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Geant4/digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSFlatSurfaceCurrent3D                        28 // G4PSFlatSurfaceCurrent3D
 29 #include "G4PSFlatSurfaceCurrent3D.hh"             29 #include "G4PSFlatSurfaceCurrent3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for scor     33 //   This is a primitive scorer class for scoring Surface Current.
 34 //  Current version assumes only for G4Box sha     34 //  Current version assumes only for G4Box shape, and the surface
 35 //  is defined at the -Z plane of the box.         35 //  is defined at the -Z plane of the box.
 36 //   The current is given in the unit of area.     36 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.                37 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 38 //
 39 // Surface is defined at the -Z surface.           39 // Surface is defined at the -Z surface.
 40 // Direction                  -Z   +Z              40 // Direction                  -Z   +Z
 41 //   0  IN || OUT            ->|<-  |      fCu     41 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
 42 //   1  IN                   ->|    |      fCu     42 //   1  IN                   ->|    |      fCurrent_In
 43 //   2  OUT                    |<-  |      fCu     43 //   2  OUT                    |<-  |      fCurrent_Out
 44 //                                                 44 //
 45 //                                                 45 //
 46 // Created: 2008-08-14  Tsukasa ASO                46 // Created: 2008-08-14  Tsukasa ASO
 47 // 2010-07-22   Introduce Unit specification.      47 // 2010-07-22   Introduce Unit specification.
 48 //////////////////////////////////////////////     48 ///////////////////////////////////////////////////////////////////////////////
 49                                                    49 
 50 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurre <<  50 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurrent3D(G4String name,
 51                                                    51                                                    G4int direction, G4int ni,
 52                                                    52                                                    G4int nj, G4int nk, G4int di,
 53                                                    53                                                    G4int dj, G4int dk)
 54   : G4PSFlatSurfaceCurrent(name, direction)        54   : G4PSFlatSurfaceCurrent(name, direction)
 55   , fDepthi(di)                                    55   , fDepthi(di)
 56   , fDepthj(dj)                                    56   , fDepthj(dj)
 57   , fDepthk(dk)                                    57   , fDepthk(dk)
 58 {                                                  58 {
 59   SetNijk(ni, nj, nk);                             59   SetNijk(ni, nj, nk);
 60 }                                                  60 }
 61                                                    61 
 62 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurre <<  62 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurrent3D(G4String name,
 63                                                    63                                                    G4int direction,
 64                                                    64                                                    const G4String& unit,
 65                                                    65                                                    G4int ni, G4int nj, G4int nk,
 66                                                    66                                                    G4int di, G4int dj, G4int dk)
 67   : G4PSFlatSurfaceCurrent3D(name, direction,      67   : G4PSFlatSurfaceCurrent3D(name, direction, ni, nj, nk, di, dj, dk) 
 68 {                                                  68 {
 69   SetUnit(unit);                                   69   SetUnit(unit);
 70 }                                                  70 }
 71                                                    71 
 72 G4int G4PSFlatSurfaceCurrent3D::GetIndex(G4Ste     72 G4int G4PSFlatSurfaceCurrent3D::GetIndex(G4Step* aStep)
 73 {                                                  73 {
 74   const G4VTouchable* touchable = aStep->GetPr     74   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 75   G4int i                       = touchable->G     75   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 76   G4int j                       = touchable->G     76   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 77   G4int k                       = touchable->G     77   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 78                                                    78 
 79   return i * fNj * fNk + j * fNk + k;              79   return i * fNj * fNk + j * fNk + k;
 80 }                                                  80 }
 81                                                    81