Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSPassageCellCurrent3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSPassageCellCurrent3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSPassageCellCurrent3D.cc (Version 10.4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSPassageCellCurrent3D.cc 67992 2013-03-13 10:59:57Z gcosmo $
 27 //                                                 28 //
 28 // G4PSPassageCellCurrent3D                        29 // G4PSPassageCellCurrent3D
 29 #include "G4PSPassageCellCurrent3D.hh"             30 #include "G4PSPassageCellCurrent3D.hh"
 30                                                    31 
 31 //////////////////////////////////////////////     32 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   33 // (Description)
 33 //   This is a primitive scorer class for scor     34 //   This is a primitive scorer class for scoring a current.
 34 //   The number of tracks passing through the  <<  35 //   The number of tracks passing through the geometry are taken 
 35 //  into account.                                  36 //  into account.
 36 //                                                 37 //
 37 // Created: 2007-08-14  Tsukasa ASO                38 // Created: 2007-08-14  Tsukasa ASO
 38 // 2010-07-22   Introduce Unit specification.      39 // 2010-07-22   Introduce Unit specification.
 39 //                                             <<  40 // 
 40 //////////////////////////////////////////////     41 ///////////////////////////////////////////////////////////////////////////////
 41                                                    42 
 42 G4PSPassageCellCurrent3D::G4PSPassageCellCurre <<  43 G4PSPassageCellCurrent3D::G4PSPassageCellCurrent3D(G4String name,
 43                                                <<  44                G4int ni, G4int nj, G4int nk,
 44                                                <<  45                G4int di, G4int dj, G4int dk)
 45   : G4PSPassageCellCurrent(name)               <<  46     :G4PSPassageCellCurrent(name),
 46   , fDepthi(di)                                <<  47      fDepthi(di),fDepthj(dj),fDepthk(dk)
 47   , fDepthj(dj)                                << 
 48   , fDepthk(dk)                                << 
 49 {                                                  48 {
 50   SetNijk(ni, nj, nk);                         <<  49   fNi=ni;
                                                   >>  50   fNj=nj;
                                                   >>  51   fNk=nk;
 51 }                                                  52 }
 52                                                    53 
                                                   >>  54 G4PSPassageCellCurrent3D::~G4PSPassageCellCurrent3D()
                                                   >>  55 {;}
                                                   >>  56 
 53 G4int G4PSPassageCellCurrent3D::GetIndex(G4Ste     57 G4int G4PSPassageCellCurrent3D::GetIndex(G4Step* aStep)
 54 {                                                  58 {
 55   const G4VTouchable* touchable = aStep->GetPr     59   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 56   G4int i                       = touchable->G <<  60   G4int i = touchable->GetReplicaNumber(fDepthi);
 57   G4int j                       = touchable->G <<  61   G4int j = touchable->GetReplicaNumber(fDepthj);
 58   G4int k                       = touchable->G <<  62   G4int k = touchable->GetReplicaNumber(fDepthk);
 59                                                <<  63   
 60   return i * fNj * fNk + j * fNk + k;          <<  64   return i*fNj*fNk+j*fNk+k;
 61 }                                                  65 }
 62                                                    66