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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VScoringMesh << 27 // 26 // 28 // Class description: << 27 // $Id: G4VScoringMesh.hh,v 1.41 2010/11/09 00:29:55 asaim Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04 $ 29 // 29 // 30 // This class represents a multi-functional de << 30 31 // command-based scorer for parallel world sco << 32 // parallel world mesh geometry << 33 // << 34 // Author: Makoto Asai << 35 // ------------------------------------------- << 36 #ifndef G4VScoringMesh_h 31 #ifndef G4VScoringMesh_h 37 #define G4VScoringMesh_h 1 32 #define G4VScoringMesh_h 1 38 33 39 #include "globals.hh" 34 #include "globals.hh" 40 #include "G4THitsMap.hh" 35 #include "G4THitsMap.hh" 41 #include "G4RotationMatrix.hh" 36 #include "G4RotationMatrix.hh" 42 #include "G4StatDouble.hh" << 43 << 44 #include <map> << 45 37 46 class G4VPhysicalVolume; 38 class G4VPhysicalVolume; 47 class G4LogicalVolume; << 48 class G4MultiFunctionalDetector; 39 class G4MultiFunctionalDetector; 49 class G4VPrimitiveScorer; 40 class G4VPrimitiveScorer; 50 class G4VSDFilter; 41 class G4VSDFilter; 51 class G4VScoreColorMap; 42 class G4VScoreColorMap; 52 class G4ParallelWorldProcess; << 53 43 54 class G4VScoringMesh << 44 #include <map> 55 { << 56 public: << 57 enum class MeshShape << 58 { << 59 box, << 60 cylinder, << 61 sphere, << 62 realWorldLogVol, << 63 probe, << 64 undefined = -1 << 65 }; << 66 using EventScore = G4THitsMap<G4double>; << 67 using RunScore = G4THitsMap<G4StatDouble << 68 using MeshScoreMap = std::map<G4String, RunS << 69 << 70 public: << 71 45 72 G4VScoringMesh(const G4String& wName); << 46 enum MeshShape { boxMesh, cylinderMesh, sphereMesh }; 73 virtual ~G4VScoringMesh() = default; << 47 typedef std::map<G4String,G4THitsMap<G4double>* > MeshScoreMap; >> 48 // class description: >> 49 // >> 50 // This class represents a parallel world for interactive scoring purposes. >> 51 // 74 52 75 virtual void Construct(G4VPhysicalVolume* fW << 53 class G4VScoringMesh 76 virtual void WorkerConstruct(G4VPhysicalVolu << 54 { >> 55 public: >> 56 G4VScoringMesh(G4String wName); >> 57 virtual ~G4VScoringMesh(); 77 58 78 // list infomration of this mesh << 59 public: // with description >> 60 // a pure virtual function to construct this mesh geometry >> 61 virtual void Construct(G4VPhysicalVolume* fWorldPhys)=0; >> 62 // list infomration of this mesh 79 virtual void List() const; 63 virtual void List() const; 80 << 64 >> 65 public: // with description 81 // get the world name 66 // get the world name 82 // If this ScoringMesh is for parallel world << 67 inline const G4String& GetWorldName() const 83 // parallel world If this ScoringMesh is for << 68 { return fWorldName; } 84 // returns name of logical volume << 85 inline const G4String& GetWorldName() const << 86 // get whether this mesh is active or not 69 // get whether this mesh is active or not 87 inline G4bool IsActive() const { return fAct << 70 inline G4bool IsActive() const >> 71 { return fActive; } 88 // set an activity of this mesh 72 // set an activity of this mesh 89 inline void Activate(G4bool vl = true) { fAc << 73 inline void Activate(G4bool vl = true) >> 74 { fActive = vl; } 90 // get the shape of this mesh 75 // get the shape of this mesh 91 inline MeshShape GetShape() const { return f << 76 inline MeshShape GetShape() const >> 77 { return fShape; } 92 // accumulate hits in a registered primitive 78 // accumulate hits