Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/utils/include/G4VScoringMesh.hh

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /digits_hits/utils/include/G4VScoringMesh.hh (Version 11.3.0) and /digits_hits/utils/include/G4VScoringMesh.hh (Version 7.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // G4VScoringMesh                                 
 27 //                                                
 28 // Class description:                             
 29 //                                                
 30 // This class represents a multi-functional de    
 31 // command-based scorer for parallel world sco    
 32 // parallel world mesh geometry                   
 33 //                                                
 34 // Author: Makoto Asai                            
 35 // -------------------------------------------    
 36 #ifndef G4VScoringMesh_h                          
 37 #define G4VScoringMesh_h 1                        
 38                                                   
 39 #include "globals.hh"                             
 40 #include "G4THitsMap.hh"                          
 41 #include "G4RotationMatrix.hh"                    
 42 #include "G4StatDouble.hh"                        
 43                                                   
 44 #include <map>                                    
 45                                                   
 46 class G4VPhysicalVolume;                          
 47 class G4LogicalVolume;                            
 48 class G4MultiFunctionalDetector;                  
 49 class G4VPrimitiveScorer;                         
 50 class G4VSDFilter;                                
 51 class G4VScoreColorMap;                           
 52 class G4ParallelWorldProcess;                     
 53                                                   
 54 class G4VScoringMesh                              
 55 {                                                 
 56  public:                                          
 57   enum class MeshShape                            
 58   {                                               
 59     box,                                          
 60     cylinder,                                     
 61     sphere,                                       
 62     realWorldLogVol,                              
 63     probe,                                        
 64     undefined = -1                                
 65   };                                              
 66   using EventScore   = G4THitsMap<G4double>;      
 67   using RunScore     = G4THitsMap<G4StatDouble    
 68   using MeshScoreMap = std::map<G4String, RunS    
 69                                                   
 70  public:                                          
 71                                                   
 72   G4VScoringMesh(const G4String& wName);          
 73   virtual ~G4VScoringMesh() = default;            
 74                                                   
 75   virtual void Construct(G4VPhysicalVolume* fW    
 76   virtual void WorkerConstruct(G4VPhysicalVolu    
 77                                                   
 78   // list infomration of this mesh                
 79   virtual void List() const;                      
 80                                                   
 81   // get the world name                           
 82   // If this ScoringMesh is for parallel world    
 83   // parallel world If this ScoringMesh is for    
 84   // returns name of logical volume               
 85   inline const G4String& GetWorldName() const     
 86   // get whether this mesh is active or not       
 87   inline G4bool IsActive() const { return fAct    
 88   // set an activity of this mesh                 
 89   inline void Activate(G4bool vl = true) { fAc    
 90   // get the shape of this mesh                   
 91   inline MeshShape GetShape() const { return f    
 92   // accumulate hits in a registered primitive    
 93   void Accumulate(G4THitsMap<G4double>* map);     
 94   void Accumulate(G4THitsMap<G4StatDouble>* ma    
 95   // merge same kind of meshes                    
 96   void Merge(const G4VScoringMesh* scMesh);       
 97   // dump information of primitive socrers reg    
 98   void Dump();                                    
 99   // draw a projected quantity on a current vi    
100   void DrawMesh(const G4String& psName, G4VSco    
101                 G4int axflg = 111);               
102   // draw a column of a quantity on a current     
103   void DrawMesh(const G4String& psName, G4int     
104                 G4VScoreColorMap* colorMap);      
105   // draw a projected quantity on a current vi    
106   virtual void Draw(RunScore* map, G4VScoreCol    
107                     G4int axflg = 111) = 0;       
108   // draw a column of a quantity on a current     
109   virtual void DrawColumn(RunScore* map, G4VSc    
110                           G4int idxProj, G4int    
111   // reset registered primitive scorers           
112   void ResetScore();                              
113                                                   
114   // Following set/get methods make sense only    
115   // set size of this mesh                        
116   void SetSize(G4double size[3]);                 
117   // get size of this mesh                        
118   G4ThreeVector GetSize() const;                  
119   // set starting and span angles (used only f    
120   void SetAngles(G4double, G4double);             
121   // get angles (used only for tube segment)      
122   inline G4double GetStartAngle() const { retu    
123   inline G4double GetAngleSpan() const { retur    
124   // set position of center of this mesh          
125   void SetCenterPosition(G4double centerPositi    
126   // get position of center of this mesh          
127   G4ThreeVector GetTranslation() const { retur    
128   // set a rotation angle around the x axis       
129   void RotateX(G4double delta);                   
130   // set a rotation angle around the y axis       
131   void RotateY(G4double delta);                   
132   // set a rotation angle around the z axis       
133   void RotateZ(G4double delta);                   
134   // get a rotation matrix                        
135   inline G4RotationMatrix GetRotationMatrix()     
136   {                                               
137     if(fRotationMatrix != nullptr)                
138       return *fRotationMatrix;                    
139     return G4RotationMatrix::IDENTITY;            
140   }                                               
141                                                   
142   // set number of segments of this mesh          
