Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // G4VScoreWriter 27 // 28 // Class description: 29 // 30 // This class represents storing the scored qu 31 // 32 // Author: Makoto Asai 33 // ------------------------------------------- 34 #ifndef G4VScoreWriter_h 35 #define G4VScoreWriter_h 1 36 37 #include "globals.hh" 38 39 class G4VScoringMesh; 40 41 class G4VScoreWriter 42 { 43 public: 44 45 G4VScoreWriter() = default; 46 virtual ~G4VScoreWriter() = default; 47 48 // store a quantity into a file 49 virtual void DumpQuantityToFile(const G4Stri 50 const G4Stri 51 const G4Stri 52 // store all quantities into a file 53 virtual void DumpAllQuantitiesToFile(const G 54 const G 55 56 // set a socring mesh to retrieve its quanti 57 void SetScoringMesh(G4VScoringMesh* sm); 58 // set a verbose level 59 inline void SetVerboseLevel(G4int vl) { verb 60 inline void SetFactor(G4double val = 1.0) { 61 inline G4double GetFactor() const { return f 62 63 protected: 64 65 // get an index from (x,y,z) 66 G4int GetIndex(G4int x, G4int y, G4int z) co 67 68 protected: 69 70 G4int fNMeshSegments[3] = {0, 0, 0}; // num 71 G4VScoringMesh* fScoringMesh = nullptr; 72 G4int verboseLevel = 0; 73 G4double fact = 1.0; 74 }; 75 76 #endif 77