
670     bins[0] = UDefThetaH.GetLowEdgeEnergy(std:    
671     vals[0] = UDefThetaH(std::size_t(0));         
672     sum = vals[0];                                
673     for(ii=1; ii<maxbin; ++ii)                    
674     {                                             
675       bins[ii] = UDefThetaH.GetLowEdgeEnergy(s    
676       vals[ii] = UDefThetaH(std::size_t(ii)) +    
677       sum = sum + UDefThetaH(std::size_t(ii));    
678     }                                             
679     for(ii=0; ii<maxbin; ++ii)                    
680     {                                             
681       vals[ii] = vals[ii]/sum;                    
682       IPDFThetaH.InsertValues(bins[ii], vals[i    
683     }                                             
684       IPDFThetaExist = true;                      
685   }                                               
686   l.unlock();                                     
687                                                   
688   // IPDF has been created so carry on            
689   //                                              
690   G4double rndm = G4UniformRand();                
691   return IPDFThetaH.GetEnergy(rndm);              
692 }                                                 
693                                                   
694 G4double G4SPSAngDistribution::GenerateUserDef    
695 {                                                 
696   // Create cumulative histogram if not alread    
697   // Then use RandFlat::shoot to generate the     
698                                                   
699   if(UserDistType == "NULL" || UserDistType ==    
700   {                                               
701     // No user defined phi distribution           
702     G4cout << "Error ***********************"     
703     G4cout << "UserDistType = " << UserDistTyp    
704     return(0.);                                   
705   }                                               
706                                                   
707   // UserDistType = phi or both and so a phi d    
708   // is defined. This should be integrated if     
709   G4AutoLock l(&mutex);                           
710   if(!IPDFPhiExist)                               
711   {                                               
712     // IPDF has not been created, so create it    
713     //                                            
714     G4double bins[1024],vals[1024], sum;          
715     G4int ii;                                     
716     auto  maxbin = G4int(UDefPhiH.GetVectorLen    
717     bins[0] = UDefPhiH.GetLowEdgeEnergy(std::s    
718     vals[0] = UDefPhiH(std::size_t(0));           
719     sum = vals[0];                                
720     for(ii=1; ii<maxbin; ++ii)                    
721     {                                             
722       bins[ii] = UDefPhiH.GetLowEdgeEnergy(std    
723       vals[ii] = UDefPhiH(std::size_t(ii)) + v    
724       sum = sum + UDefPhiH(std::size_t(ii));      
725     }                                             
726     for(ii=0; ii<maxbin; ++ii)                    
727     {                                             
728       vals[ii] = vals[ii]/sum;                    
729       IPDFPhiH.InsertValues(bins[ii], vals[ii]    
730     }                                             
731     IPDFPhiExist = true;                          
732   }                                               
733   l.unlock();                                     
734                                                   
735   // IPDF has been create so carry on             
736   //                                              
737   G4double rndm = G4UniformRand();                
738   return IPDFPhiH.GetEnergy(rndm);                
739 }                                                 
740                                                   
741 void G4SPSAngDistribution::ReSetHist(const G4S    
742 {                                                 
743   G4AutoLock l(&mutex);                           
744   if (atype == "theta")                           
745   {                                               
746     UDefThetaH = IPDFThetaH = ZeroPhysVector ;    
747     IPDFThetaExist = false ;                      
748   }                                               
749   else if (atype == "phi")                        
750   {                                               
751     UDefPhiH = IPDFPhiH = ZeroPhysVector ;        
752     IPDFPhiExist = false ;                        
753   }                                               
754   else                                            
755   {                                               
756     G4cout << "Error, histtype not accepted "     
757   }                                               
758 }                                                 
759                                                   
760 G4ParticleMomentum G4SPSAngDistribution::Gener    
761 {                                                 
762   // Local copy for thread safety                 
763   //                                              
764   G4ParticleMomentum localM = particle_momentu    
765                                                   
766   // Angular stuff                                
767   //                                              
768   if(AngDistType == "iso")                        
769     GenerateIsotropicFlux(localM);                
770   else if(AngDistType == "cos")                   
771     GenerateCosineLawFlux(localM);                
772   else if(AngDistType == "planar")                
773     GeneratePlanarFlux(localM);                   
774   else if(AngDistType == "beam1d" || AngDistTy    
775     GenerateBeamFlux(localM);                     
776   else if(AngDistType == "user")                  
777     GenerateUserDefFlux(localM);                  
778   else if(AngDistType == "focused")               
779     GenerateFocusedFlux(localM);                  
780   else                                            
781     G4cout << "Error: AngDistType has unusual     
782   return localM;                                  
783 }                                                 
784