Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // G4PSSphereSurfaceCurrent3D 28 // G4PSSphereSurfaceCurrent3D 29 #include "G4PSSphereSurfaceCurrent3D.hh" 29 #include "G4PSSphereSurfaceCurrent3D.hh" 30 30 31 ////////////////////////////////////////////// 31 //////////////////////////////////////////////////////////////////////////////// 32 // (Description) 32 // (Description) 33 // This is a primitive scorer class for scor 33 // This is a primitive scorer class for scoring Surface Current. 34 // Current version assumes only for G4Sphere 34 // Current version assumes only for G4Sphere shape, and the surface 35 // is defined at the inside of the sphere. 35 // is defined at the inside of the sphere. 36 // The current is given in the unit of area. << 36 // The current is given in the unit of area. 37 // e.g. (Number of tracks)/mm2. 37 // e.g. (Number of tracks)/mm2. 38 // 38 // 39 // Surface is defined at the inside of sphere 39 // Surface is defined at the inside of sphere. 40 // Direction -Rmin +Rmax 40 // Direction -Rmin +Rmax 41 // 0 IN || OUT ->|<- | 41 // 0 IN || OUT ->|<- | fCurrent_InOut 42 // 1 IN ->| | 42 // 1 IN ->| | fCurrent_In 43 // 2 OUT |<- | 43 // 2 OUT |<- | fCurrent_Out 44 // 44 // 45 // Created: 2007-08-14 Tsukasa ASO 45 // Created: 2007-08-14 Tsukasa ASO 46 // 2010-07-22 Introduce Unit specification. 46 // 2010-07-22 Introduce Unit specification. 47 // << 47 // 48 ////////////////////////////////////////////// 48 /////////////////////////////////////////////////////////////////////////////// 49 49 50 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceC << 50 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceCurrent3D(G4String name, G4int direction, 51 << 51 G4int ni, G4int nj, G4int nk, 52 << 52 G4int depi, G4int depj, G4int depk) 53 << 53 :G4PSSphereSurfaceCurrent(name,direction), 54 << 54 fDepthi(depi),fDepthj(depj),fDepthk(depk) 55 : G4PSSphereSurfaceCurrent(name, direction) << 56 , fDepthi(depi) << 57 , fDepthj(depj) << 58 , fDepthk(depk) << 59 { 55 { 60 SetNijk(ni, nj, nk); << 56 fNi=ni; >> 57 fNj=nj; >> 58 fNk=nk; 61 } 59 } 62 60 63 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceC << 61 G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceCurrent3D(G4String name, 64 const G4String& name, G4int direction, const << 62 G4int direction, 65 G4int nk, G4int depi, G4int depj, G4int depk << 63 const G4String& unit, 66 : G4PSSphereSurfaceCurrent3D(name, direction << 64 G4int ni, G4int nj, G4int nk, >> 65 G4int depi, G4int depj, G4int depk) >> 66 :G4PSSphereSurfaceCurrent(name,direction), >> 67 fDepthi(depi),fDepthj(depj),fDepthk(depk) 67 { 68 { >> 69 fNi=ni; >> 70 fNj=nj; >> 71 fNk=nk; 68 SetUnit(unit); 72 SetUnit(unit); 69 } 73 } 70 74 >> 75 G4PSSphereSurfaceCurrent3D::~G4PSSphereSurfaceCurrent3D() >> 76 {;} >> 77 71 G4int G4PSSphereSurfaceCurrent3D::GetIndex(G4S 78 G4int G4PSSphereSurfaceCurrent3D::GetIndex(G4Step* aStep) 72 { 79 { 73 const G4VTouchable* touchable = aStep->GetPr 80 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 74 G4int i = touchable->G << 81 G4int i = touchable->GetReplicaNumber(fDepthi); 75 G4int j = touchable->G << 82 G4int j = touchable->GetReplicaNumber(fDepthj); 76 G4int k = touchable->G << 83 G4int k = touchable->GetReplicaNumber(fDepthk); 77 << 84 78 return i * fNj * fNk + j * fNk + k; << 85 return i*fNj*fNk+j*fNk+k; 79 } 86 } 80 87