Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/utils/include/G4VScoringMesh.hh

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /digits_hits/utils/include/G4VScoringMesh.hh (Version 11.3.0) and /digits_hits/utils/include/G4VScoringMesh.hh (Version 9.4.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4VScoringMesh                              << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4VScoringMesh.hh,v 1.41 2010-11-09 00:29:55 asaim Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
 29 //                                                 29 //
 30 // This class represents a multi-functional de <<  30 
 31 // command-based scorer for parallel world sco << 
 32 // parallel world mesh geometry                << 
 33 //                                             << 
 34 // Author: Makoto Asai                         << 
 35 // ------------------------------------------- << 
 36 #ifndef G4VScoringMesh_h                           31 #ifndef G4VScoringMesh_h
 37 #define G4VScoringMesh_h 1                         32 #define G4VScoringMesh_h 1
 38                                                    33 
 39 #include "globals.hh"                              34 #include "globals.hh"
 40 #include "G4THitsMap.hh"                           35 #include "G4THitsMap.hh"
 41 #include "G4RotationMatrix.hh"                     36 #include "G4RotationMatrix.hh"
 42 #include "G4StatDouble.hh"                     << 
 43                                                << 
 44 #include <map>                                 << 
 45                                                    37 
 46 class G4VPhysicalVolume;                           38 class G4VPhysicalVolume;
 47 class G4LogicalVolume;                         << 
 48 class G4MultiFunctionalDetector;                   39 class G4MultiFunctionalDetector;
 49 class G4VPrimitiveScorer;                          40 class G4VPrimitiveScorer;
 50 class G4VSDFilter;                                 41 class G4VSDFilter;
 51 class G4VScoreColorMap;                            42 class G4VScoreColorMap;
 52 class G4ParallelWorldProcess;                  << 
 53                                                    43 
 54 class G4VScoringMesh                           <<  44 #include <map>
 55 {                                              << 
 56  public:                                       << 
 57   enum class MeshShape                         << 
 58   {                                            << 
 59     box,                                       << 
 60     cylinder,                                  << 
 61     sphere,                                    << 
 62     realWorldLogVol,                           << 
 63     probe,                                     << 
 64     undefined = -1                             << 
 65   };                                           << 
 66   using EventScore   = G4THitsMap<G4double>;   << 
 67   using RunScore     = G4THitsMap<G4StatDouble << 
 68   using MeshScoreMap = std::map<G4String, RunS << 
 69                                                << 
 70  public:                                       << 
 71                                                    45 
 72   G4VScoringMesh(const G4String& wName);       <<  46 enum MeshShape { boxMesh, cylinderMesh, sphereMesh };
 73   virtual ~G4VScoringMesh() = default;         <<  47 typedef std::map<G4String,G4THitsMap<G4double>* > MeshScoreMap;
                                                   >>  48 // class description:
                                                   >>  49 //
                                                   >>  50 //  This class represents a parallel world for interactive scoring purposes.
                                                   >>  51 //
 74                                                    52 
 75   virtual void Construct(G4VPhysicalVolume* fW <<  53 class G4VScoringMesh
 76   virtual void WorkerConstruct(G4VPhysicalVolu <<  54 {
                                                   >>  55   public:
                                                   >>  56   G4VScoringMesh(G4String wName);
                                                   >>  57   virtual ~G4VScoringMesh();
 77                                                    58 
 78   // list infomration of this mesh             <<  59   public: // with description
                                                   >>  60   // a pure virtual function to construct this mesh geometry
                                                   >>  61   virtual void Construct(G4VPhysicalVolume* fWorldPhys)=0;
                                                   >>  62   // list infomration of this mesh 
 79   virtual void List() const;                       63   virtual void List() const;
 80                                                <<  64   
                                                   >>  65   public: // with description
 81   // get the world name                            66   // get the world name
 82   // If this ScoringMesh is for parallel world <<  67   inline const G4String& GetWorldName() const
 83   // parallel world If this ScoringMesh is for <<  68   { return fWorldName; }
 84   // returns name of logical volume            << 
 85   inline const G4String& GetWorldName() const  << 
 86   // get whether this mesh is active or not        69   // get whether this mesh is active or not
 87   inline G4bool IsActive() const { return fAct <<  70   inline G4bool IsActive() const
