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Geant4/digits_hits/scorer/src/G4PSFlatSurfaceFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSFlatSurfaceFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSFlatSurfaceFlux3D.cc (Version 10.7.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSFlatSurfaceFlux3D                           28 // G4PSFlatSurfaceFlux3D
 29 #include "G4PSFlatSurfaceFlux3D.hh"                29 #include "G4PSFlatSurfaceFlux3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for scor     33 //   This is a primitive scorer class for scoring Surface Flux.
 34 //  Current version assumes only for G4Box sha     34 //  Current version assumes only for G4Box shape, and the surface
 35 //  is defined at the -Z plane of the box.         35 //  is defined at the -Z plane of the box.
 36 //   The surface flux is given in the unit of      36 //   The surface flux is given in the unit of area.
 37 //    e.g.  sum of 1/cos(T)/mm2,  where T is a     37 //    e.g.  sum of 1/cos(T)/mm2,  where T is a incident angle of the
 38 //                                track on the     38 //                                track on the surface.
 39 //                                                 39 //
 40 //                                                 40 //
 41 // Surface is defined at the -Z surface.           41 // Surface is defined at the -Z surface.
 42 // Direction                  -Z   +Z              42 // Direction                  -Z   +Z
 43 //   0  IN || OUT            ->|<-  |        f     43 //   0  IN || OUT            ->|<-  |        fFlux_InOut
 44 //   1  IN                   ->|    |        f     44 //   1  IN                   ->|    |        fFlux_In
 45 //   2  OUT                    |<-  |        f     45 //   2  OUT                    |<-  |        fFlux_Out
 46 //                                                 46 //
 47 // Created: 2007-08-14  Tsukasa ASO                47 // Created: 2007-08-14  Tsukasa ASO
 48 // 2010-07-22   Introduce Unit specification.      48 // 2010-07-22   Introduce Unit specification.
 49 //                                                 49 //
 50 //////////////////////////////////////////////     50 ///////////////////////////////////////////////////////////////////////////////
 51                                                    51 
 52 G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(c <<  52 G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(G4String name, G4int direction,
 53                                              G <<  53                G4int ni, G4int nj, G4int nk,
 54                                              G <<  54                G4int di, G4int dj, G4int dk)
 55   : G4PSFlatSurfaceFlux(name, direction)       <<  55     :G4PSFlatSurfaceFlux(name,direction),
 56   , fDepthi(di)                                <<  56      fDepthi(di),fDepthj(dj),fDepthk(dk)
 57   , fDepthj(dj)                                << 
 58   , fDepthk(dk)                                << 
 59 {                                                  57 {
 60   SetNijk(ni, nj, nk);                         <<  58   fNi=ni;
                                                   >>  59   fNj=nj;
                                                   >>  60   fNk=nk;
 61 }                                                  61 }
 62                                                    62 
 63 G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(c <<  63 G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(G4String name, G4int direction,
 64                                              c <<  64                const G4String& unit,
 65                                              G <<  65                G4int ni, G4int nj, G4int nk,
 66                                              G <<  66                G4int di, G4int dj, G4int dk)
 67   : G4PSFlatSurfaceFlux3D(name, direction, ni, <<  67     :G4PSFlatSurfaceFlux(name,direction),
                                                   >>  68      fDepthi(di),fDepthj(dj),fDepthk(dk)
 68 {                                                  69 {
                                                   >>  70   fNi=ni;
                                                   >>  71   fNj=nj;
                                                   >>  72   fNk=nk;
 69   SetUnit(unit);                                   73   SetUnit(unit);
 70 }                                                  74 }
 71                                                    75 
                                                   >>  76 G4PSFlatSurfaceFlux3D::~G4PSFlatSurfaceFlux3D()
                                                   >>  77 {;}
                                                   >>  78 
 72 G4int G4PSFlatSurfaceFlux3D::GetIndex(G4Step*      79 G4int G4PSFlatSurfaceFlux3D::GetIndex(G4Step* aStep)
 73 {                                                  80 {
 74   const G4VTouchable* touchable = aStep->GetPr     81   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 75   G4int i                       = touchable->G <<  82   G4int i = touchable->GetReplicaNumber(fDepthi);
 76   G4int j                       = touchable->G <<  83   G4int j = touchable->GetReplicaNumber(fDepthj);
 77   G4int k                       = touchable->G <<  84   G4int k = touchable->GetReplicaNumber(fDepthk);
 78                                                <<  85   
 79   return i * fNj * fNk + j * fNk + k;          <<  86   return i*fNj*fNk+j*fNk+k;
 80 }                                                  87 }
 81                                                    88