in a registered primitive scorer 93 void Accumulate(G4THitsMap<G4double>* map); << 79 inline void Accumulate(G4THitsMap<G4double> * map); 94 void Accumulate(G4THitsMap<G4StatDouble>* ma << 95 // merge same kind of meshes << 96 void Merge(const G4VScoringMesh* scMesh); << 97 // dump information of primitive socrers reg 80 // dump information of primitive socrers registered in this mesh 98 void Dump(); 81 void Dump(); 99 // draw a projected quantity on a current vi 82 // draw a projected quantity on a current viewer 100 void DrawMesh(const G4String& psName, G4VSco << 83 void DrawMesh(G4String psName,G4VScoreColorMap* colorMap,G4int axflg=111); 101 G4int axflg = 111); << 102 // draw a column of a quantity on a current 84 // draw a column of a quantity on a current viewer 103 void DrawMesh(const G4String& psName, G4int << 85 void DrawMesh(G4String psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap); 104 G4VScoreColorMap* colorMap); << 105 // draw a projected quantity on a current vi 86 // draw a projected quantity on a current viewer 106 virtual void Draw(RunScore* map, G4VScoreCol << 87 virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0; 107 G4int axflg = 111) = 0; << 108 // draw a column of a quantity on a current 88 // draw a column of a quantity on a current viewer 109 virtual void DrawColumn(RunScore* map, G4VSc << 89 virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 110 G4int idxProj, G4int << 90 G4int idxProj, G4int idxColumn) = 0; 111 // reset registered primitive scorers 91 // reset registered primitive scorers 112 void ResetScore(); 92 void ResetScore(); 113 93 114 // Following set/get methods make sense only << 115 // set size of this mesh 94 // set size of this mesh 116 void SetSize(G4double size[3]); 95 void SetSize(G4double size[3]); 117 // get size of this mesh 96 // get size of this mesh 118 G4ThreeVector GetSize() const; 97 G4ThreeVector GetSize() const; 119 // set starting and span angles (used only f << 120 void SetAngles(G4double, G4double); << 121 // get angles (used only for tube segment) << 122 inline G4double GetStartAngle() const { retu << 123 inline G4double GetAngleSpan() const { retur << 124 // set position of center of this mesh 98 // set position of center of this mesh 125 void SetCenterPosition(G4double centerPositi 99 void SetCenterPosition(G4double centerPosition[3]); 126 // get position of center of this mesh 100 // get position of center of this mesh 127 G4ThreeVector GetTranslation() const { retur << 101 G4ThreeVector GetTranslation() const {return fCenterPosition;} 128 // set a rotation angle around the x axis 102 // set a rotation angle around the x axis 129 void RotateX(G4double delta); 103 void RotateX(G4double delta); 130 // set a rotation angle around the y axis 104 // set a rotation angle around the y axis 131 void RotateY(G4double delta); 105 void RotateY(G4double delta); 132 // set a rotation angle around the z axis 106 // set a rotation angle around the z axis 133 void RotateZ(G4double delta); 107 void RotateZ(G4double delta); 134 // get a rotation matrix 108 // get a rotation matrix 135 inline G4RotationMatrix GetRotationMatrix() << 109 G4RotationMatrix GetRotationMatrix() const { 136 { << 110 if(fRotationMatrix) return *fRotationMatrix; 137 if(fRotationMatrix != nullptr) << 111 else return G4RotationMatrix::IDENTITY; 138 return *fRotationMatrix; << 139 return G4RotationMatrix::IDENTITY; << 140 } 112 } 141 << 142 // set number of segments of this mesh 113 // set