                                                   >>  71   { return fActive; }
 88   // set an activity of this mesh                  72   // set an activity of this mesh
 89   inline void Activate(G4bool vl = true) { fAc <<  73   inline void Activate(G4bool vl = true)
                                                   >>  74   { fActive = vl; }
 90   // get the shape of this mesh                    75   // get the shape of this mesh
 91   inline MeshShape GetShape() const { return f <<  76   inline MeshShape GetShape() const
                                                   >>  77   { return fShape; }
 92   // accumulate hits in a registered primitive     78   // accumulate hits in a registered primitive scorer
 93   void Accumulate(G4THitsMap<G4double>* map);  <<  79   inline void Accumulate(G4THitsMap<G4double> * map);
 94   void Accumulate(G4THitsMap<G4StatDouble>* ma << 
 95   // merge same kind of meshes                 << 
 96   void Merge(const G4VScoringMesh* scMesh);    << 
 97   // dump information of primitive socrers reg     80   // dump information of primitive socrers registered in this mesh
 98   void Dump();                                     81   void Dump();
 99   // draw a projected quantity on a current vi     82   // draw a projected quantity on a current viewer
100   void DrawMesh(const G4String& psName, G4VSco <<  83   void DrawMesh(G4String psName,G4VScoreColorMap* colorMap,G4int axflg=111);
101                 G4int axflg = 111);            << 
102   // draw a column of a quantity on a current      84   // draw a column of a quantity on a current viewer
103   void DrawMesh(const G4String& psName, G4int  <<  85   void DrawMesh(G4String psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap);
104                 G4VScoreColorMap* colorMap);   << 
105   // draw a projected quantity on a current vi     86   // draw a projected quantity on a current viewer
106   virtual void Draw(RunScore* map, G4VScoreCol <<  87   virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0;
107                     G4int axflg = 111) = 0;    << 
108   // draw a column of a quantity on a current      88   // draw a column of a quantity on a current viewer
109   virtual void DrawColumn(RunScore* map, G4VSc <<  89   virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
110                           G4int idxProj, G4int <<  90         G4int idxProj, G4int idxColumn) = 0;
111   // reset registered primitive scorers            91   // reset registered primitive scorers
112   void ResetScore();                               92   void ResetScore();
113                                                    93 
114   // Following set/get methods make sense only << 
115   // set size of this mesh                         94   // set size of this mesh
116   void SetSize(G4double size[3]);                  95   void SetSize(G4double size[3]);
117   // get size of this mesh                         96   // get size of this mesh
118   G4ThreeVector GetSize() const;                   97   G4ThreeVector GetSize() const;
119   // set starting and span angles (used only f << 
120   void SetAngles(G4double, G4double);          << 
121   // get angles (used only for tube segment)   << 
122   inline G4double GetStartAngle() const { retu << 
123   inline G4double GetAngleSpan() const { retur << 
124   // set position of center of this mesh           98   // set position of center of this mesh
125   void SetCenterPosition(G4double centerPositi     99   void SetCenterPosition(G4double centerPosition[3]);
126   // get position of center of this mesh          100   // get position of center of this mesh
127   G4ThreeVector GetTranslation() const { retur << 101   G4ThreeVector GetTranslation() const {return fCenterPosition;}
128   // set a rotation angle around the x axis       102   // set a rotation angle around the x axis
129   void RotateX(G4double delta);                   103   void RotateX(G4double delta);
130   // set a rotation angle around the y axis       104   // set a rotation angle around the y axis
131   void RotateY(G4double delta);                   105   void RotateY(G4double delta);
132   // set a rotation angle around the z axis       106   // set a rotation angle around the z axis
133   void RotateZ(G4double delta);                   107   void RotateZ(G4double delta);
134   // get a rotation matrix                        108   // get a rotation matrix
135   inline G4RotationMatrix GetRotationMatrix()  << 109   G4RotationMatrix GetRotationMatrix() const {
136   {                                            << 110     if(fRotationMatrix) return *fRotationMatrix;
137     if(fRotationMatrix != nullptr)             << 111     else return G4RotationMatrix::IDENTITY;
138       return *fRotationMatrix;                 << 
139     return G4RotationMatrix::IDENTITY;         << 
140   }                                               112   }
141                                                << 
142   // set number of segments of this mesh          113   // set number of segments of this mesh
143   void SetNumberOfSegments(G4int nSegment[3]);    114   void SetNumberOfSegments(G4int nSegment[3]);
144   // get number of segments of this mesh          115   // get number of segments of this mesh
145   void GetNumberOfSegments(G4int nSegment[3]);    116   void GetNumberOfSegments(G4int nSegment[3]);
146                                                   117 
