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Geant4/digits_hits/scorer/src/G4PSMinKinEAtGeneration3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSMinKinEAtGeneration3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSMinKinEAtGeneration3D.cc (Version 9.1.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSMinKinEAtGeneration3D.cc,v 1.3 2007/08/29 06:36:42 taso Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-01-patch-03 $
 27 //                                                 29 //
 28 // G4PSMinKinEAtGeneration3D                       30 // G4PSMinKinEAtGeneration3D
 29 #include "G4PSMinKinEAtGeneration3D.hh"            31 #include "G4PSMinKinEAtGeneration3D.hh"
 30                                                    32 
 31 //////////////////////////////////////////////     33 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   34 // (Description)
 33 //   This is a primitive scorer class for scor     35 //   This is a primitive scorer class for scoring minimum energy of
 34 //  newly produced particles in the geometry.      36 //  newly produced particles in the geometry.
 35 //                                                 37 //
 36 // Created: 2007-08-14  Tsukasa ASO                38 // Created: 2007-08-14  Tsukasa ASO
 37 // 2010-07-22   Introduce Unit specification.  << 
 38 //                                                 39 //
 39 //                                                 40 //
 40 //////////////////////////////////////////////     41 ///////////////////////////////////////////////////////////////////////////////
 41                                                    42 
 42 G4PSMinKinEAtGeneration3D::G4PSMinKinEAtGenera <<  43 G4PSMinKinEAtGeneration3D::G4PSMinKinEAtGeneration3D(G4String name,
 43                                                <<  44                  G4int ni, G4int nj, G4int nk,
 44                                                <<  45                  G4int depi, G4int depj, G4int depk)
 45                                                <<  46     :G4PSMinKinEAtGeneration(name),
 46   : G4PSMinKinEAtGeneration(name)              <<  47      fDepthi(depi),fDepthj(depj),fDepthk(depk)
 47   , fDepthi(depi)                              << 
 48   , fDepthj(depj)                              << 
 49   , fDepthk(depk)                              << 
 50 {                                                  48 {
 51   SetNijk(ni, nj, nk);                         <<  49   fNi=ni;
                                                   >>  50   fNj=nj;
                                                   >>  51   fNk=nk;
 52 }                                                  52 }
 53                                                    53 
 54 G4PSMinKinEAtGeneration3D::G4PSMinKinEAtGenera <<  54 G4PSMinKinEAtGeneration3D::~G4PSMinKinEAtGeneration3D()
 55                                                <<  55 {;}
 56                                                << 
 57                                                << 
 58                                                << 
 59   : G4PSMinKinEAtGeneration3D(name, ni, nj, nk << 
 60 {                                              << 
 61   SetUnit(unit);                               << 
 62 }                                              << 
 63                                                    56 
 64 G4int G4PSMinKinEAtGeneration3D::GetIndex(G4St     57 G4int G4PSMinKinEAtGeneration3D::GetIndex(G4Step* aStep)
 65 {                                                  58 {
 66   const G4VTouchable* touchable = aStep->GetPr     59   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 67   G4int i                       = touchable->G <<  60   G4int i = touchable->GetReplicaNumber(fDepthi);
 68   G4int j                       = touchable->G <<  61   G4int j = touchable->GetReplicaNumber(fDepthj);
 69   G4int k                       = touchable->G <<  62   G4int k = touchable->GetReplicaNumber(fDepthk);
 70                                                <<  63   
 71   return i * fNj * fNk + j * fNk + k;          <<  64   return i*fNj*fNk+j*fNk+k;
 72 }                                                  65 }
 73                                                    66