Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc (Version 10.6)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSSphereSurfaceFlux3D                         28 // G4PSSphereSurfaceFlux3D
 29 #include "G4PSSphereSurfaceFlux3D.hh"              29 #include "G4PSSphereSurfaceFlux3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for scor     33 //   This is a primitive scorer class for scoring Surface Flux.
 34 //  Flux version assumes only for G4Sphere sha     34 //  Flux version assumes only for G4Sphere shape, and the surface
 35 //  is defined at the inside of the sphere.        35 //  is defined at the inside of the sphere.
 36 //   The current is given in the unit of area. <<  36 //   The current is given in the unit of area. 
 37 //    e.g.  (Number of tracks)/mm2.                37 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 38 //
 39 // Surface is defined  at the inside of sphere     39 // Surface is defined  at the inside of sphere.
 40 // Direction                  -Rmin   +Rmax        40 // Direction                  -Rmin   +Rmax
 41 //   0  IN || OUT            ->|<-     |           41 //   0  IN || OUT            ->|<-     |      fFlux_InOut
 42 //   1  IN                   ->|       |           42 //   1  IN                   ->|       |      fFlux_In
 43 //   2  OUT                    |<-     |           43 //   2  OUT                    |<-     |      fFlux_Out
 44 //                                                 44 //
 45 // Created: 2007-08-14  Tsukasa ASO                45 // Created: 2007-08-14  Tsukasa ASO
 46 // 2010-07-22   Introduce Unit specification.      46 // 2010-07-22   Introduce Unit specification.
 47 //////////////////////////////////////////////     47 ///////////////////////////////////////////////////////////////////////////////
 48                                                    48 
 49 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux <<  49 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(G4String name, G4int direction,
 50                                                <<  50              G4int ni, G4int nj, G4int nk,
 51                                                <<  51              G4int depi, G4int depj, G4int depk)
 52                                                <<  52     :G4PSSphereSurfaceFlux(name,direction),
 53   : G4PSSphereSurfaceFlux(name, direction)     <<  53      fDepthi(depi),fDepthj(depj),fDepthk(depk)
 54   , fDepthi(depi)                              << 
 55   , fDepthj(depj)                              << 
 56   , fDepthk(depk)                              << 
 57 {                                                  54 {
 58   SetNijk(ni, nj, nk);                         <<  55   fNi=ni;
                                                   >>  56   fNj=nj;
                                                   >>  57   fNk=nk;
 59 }                                                  58 }
 60                                                    59 
 61 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux <<  60 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(G4String name, G4int direction,
 62                                                <<  61              const G4String& unit,
 63                                                <<  62              G4int ni, G4int nj, G4int nk,
 64                                                <<  63              G4int depi, G4int depj, G4int depk)
 65   : G4PSSphereSurfaceFlux3D(name, direction, n <<  64     :G4PSSphereSurfaceFlux(name,direction),
                                                   >>  65      fDepthi(depi),fDepthj(depj),fDepthk(depk)
 66 {                                                  66 {
                                                   >>  67   fNi=ni;
                                                   >>  68   fNj=nj;
                                                   >>  69   fNk=nk;
 67   SetUnit(unit);                                   70   SetUnit(unit);
 68 }                                                  71 }
 69                                                    72 
                                                   >>  73 G4PSSphereSurfaceFlux3D::~G4PSSphereSurfaceFlux3D()
                                                   >>  74 {;}
                                                   >>  75 
 70 G4int G4PSSphereSurfaceFlux3D::GetIndex(G4Step     76 G4int G4PSSphereSurfaceFlux3D::GetIndex(G4Step* aStep)
 71 {                                                  77 {
 72   const G4VTouchable* touchable = aStep->GetPr     78   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 73   G4int i                       = touchable->G <<  79   G4int i = touchable->GetReplicaNumber(fDepthi);
 74   G4int j                       = touchable->G <<  80   G4int j = touchable->GetReplicaNumber(fDepthj);
 75   G4int k                       = touchable->G <<  81   G4int k = touchable->GetReplicaNumber(fDepthk);
 76                                                <<  82   
 77   return i * fNj * fNk + j * fNk + k;          <<  83   return i*fNj*fNk+j*fNk+k;
 78 }                                                  84 }
 79                                                    85