143   void SetNumberOfSegments(G4int nSegment[3]);    
144   // get number of segments of this mesh          
145   void GetNumberOfSegments(G4int nSegment[3]);    
146                                                   
147   // register a primitive scorer to the MFD &     
148   // scorer                                       
149   void SetPrimitiveScorer(G4VPrimitiveScorer*     
150   // register a filter to a current primtive s    
151   void SetFilter(G4VSDFilter* filter);            
152   // set a primitive scorer to the current one    
153   void SetCurrentPrimitiveScorer(const G4Strin    
154   // find registered primitive scorer by the n    
155   G4bool FindPrimitiveScorer(const G4String& p    
156   // get whether current primitive scorer is s    
157   inline G4bool IsCurrentPrimitiveScorerNull()    
158   {                                               
159     return fCurrentPS == nullptr;                 
160   }                                               
161   // get unit of primitive scorer by the name     
162   G4String GetPSUnit(const G4String& psname);     
163   // get unit of current primitive scorer         
164   G4String GetCurrentPSUnit();                    
165   // set unit of current primitive scorer         
166   void SetCurrentPSUnit(const G4String& unit);    
167   // get unit value of primitive scorer by the    
168   G4double GetPSUnitValue(const G4String& psna    
169   // set PS name to be drawn                      
170   inline void SetDrawPSName(const G4String& ps    
171                                                   
172   // get axis names of the hierarchical divisi    
173   void GetDivisionAxisNames(G4String divisionA    
174                                                   
175   // set current  primitive scorer to NULL        
176   void SetNullToCurrentPrimitiveScorer() { fCu    
177   // set verbose level                            
178   inline void SetVerboseLevel(G4int vl) { verb    
179   // get the primitive scorer map                 
180   inline MeshScoreMap GetScoreMap() const { re    
181   // get whether this mesh setup has been read    
182   inline G4bool ReadyForQuantity() const { ret    
183                                                   
184   // protected:                                   
185   // get registered primitive socrer by the na    
186   G4VPrimitiveScorer* GetPrimitiveScorer(const    
187                                                   
188   inline void SetMeshElementLogical(G4LogicalV    
189   {                                               
190     fMeshElementLogical = val;                    
191   }                                               
192   inline G4LogicalVolume* GetMeshElementLogica    
193   {                                               
194     return fMeshElementLogical;                   
195   }                                               
196                                                   
197   inline void SetParallelWorldProcess(G4Parall    
198   {                                               
199     fParallelWorldProcess = proc;                 
200   }                                               
201   inline G4ParallelWorldProcess* GetParallelWo    
202   {                                               
203     return fParallelWorldProcess;                 
204   }                                               
205   inline void GeometryHasBeenDestroyed()          
206   {                                               
207     fGeometryHasBeenDestroyed = true;             
208     fMeshElementLogical       = nullptr;          
209   }                                               
210                                                   
211   // Geometry hirarchy level (bottom = 0) to b    
212   // This is used only for real-world scorer      
213   inline void SetCopyNumberLevel(G4int val) {     
214   inline G4int GetCopyNumberLevel() const { re    
215                                                   
216   inline G4bool LayeredMassFlg() { return laye    
217                                                   
218  protected:                                       
219                                                   
220   // a pure virtual function to construct this    
221   virtual void SetupGeometry(G4VPhysicalVolume    
222                                                   
223  protected:                                       
224                                                   
225   G4String fWorldName;                            
226   G4VPrimitiveScorer* fCurrentPS;                 
227   G4bool fConstructed;                            
228   G4bool fActive;                                 
229   MeshShape fShape;                               
230                                                   
231   G4double fSize[3];                              
232   G4double fAngle[2];                             
233   G4ThreeVector fCenterPosition;                  
234   G4RotationMatrix* fRotationMatrix;              
235   G4int fNSegment[3];                             
236                                                   
237   MeshScoreMap fMap;                              
238   G4MultiFunctionalDetector* fMFD;                
239                                                   
240   G4int verboseLevel;                             
241                                                   
242   G4bool sizeIsSet;                               
243   G4bool nMeshIsSet;                              
244                                                   
245   G4String fDrawUnit;                             
246   G4double fDrawUnitValue;                        
247   G4String fDrawPSName;                           
248                                                   
249   G4String fDivisionAxisNames[3];                 
250                                                   
251   G4LogicalVolume* fMeshElementLogical;           
252                                                   
253   G4ParallelWorldProcess* fParallelWorldProces    
254   G4bool fGeometryHasBeenDestroyed;               
255                                                   
256   G4int copyNumberLevel;                          
257                                                   
258   // This flag may be set to true for Probe sc    
259   // There is no public set method for this bo    
260   // to true through SetMaterial() method of P    
261   G4bool layeredMassFlg;                          
262 };                                                
263                                                   
264 #endif                                            
265