Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSSphereSurfaceCurrent3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSSphereSurfaceCurrent3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSSphereSurfaceCurrent3D.cc (Version 9.2.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSSphereSurfaceCurrent3D.cc,v 1.3 2007/08/29 06:36:42 taso Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02-patch-03 $
 27 //                                                 29 //
 28 // G4PSSphereSurfaceCurrent3D                      30 // G4PSSphereSurfaceCurrent3D
 29 #include "G4PSSphereSurfaceCurrent3D.hh"           31 #include "G4PSSphereSurfaceCurrent3D.hh"
 30                                                    32 
 31 //////////////////////////////////////////////     33 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   34 // (Description)
 33 //   This is a primitive scorer class for scor     35 //   This is a primitive scorer class for scoring Surface Current.
 34 //  Current version assumes only for G4Sphere      36 //  Current version assumes only for G4Sphere shape, and the surface
 35 //  is defined at the inside of the sphere.        37 //  is defined at the inside of the sphere.
 36 //   The current is given in the unit of area. <<  38 //   The current is given in the unit of area. 
 37 //    e.g.  (Number of tracks)/mm2.                39 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 40 //
 39 // Surface is defined  at the inside of sphere     41 // Surface is defined  at the inside of sphere.
 40 // Direction                  -Rmin   +Rmax        42 // Direction                  -Rmin   +Rmax
 41 //   0  IN || OUT            ->|<-     |           43 //   0  IN || OUT            ->|<-     |      fCurrent_InOut
 42 //   1  IN                   ->|       |           44 //   1  IN                   ->|       |      fCurrent_In
 43 //   2  OUT                    |<-     |           45 //   2  OUT                    |<-     |      fCurrent_Out
 44 //                                                 46 //
 45 // Created: 2007-08-14  Tsukasa ASO                47 // Created: 2007-08-14  Tsukasa ASO
 46 // 2010-07-22   Introduce Unit specification.  <<  48 // 
 47 //                                             << 
 48 //////////////////////////////////////////////     49 ///////////////////////////////////////////////////////////////////////////////
 49                                                    50 
 50 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceC <<  51 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceCurrent3D(G4String name, G4int direction,
 51                                                <<  52              G4int ni, G4int nj, G4int nk,
 52                                                <<  53              G4int depi, G4int depj, G4int depk)
 53                                                <<  54     :G4PSSphereSurfaceCurrent(name,direction),
 54                                                <<  55      fDepthi(depi),fDepthj(depj),fDepthk(depk)
 55   : G4PSSphereSurfaceCurrent(name, direction)  << 
 56   , fDepthi(depi)                              << 
 57   , fDepthj(depj)                              << 
 58   , fDepthk(depk)                              << 
 59 {                                                  56 {
 60   SetNijk(ni, nj, nk);                         <<  57   fNi=ni;
                                                   >>  58   fNj=nj;
                                                   >>  59   fNk=nk;
 61 }                                                  60 }
 62                                                    61 
 63 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceC <<  62 G4PSSphereSurfaceCurrent3D::~G4PSSphereSurfaceCurrent3D()
 64   const G4String& name, G4int direction, const <<  63 {;}
 65   G4int nk, G4int depi, G4int depj, G4int depk << 
 66   : G4PSSphereSurfaceCurrent3D(name, direction << 
 67 {                                              << 
 68   SetUnit(unit);                               << 
 69 }                                              << 
 70                                                    64 
 71 G4int G4PSSphereSurfaceCurrent3D::GetIndex(G4S     65 G4int G4PSSphereSurfaceCurrent3D::GetIndex(G4Step* aStep)
 72 {                                                  66 {
 73   const G4VTouchable* touchable = aStep->GetPr     67   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 74   G4int i                       = touchable->G <<  68   G4int i = touchable->GetReplicaNumber(fDepthi);
 75   G4int j                       = touchable->G <<  69   G4int j = touchable->GetReplicaNumber(fDepthj);
 76   G4int k                       = touchable->G <<  70   G4int k = touchable->GetReplicaNumber(fDepthk);
 77                                                <<  71   
 78   return i * fNj * fNk + j * fNk + k;          <<  72   return i*fNj*fNk+j*fNk+k;
 79 }                                                  73 }
 80                                                    74