Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSTermination3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSTermination3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSTermination3D.cc (Version 9.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSTermination3D.cc,v 1.3 2007/08/29 06:36:42 taso Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 27 //                                                 29 //
 28 // G4PSTermination3D                               30 // G4PSTermination3D
 29 #include "G4PSTermination3D.hh"                    31 #include "G4PSTermination3D.hh"
 30                                                    32 
 31 //////////////////////////////////////////////     33 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   34 // (Description)
 33 //   This is a primitive scorer class for scor     35 //   This is a primitive scorer class for scoring Surface Current.
 34 //  Current version assumes only for G4Box sha     36 //  Current version assumes only for G4Box shape, and the surface
 35 //  is defined at the -Z plane of the box.         37 //  is defined at the -Z plane of the box.
 36 //   The current is given in the unit of area.     38 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.                39 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 40 //
 39 // Surface is defined at the -Z surface.           41 // Surface is defined at the -Z surface.
 40 // Direction                  -Z   +Z              42 // Direction                  -Z   +Z
 41 //   0  IN || OUT            ->|<-  |      fCu     43 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
 42 //   1  IN                   ->|    |      fCu     44 //   1  IN                   ->|    |      fCurrent_In
 43 //   2  OUT                    |<-  |      fCu     45 //   2  OUT                    |<-  |      fCurrent_Out
 44 //                                                 46 //
 45 //                                                 47 //
 46 // Created: 2008-08-14  Tsukasa ASO                48 // Created: 2008-08-14  Tsukasa ASO
 47 //////////////////////////////////////////////     49 ///////////////////////////////////////////////////////////////////////////////
 48                                                    50 
 49 G4PSTermination3D::G4PSTermination3D(const G4S <<  51 
 50                                      G4int nk, <<  52 G4PSTermination3D::G4PSTermination3D(G4String name, 
 51   : G4PSTermination(name)                      <<  53              G4int ni, G4int nj, G4int nk,
 52   , fDepthi(di)                                <<  54              G4int di, G4int dj, G4int dk)
 53   , fDepthj(dj)                                <<  55     :G4PSTermination(name),
 54   , fDepthk(dk)                                <<  56      fDepthi(di),fDepthj(dj),fDepthk(dk)
 55 {                                                  57 {
 56   SetNijk(ni, nj, nk);                         <<  58   fNi=ni;
                                                   >>  59   fNj=nj;
                                                   >>  60   fNk=nk;
 57 }                                                  61 }
 58                                                    62 
                                                   >>  63 G4PSTermination3D::~G4PSTermination3D()
                                                   >>  64 {;}
                                                   >>  65 
 59 G4int G4PSTermination3D::GetIndex(G4Step* aSte     66 G4int G4PSTermination3D::GetIndex(G4Step* aStep)
 60 {                                                  67 {
 61   const G4VTouchable* touchable = aStep->GetPr     68   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 62   G4int i                       = touchable->G <<  69   G4int i = touchable->GetReplicaNumber(fDepthi);
 63   G4int j                       = touchable->G <<  70   G4int j = touchable->GetReplicaNumber(fDepthj);
 64   G4int k                       = touchable->G <<  71   G4int k = touchable->GetReplicaNumber(fDepthk);
 65                                                <<  72   
 66   return i * fNj * fNk + j * fNk + k;          <<  73   return i*fNj*fNk+j*fNk+k;
 67 }                                                  74 }
 68                                                    75