147   // register a primitive scorer to the MFD &  << 118   // register a primitive scorer to the MFD & set it to the current primitive scorer
148   // scorer                                    << 119   void SetPrimitiveScorer(G4VPrimitiveScorer * ps);
149   void SetPrimitiveScorer(G4VPrimitiveScorer*  << 
150   // register a filter to a current primtive s    120   // register a filter to a current primtive scorer
151   void SetFilter(G4VSDFilter* filter);         << 121   void SetFilter(G4VSDFilter * filter);
152   // set a primitive scorer to the current one    122   // set a primitive scorer to the current one by the name
153   void SetCurrentPrimitiveScorer(const G4Strin << 123   void SetCurrentPrimitiveScorer(G4String & name);
154   // find registered primitive scorer by the n    124   // find registered primitive scorer by the name
155   G4bool FindPrimitiveScorer(const G4String& p << 125   G4bool FindPrimitiveScorer(G4String & psname);
156   // get whether current primitive scorer is s    126   // get whether current primitive scorer is set or not
157   inline G4bool IsCurrentPrimitiveScorerNull() << 127   G4bool IsCurrentPrimitiveScorerNull() {
158   {                                            << 128     if(fCurrentPS == NULL) return true;
159     return fCurrentPS == nullptr;              << 129     else return false;
160   }                                               130   }
161   // get unit of primitive scorer by the name     131   // get unit of primitive scorer by the name
162   G4String GetPSUnit(const G4String& psname);  << 132   G4String GetPSUnit(G4String & psname);
163   // get unit of current primitive scorer         133   // get unit of current primitive scorer
164   G4String GetCurrentPSUnit();                    134   G4String GetCurrentPSUnit();
165   // set unit of current primitive scorer         135   // set unit of current primitive scorer
166   void SetCurrentPSUnit(const G4String& unit);    136   void SetCurrentPSUnit(const G4String& unit);
167   // get unit value of primitive scorer by the    137   // get unit value of primitive scorer by the name
168   G4double GetPSUnitValue(const G4String& psna << 138   G4double GetPSUnitValue(G4String & psname);
169   // set PS name to be drawn                      139   // set PS name to be drawn
170   inline void SetDrawPSName(const G4String& ps << 140   void SetDrawPSName(G4String & psname) {fDrawPSName = psname;}
171                                                   141 
172   // get axis names of the hierarchical divisi    142   // get axis names of the hierarchical division in the divided order
173   void GetDivisionAxisNames(G4String divisionA    143   void GetDivisionAxisNames(G4String divisionAxisNames[3]);
174                                                   144 
175   // set current  primitive scorer to NULL        145   // set current  primitive scorer to NULL
176   void SetNullToCurrentPrimitiveScorer() { fCu << 146   void SetNullToCurrentPrimitiveScorer() {fCurrentPS = NULL;}
177   // set verbose level                            147   // set verbose level
178   inline void SetVerboseLevel(G4int vl) { verb << 148   inline void SetVerboseLevel(G4int vl) 
                                                   >> 149   { verboseLevel = vl; }
179   // get the primitive scorer map                 150   // get the primitive scorer map
180   inline MeshScoreMap GetScoreMap() const { re << 151   MeshScoreMap GetScoreMap() {return fMap;}
181   // get whether this mesh setup has been read    152   // get whether this mesh setup has been ready
182   inline G4bool ReadyForQuantity() const { ret << 153   inline G4bool ReadyForQuantity() const
                                                   >> 154   { return (sizeIsSet && nMeshIsSet); }
183                                                   155 
184   // protected:                                << 156 protected:
185   // get registered primitive socrer by the na    157   // get registered primitive socrer by the name
186   G4VPrimitiveScorer* GetPrimitiveScorer(const << 158   G4VPrimitiveScorer * GetPrimitiveScorer(G4String & name);
187                                                << 
188   inline void SetMeshElementLogical(G4LogicalV << 
189   {                                            << 
190     fMeshElementLogical = val;                 << 
191   }                                            << 
192   inline G4LogicalVolume* GetMeshElementLogica << 
193   {                                            << 
194     return fMeshElementLogical;                << 
195   }                                            << 
196                                                   159 
197   inline void SetParallelWorldProcess(G4Parall << 160 protected:
198   {                                            << 161   G4String  fWorldName;
199     fParallelWorldProcess = proc;              << 162   G4VPrimitiveScorer * fCurrentPS;
200   }                                            << 163   G4bool    fConstructed;
201   inline G4ParallelWorldProcess* GetParallelWo << 164   G4bool    fActive;
202   {                                            << 
203     return fParallelWorldProcess;              << 
204   }                                            << 
205   inline void GeometryHasBeenDestroyed()       << 
206   {                                            << 
207     fGeometryHasBeenDestroyed = true;          << 
208     fMeshElementLogical       = nullptr;       << 
