Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VScoreWriter << 27 // 26 // 28 // Class description: << 29 // 27 // 30 // This class represents storing the scored qu << 28 31 // << 32 // Author: Makoto Asai << 33 // ------------------------------------------- << 34 #ifndef G4VScoreWriter_h 29 #ifndef G4VScoreWriter_h 35 #define G4VScoreWriter_h 1 30 #define G4VScoreWriter_h 1 36 31 37 #include "globals.hh" 32 #include "globals.hh" 38 << 39 class G4VScoringMesh; 33 class G4VScoringMesh; 40 34 41 class G4VScoreWriter << 35 // class description: 42 { << 36 // 43 public: << 37 // This class represents storing the scored quantity into a file. >> 38 // >> 39 >> 40 class G4VScoreWriter { 44 41 45 G4VScoreWriter() = default; << 42 public: 46 virtual ~G4VScoreWriter() = default; << 43 G4VScoreWriter(); >> 44 virtual ~G4VScoreWriter(); 47 45 >> 46 public: 48 // store a quantity into a file 47 // store a quantity into a file 49 virtual void DumpQuantityToFile(const G4Stri 48 virtual void DumpQuantityToFile(const G4String& psName, 50 const G4Stri 49 const G4String& fileName, 51 const G4Stri 50 const G4String& option); 52 // store all quantities into a file 51 // store all quantities into a file 53 virtual void DumpAllQuantitiesToFile(const G 52 virtual void DumpAllQuantitiesToFile(const G4String& fileName, 54 const G 53 const G4String& option); 55 54 56 // set a socring mesh to retrieve its quanti 55 // set a socring mesh to retrieve its quantities 57 void SetScoringMesh(G4VScoringMesh* sm); << 56 void SetScoringMesh(G4VScoringMesh * sm); 58 // set a verbose level 57 // set a verbose level 59 inline void SetVerboseLevel(G4int vl) { verb 58 inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; } 60 inline void SetFactor(G4double val = 1.0) { << 59 inline void SetFactor(G4double val=1.0) { fact = val; } 61 inline G4double GetFactor() const { return f 60 inline G4double GetFactor() const { return fact; } 62 61 63 protected: << 62 protected: 64 << 63 // get an index from (x,y,z) 65 // get an index from (x,y,z) << 66 G4int GetIndex(G4int x, G4int y, G4int z) co 64 G4int GetIndex(G4int x, G4int y, G4int z) const; 67 65 68 protected: << 66 protected: >> 67 G4int fNMeshSegments[3]; // number of segments of the mesh >> 68 G4VScoringMesh * fScoringMesh; >> 69 G4int verboseLevel; >> 70 G4double fact; 69 71 70 G4int fNMeshSegments[3] = {0, 0, 0}; // num << 71 G4VScoringMesh* fScoringMesh = nullptr; << 72 G4int verboseLevel = 0; << 73 G4double fact = 1.0; << 74 }; 72 }; 75 73 76 #endif 74 #endif >> 75 77 76