Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // G4PSSphereSurfaceCurrent3D 29 #include "G4PSSphereSurfaceCurrent3D.hh" 30 31 ////////////////////////////////////////////// 32 // (Description) 33 // This is a primitive scorer class for scor 34 // Current version assumes only for G4Sphere 35 // is defined at the inside of the sphere. 36 // The current is given in the unit of area. 37 // e.g. (Number of tracks)/mm2. 38 // 39 // Surface is defined at the inside of sphere 40 // Direction -Rmin +Rmax 41 // 0 IN || OUT ->|<- | 42 // 1 IN ->| | 43 // 2 OUT |<- | 44 // 45 // Created: 2007-08-14 Tsukasa ASO 46 // 2010-07-22 Introduce Unit specification. 47 // 48 ////////////////////////////////////////////// 49 50 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceC 51 52 53 54 55 : G4PSSphereSurfaceCurrent(name, direction) 56 , fDepthi(depi) 57 , fDepthj(depj) 58 , fDepthk(depk) 59 { 60 SetNijk(ni, nj, nk); 61 } 62 63 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceC 64 const G4String& name, G4int direction, const 65 G4int nk, G4int depi, G4int depj, G4int depk 66 : G4PSSphereSurfaceCurrent3D(name, direction 67 { 68 SetUnit(unit); 69 } 70 71 G4int G4PSSphereSurfaceCurrent3D::GetIndex(G4S 72 { 73 const G4VTouchable* touchable = aStep->GetPr 74 G4int i = touchable->G 75 G4int j = touchable->G 76 G4int k = touchable->G 77 78 return i * fNj * fNk + j * fNk + k; 79 } 80