209   }                                            << 
210                                                << 
211   // Geometry hirarchy level (bottom = 0) to b << 
212   // This is used only for real-world scorer   << 
213   inline void SetCopyNumberLevel(G4int val) {  << 
214   inline G4int GetCopyNumberLevel() const { re << 
215                                                << 
216   inline G4bool LayeredMassFlg() { return laye << 
217                                                << 
218  protected:                                    << 
219                                                << 
220   // a pure virtual function to construct this << 
221   virtual void SetupGeometry(G4VPhysicalVolume << 
222                                                << 
223  protected:                                    << 
224                                                << 
225   G4String fWorldName;                         << 
226   G4VPrimitiveScorer* fCurrentPS;              << 
227   G4bool fConstructed;                         << 
228   G4bool fActive;                              << 
229   MeshShape fShape;                               165   MeshShape fShape;
230                                                   166 
231   G4double fSize[3];                              167   G4double fSize[3];
232   G4double fAngle[2];                          << 
233   G4ThreeVector fCenterPosition;                  168   G4ThreeVector fCenterPosition;
234   G4RotationMatrix* fRotationMatrix;           << 169   G4RotationMatrix * fRotationMatrix;
235   G4int fNSegment[3];                             170   G4int fNSegment[3];
236                                                   171 
237   MeshScoreMap fMap;                           << 172   std::map<G4String, G4THitsMap<G4double>* > fMap;
238   G4MultiFunctionalDetector* fMFD;             << 173   G4MultiFunctionalDetector * fMFD;
239                                                   174 
240   G4int verboseLevel;                             175   G4int verboseLevel;
241                                                   176 
242   G4bool sizeIsSet;                               177   G4bool sizeIsSet;
243   G4bool nMeshIsSet;                              178   G4bool nMeshIsSet;
244                                                   179 
245   G4String fDrawUnit;                             180   G4String fDrawUnit;
246   G4double fDrawUnitValue;                        181   G4double fDrawUnitValue;
247   G4String fDrawPSName;                           182   G4String fDrawPSName;
248                                                   183 
249   G4String fDivisionAxisNames[3];                 184   G4String fDivisionAxisNames[3];
250                                                << 
251   G4LogicalVolume* fMeshElementLogical;        << 
252                                                << 
253   G4ParallelWorldProcess* fParallelWorldProces << 
254   G4bool fGeometryHasBeenDestroyed;            << 
255                                                << 
256   G4int copyNumberLevel;                       << 
257                                                << 
258   // This flag may be set to true for Probe sc << 
259   // There is no public set method for this bo << 
260   // to true through SetMaterial() method of P << 
261   G4bool layeredMassFlg;                       << 
262 };                                                185 };
263                                                   186 
                                                   >> 187 void G4VScoringMesh::Accumulate(G4THitsMap<G4double> * map)
                                                   >> 188 {
                                                   >> 189   G4String psName = map->GetName();
                                                   >> 190   std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
                                                   >> 191   *(fMapItr->second) += *map;
                                                   >> 192 
                                                   >> 193   if(verboseLevel > 9) {
                                                   >> 194     G4cout << G4endl;
                                                   >> 195     G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
                                                   >> 196     G4cout << "  PS name : " << psName << G4endl;
                                                   >> 197     if(fMapItr == fMap.end()) {
                                                   >> 198       G4cout << "  "
                                                   >> 199        << psName << " was not found." << G4endl;
                                                   >> 200     } else {
                                                   >> 201       G4cout << "  map size : " << map->GetSize() << G4endl;
                                                   >> 202       map->PrintAllHits();
                                                   >> 203     }
                                                   >> 204     G4cout << G4endl;
                                                   >> 205   }
                                                   >> 206 }
                                                   >> 207 
264 #endif                                            208 #endif
                                                   >> 209 
265                                                   210