Geant4 Cross Reference

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Geant4/digits_hits/utils/include/G4VScoreWriter.hh

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Diff markup

Differences between /digits_hits/utils/include/G4VScoreWriter.hh (Version 11.3.0) and /digits_hits/utils/include/G4VScoreWriter.hh (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4VScoreWriter                              << 
 27 //                                                 26 //
 28 // Class description:                          << 
 29 //                                                 27 //
 30 // This class represents storing the scored qu <<  28 
 31 //                                             << 
 32 // Author: Makoto Asai                         << 
 33 // ------------------------------------------- << 
 34 #ifndef G4VScoreWriter_h                           29 #ifndef G4VScoreWriter_h
 35 #define G4VScoreWriter_h 1                         30 #define G4VScoreWriter_h 1
 36                                                    31 
 37 #include "globals.hh"                              32 #include "globals.hh"
 38                                                << 
 39 class G4VScoringMesh;                              33 class G4VScoringMesh;
 40                                                    34 
                                                   >>  35 // class description:
                                                   >>  36 //
                                                   >>  37 //  This class represents storing the scored quantity into a file.
                                                   >>  38 //
                                                   >>  39 
 41 class G4VScoreWriter                               40 class G4VScoreWriter
 42 {                                                  41 {
 43  public:                                           42  public:
 44                                                << 
 45   G4VScoreWriter() = default;                      43   G4VScoreWriter() = default;
 46   virtual ~G4VScoreWriter() = default;             44   virtual ~G4VScoreWriter() = default;
 47                                                    45 
                                                   >>  46  public:
 48   // store a quantity into a file                  47   // store a quantity into a file
 49   virtual void DumpQuantityToFile(const G4Stri     48   virtual void DumpQuantityToFile(const G4String& psName,
 50                                   const G4Stri     49                                   const G4String& fileName,
 51                                   const G4Stri     50                                   const G4String& option);
 52   // store all quantities into a file              51   // store all quantities into a file
 53   virtual void DumpAllQuantitiesToFile(const G     52   virtual void DumpAllQuantitiesToFile(const G4String& fileName,
 54                                        const G     53                                        const G4String& option);
 55                                                    54 
 56   // set a socring mesh to retrieve its quanti     55   // set a socring mesh to retrieve its quantities
 57   void SetScoringMesh(G4VScoringMesh* sm);         56   void SetScoringMesh(G4VScoringMesh* sm);
 58   // set a verbose level                           57   // set a verbose level
 59   inline void SetVerboseLevel(G4int vl) { verb     58   inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
 60   inline void SetFactor(G4double val = 1.0) {      59   inline void SetFactor(G4double val = 1.0) { fact = val; }
 61   inline G4double GetFactor() const { return f     60   inline G4double GetFactor() const { return fact; }
 62                                                    61 
 63  protected:                                        62  protected:
 64                                                << 
 65   // get an index from (x,y,z)                     63   // get an index from (x,y,z)
 66   G4int GetIndex(G4int x, G4int y, G4int z) co     64   G4int GetIndex(G4int x, G4int y, G4int z) const;
 67                                                    65 
 68  protected:                                        66  protected:
 69                                                << 
 70   G4int fNMeshSegments[3] = {0, 0, 0};  // num     67   G4int fNMeshSegments[3] = {0, 0, 0};  // number of segments of the mesh
 71   G4VScoringMesh* fScoringMesh = nullptr;          68   G4VScoringMesh* fScoringMesh = nullptr;
 72   G4int verboseLevel = 0;                          69   G4int verboseLevel = 0;
 73   G4double fact = 1.0;                             70   G4double fact = 1.0;
 74 };                                                 71 };
 75                                                    72 
 76 #endif                                             73 #endif
 77                                                    74