number of segments of this mesh 143 void SetNumberOfSegments(G4int nSegment[3]); 114 void SetNumberOfSegments(G4int nSegment[3]); 144 // get number of segments of this mesh 115 // get number of segments of this mesh 145 void GetNumberOfSegments(G4int nSegment[3]); 116 void GetNumberOfSegments(G4int nSegment[3]); 146 117 147 // register a primitive scorer to the MFD & << 118 // register a primitive scorer to the MFD & set it to the current primitive scorer 148 // scorer << 119 void SetPrimitiveScorer(G4VPrimitiveScorer * ps); 149 void SetPrimitiveScorer(G4VPrimitiveScorer* << 150 // register a filter to a current primtive s 120 // register a filter to a current primtive scorer 151 void SetFilter(G4VSDFilter* filter); << 121 void SetFilter(G4VSDFilter * filter); 152 // set a primitive scorer to the current one 122 // set a primitive scorer to the current one by the name 153 void SetCurrentPrimitiveScorer(const G4Strin << 123 void SetCurrentPrimitiveScorer(G4String & name); 154 // find registered primitive scorer by the n 124 // find registered primitive scorer by the name 155 G4bool FindPrimitiveScorer(const G4String& p << 125 G4bool FindPrimitiveScorer(G4String & psname); 156 // get whether current primitive scorer is s 126 // get whether current primitive scorer is set or not 157 inline G4bool IsCurrentPrimitiveScorerNull() << 127 G4bool IsCurrentPrimitiveScorerNull() { 158 { << 128 if(fCurrentPS == NULL) return true; 159 return fCurrentPS == nullptr; << 129 else return false; 160 } 130 } 161 // get unit of primitive scorer by the name 131 // get unit of primitive scorer by the name 162 G4String GetPSUnit(const G4String& psname); << 132 G4String GetPSUnit(G4String & psname); 163 // get unit of current primitive scorer 133 // get unit of current primitive scorer 164 G4String GetCurrentPSUnit(); 134 G4String GetCurrentPSUnit(); 165 // set unit of current primitive scorer 135 // set unit of current primitive scorer 166 void SetCurrentPSUnit(const G4String& unit); 136 void SetCurrentPSUnit(const G4String& unit); 167 // get unit value of primitive scorer by the 137 // get unit value of primitive scorer by the name 168 G4double GetPSUnitValue(const G4String& psna << 138 G4double GetPSUnitValue(G4String & psname); 169 // set PS name to be drawn 139 // set PS name to be drawn 170 inline void SetDrawPSName(const G4String& ps << 140 void SetDrawPSName(G4String & psname) {fDrawPSName = psname;} 171 141 172 // get axis names of the hierarchical divisi 142 // get axis names of the hierarchical division in the divided order 173 void GetDivisionAxisNames(G4String divisionA 143 void GetDivisionAxisNames(G4String divisionAxisNames[3]); 174 144 175 // set current primitive scorer to NULL 145 // set current primitive scorer to NULL 176 void SetNullToCurrentPrimitiveScorer() { fCu << 146 void SetNullToCurrentPrimitiveScorer() {fCurrentPS = NULL;} 177 // set verbose level 147 // set verbose level 178 inline void SetVerboseLevel(G4int vl) { verb << 148 inline void SetVerboseLevel(G4int vl) >> 149 { verboseLevel = vl; } 179 // get the primitive scorer map 150 // get the primitive scorer map 180 inline MeshScoreMap GetScoreMap() const { re << 151 MeshScoreMap GetScoreMap() {return fMap;} 181 // get whether this mesh setup has been read 152 // get whether this mesh setup has been ready 182 inline G4bool ReadyForQuantity() const { ret << 153 inline G4bool ReadyForQuantity() const >> 154 { return (sizeIsSet && nMeshIsSet); } 183 155 184 // protected: << 156 protected: 185 // get registered primitive socrer by the na 157 // get registered primitive socrer by the name 186 G4VPrimitiveScorer* GetPrimitiveScorer(const << 158 G4VPrimitiveScorer * GetPrimitiveScorer(G4String & name); 187 << 188 inline void SetMeshElementLogical(G4LogicalV << 189 { << 190 fMeshElementLogical = val; << 191 } << 192 inline G4LogicalVolume* GetMeshElementLogica << 193 { << 194 return fMeshElementLogical; << 195 } << 196 159 197 inline void SetParallelWorldProcess(G4Parall << 160 protected: 198 { << 161 G4String fWorldName; 199 fParallelWorldProcess = proc; << 162 G4VPrimitiveScorer * fCurrentPS; 200 } << 163 G4bool fConstructed; 201 inline G4ParallelWorldProcess* GetParallelWo << 164 G4bool fActive; 202 { << 203 return fParallelWorldProcess; << 204 } << 205 inline void GeometryHasBeenDestroyed() << 206 { << 207 fGeometryHasBeenDestroyed = true; << 208 fMeshElementLogical = nullptr; << 209 } << 210 << 211 // Geometry hirarchy level (bottom = 0) to b << 212 // This is used only for real-world scorer << 213 inline void SetCopyNumberLevel(G4int val) { << 214 inline G4int GetCopyNumberLevel() const { re << 215 << 216 inline G4bool LayeredMassFlg() { return laye << 217 << 218 protected: << 219 << 220 // a pure virtual function to construct this << 221 virtual void SetupGeometry(G4VPhysicalVolume << 222 << 223 protected: << 224 << 225 G4String fWorldName; << 226 G4VPrimitiveScorer* fCurrentPS; << 227 G4bool fConstructed; << 228 G4bool fActive; << 229 MeshShape fShape; 165 MeshShape fShape; 230 166 231 G4double fSize[3]; 167 G4double fSize[3]; 232 G4double fAngle[2]; << 233 G4ThreeVector fCenterPosition; 168 G4ThreeVector fCenterPosition; 234 G4RotationMatrix* fRotationMatrix; << 169 G4RotationMatrix * fRotationMatrix; 235 G4int fNSegment[3]; 170 G4int fNSegment[3]; 236 171 237 MeshScoreMap fMap; << 172 std::map<G4String, G4THitsMap<G4double>* > fMap; 238 G4MultiFunctionalDetector* fMFD; << 173 G4MultiFunctionalDetector * fMFD; 239 174 240 G4int verboseLevel; 175 G4int verboseLevel; 241 176 242 G4bool sizeIsSet; 177 G4bool sizeIsSet; 243 G4bool nMeshIsSet; 178 G4bool nMeshIsSet; 244 179 245 G4String fDrawUnit; 180 G4String fDrawUnit; 246 G4double fDrawUnitValue; 181 G4double fDrawUnitValue; 247 G4String fDrawPSName; 182 G4String fDrawPSName; 248 183 249 G4String fDivisionAxisNames[3]; 184 G4String fDivisionAxisNames[3]; 250 << 251 G4LogicalVolume* fMeshElementLogical; << 252 << 253 G4ParallelWorldProcess* fParallelWorldProces << 254 G4bool fGeometryHasBeenDestroyed; << 255 << 256 G4int copyNumberLevel; << 257 << 258 // This flag may be set to true for Probe sc << 259 // There is no public set method for this bo << 260 // to true through SetMaterial() method of P << 261 G4bool layeredMassFlg; << 262 }; 185 }; 263 186 >> 187 void G4VScoringMesh::Accumulate(G4THitsMap<G4double> * map) >> 188 { >> 189 G4String psName = map->GetName(); >> 190 std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName); >> 191 *(fMapItr->second) += *map; >> 192 >> 193 if(verboseLevel > 9) { >> 194 G4cout << G4endl; >> 195 G4cout << "G4VScoringMesh::Accumulate()" << G4endl; >> 196 G4cout << " PS name : " << psName << G4endl; >> 197 if(fMapItr == fMap.end()) { >> 198 G4cout << " " >> 199 << psName << " was not found." << G4endl; >> 200 } else { >> 201 G4cout << " map size : " << map->GetSize() << G4endl; >> 202 map->PrintAllHits(); >> 203 } >> 204 G4cout << G4endl; >> 205 } >> 206 } >> 207 264 #endif 208 #endif >> 209 265 210