Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSPassageCellFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSPassageCellFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSPassageCellFlux3D.cc (Version 10.6.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSPassageCellFlux3D                           28 // G4PSPassageCellFlux3D
 29 #include "G4PSPassageCellFlux3D.hh"                29 #include "G4PSPassageCellFlux3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for scor     33 //   This is a primitive scorer class for scoring cell flux.
 34 //   The Cell Flux is defined by  a track leng     34 //   The Cell Flux is defined by  a track length divided by a geometry
 35 //   volume, where only tracks passing through     35 //   volume, where only tracks passing through the geometry are taken
 36 //  into account. e.g. the unit of Cell Flux i     36 //  into account. e.g. the unit of Cell Flux is mm/mm3.
 37 //                                                 37 //
 38 //   If you want to score all tracks in the ge     38 //   If you want to score all tracks in the geometry volume,
 39 //  please use G4PSCellFlux.                       39 //  please use G4PSCellFlux.
 40 //                                                 40 //
 41 // Created: 2007-08-14  Tsukasa ASO                41 // Created: 2007-08-14  Tsukasa ASO
 42 //////////////////////////////////////////////     42 ///////////////////////////////////////////////////////////////////////////////
 43                                                    43 
 44 G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(c <<  44 G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(G4String name,
 45                                              G <<  45                G4int ni, G4int nj, G4int nk,
 46                                              G <<  46                G4int di, G4int dj, G4int dk)
 47   : G4PSPassageCellFlux(name)                  <<  47     :G4PSPassageCellFlux(name),
 48   , fDepthi(di)                                <<  48      fDepthi(di),fDepthj(dj),fDepthk(dk)
 49   , fDepthj(dj)                                << 
 50   , fDepthk(dk)                                << 
 51 {                                                  49 {
 52   SetNijk(ni, nj, nk);                         <<  50   fNi=ni;
                                                   >>  51   fNj=nj;
                                                   >>  52   fNk=nk;
 53 }                                                  53 }
 54                                                    54 
 55 G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(c <<  55 G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(G4String name,const G4String& unit,
 56                                              c <<  56                G4int ni, G4int nj, G4int nk,
 57                                              G <<  57                G4int di, G4int dj, G4int dk)
 58                                              G <<  58     :G4PSPassageCellFlux(name),
 59   : G4PSPassageCellFlux3D(name, ni, nj, nk, di <<  59      fDepthi(di),fDepthj(dj),fDepthk(dk)
 60 {                                                  60 {
                                                   >>  61   fNi=ni;
                                                   >>  62   fNj=nj;
                                                   >>  63   fNk=nk;
 61   SetUnit(unit);                                   64   SetUnit(unit);
 62 }                                                  65 }
 63                                                    66 
                                                   >>  67 G4PSPassageCellFlux3D::~G4PSPassageCellFlux3D()
                                                   >>  68 {;}
                                                   >>  69 
 64 G4int G4PSPassageCellFlux3D::GetIndex(G4Step*      70 G4int G4PSPassageCellFlux3D::GetIndex(G4Step* aStep)
 65 {                                                  71 {
 66   const G4VTouchable* touchable = aStep->GetPr     72   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 67   G4int i                       = touchable->G <<  73   G4int i = touchable->GetReplicaNumber(fDepthi);
 68   G4int j                       = touchable->G <<  74   G4int j = touchable->GetReplicaNumber(fDepthj);
 69   G4int k                       = touchable->G <<  75   G4int k = touchable->GetReplicaNumber(fDepthk);
 70                                                <<  76   
 71   return i * fNj * fNk + j * fNk + k;          <<  77   return i*fNj*fNk+j*fNk+k;
 72 }                                                  78 }
 73                                                    79