Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc (Version 11.2.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSSphereSurfaceFlux3D                         28 // G4PSSphereSurfaceFlux3D
 29 #include "G4PSSphereSurfaceFlux3D.hh"              29 #include "G4PSSphereSurfaceFlux3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for scor     33 //   This is a primitive scorer class for scoring Surface Flux.
 34 //  Flux version assumes only for G4Sphere sha     34 //  Flux version assumes only for G4Sphere shape, and the surface
 35 //  is defined at the inside of the sphere.        35 //  is defined at the inside of the sphere.
 36 //   The current is given in the unit of area.     36 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.                37 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 38 //
 39 // Surface is defined  at the inside of sphere     39 // Surface is defined  at the inside of sphere.
 40 // Direction                  -Rmin   +Rmax        40 // Direction                  -Rmin   +Rmax
 41 //   0  IN || OUT            ->|<-     |           41 //   0  IN || OUT            ->|<-     |      fFlux_InOut
 42 //   1  IN                   ->|       |           42 //   1  IN                   ->|       |      fFlux_In
 43 //   2  OUT                    |<-     |           43 //   2  OUT                    |<-     |      fFlux_Out
 44 //                                                 44 //
 45 // Created: 2007-08-14  Tsukasa ASO                45 // Created: 2007-08-14  Tsukasa ASO
 46 // 2010-07-22   Introduce Unit specification.      46 // 2010-07-22   Introduce Unit specification.
 47 //////////////////////////////////////////////     47 ///////////////////////////////////////////////////////////////////////////////
 48                                                    48 
 49 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux <<  49 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(G4String name, G4int direction,
 50                                                    50                                                  G4int ni, G4int nj, G4int nk,
 51                                                    51                                                  G4int depi, G4int depj,
 52                                                    52                                                  G4int depk)
 53   : G4PSSphereSurfaceFlux(name, direction)         53   : G4PSSphereSurfaceFlux(name, direction)
 54   , fDepthi(depi)                                  54   , fDepthi(depi)
 55   , fDepthj(depj)                                  55   , fDepthj(depj)
 56   , fDepthk(depk)                                  56   , fDepthk(depk)
 57 {                                                  57 {
 58   SetNijk(ni, nj, nk);                             58   SetNijk(ni, nj, nk);
 59 }                                                  59 }
 60                                                    60 
 61 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux <<  61 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(G4String name, G4int direction,
 62                                                    62                                                  const G4String& unit, G4int ni,
 63                                                    63                                                  G4int nj, G4int nk, G4int depi,
 64                                                    64                                                  G4int depj, G4int depk)
 65   : G4PSSphereSurfaceFlux3D(name, direction, n     65   : G4PSSphereSurfaceFlux3D(name, direction, ni, nj, nk, depi, depj, depk)
 66 {                                                  66 {
 67   SetUnit(unit);                                   67   SetUnit(unit);
 68 }                                                  68 }
 69                                                    69 
 70 G4int G4PSSphereSurfaceFlux3D::GetIndex(G4Step     70 G4int G4PSSphereSurfaceFlux3D::GetIndex(G4Step* aStep)
 71 {                                                  71 {
 72   const G4VTouchable* touchable = aStep->GetPr     72   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 73   G4int i                       = touchable->G     73   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 74   G4int j                       = touchable->G     74   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 75   G4int k                       = touchable->G     75   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 76                                                    76 
 77   return i * fNj * fNk + j * fNk + k;              77   return i * fNj * fNk + j * fNk + k;
 78 }                                                  78 }
 79                                                    79