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Geant4/digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc (Version 10.0.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSFlatSurfaceCurrent3D.cc 67992 2013-03-13 10:59:57Z gcosmo $
 27 //                                                 28 //
 28 // G4PSFlatSurfaceCurrent3D                        29 // G4PSFlatSurfaceCurrent3D
 29 #include "G4PSFlatSurfaceCurrent3D.hh"             30 #include "G4PSFlatSurfaceCurrent3D.hh"
 30                                                    31 
 31 //////////////////////////////////////////////     32 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   33 // (Description)
 33 //   This is a primitive scorer class for scor     34 //   This is a primitive scorer class for scoring Surface Current.
 34 //  Current version assumes only for G4Box sha     35 //  Current version assumes only for G4Box shape, and the surface
 35 //  is defined at the -Z plane of the box.         36 //  is defined at the -Z plane of the box.
 36 //   The current is given in the unit of area.     37 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.                38 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 39 //
 39 // Surface is defined at the -Z surface.           40 // Surface is defined at the -Z surface.
 40 // Direction                  -Z   +Z              41 // Direction                  -Z   +Z
 41 //   0  IN || OUT            ->|<-  |      fCu     42 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
 42 //   1  IN                   ->|    |      fCu     43 //   1  IN                   ->|    |      fCurrent_In
 43 //   2  OUT                    |<-  |      fCu     44 //   2  OUT                    |<-  |      fCurrent_Out
 44 //                                                 45 //
 45 //                                                 46 //
 46 // Created: 2008-08-14  Tsukasa ASO                47 // Created: 2008-08-14  Tsukasa ASO
 47 // 2010-07-22   Introduce Unit specification.      48 // 2010-07-22   Introduce Unit specification.
 48 //////////////////////////////////////////////     49 ///////////////////////////////////////////////////////////////////////////////
 49                                                    50 
 50 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurre <<  51 
 51                                                <<  52 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurrent3D(G4String name, G4int direction,
 52                                                <<  53                G4int ni, G4int nj, G4int nk,
 53                                                <<  54                G4int di, G4int dj, G4int dk)
 54   : G4PSFlatSurfaceCurrent(name, direction)    <<  55 
 55   , fDepthi(di)                                <<  56     :G4PSFlatSurfaceCurrent(name,direction),
 56   , fDepthj(dj)                                <<  57      fDepthi(di),fDepthj(dj),fDepthk(dk)
 57   , fDepthk(dk)                                << 
 58 {                                                  58 {
 59   SetNijk(ni, nj, nk);                         <<  59   fNi=ni;
                                                   >>  60   fNj=nj;
                                                   >>  61   fNk=nk;
 60 }                                                  62 }
 61                                                    63 
 62 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurre <<  64 G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurrent3D(G4String name, G4int direction,
 63                                                <<  65                const G4String& unit,
 64                                                <<  66                G4int ni, G4int nj, G4int nk,
 65                                                <<  67                G4int di, G4int dj, G4int dk)
 66                                                <<  68 
 67   : G4PSFlatSurfaceCurrent3D(name, direction,  <<  69     :G4PSFlatSurfaceCurrent(name,direction),
                                                   >>  70      fDepthi(di),fDepthj(dj),fDepthk(dk)
 68 {                                                  71 {
                                                   >>  72   fNi=ni;
                                                   >>  73   fNj=nj;
                                                   >>  74   fNk=nk;
 69   SetUnit(unit);                                   75   SetUnit(unit);
 70 }                                                  76 }
 71                                                    77 
                                                   >>  78 G4PSFlatSurfaceCurrent3D::~G4PSFlatSurfaceCurrent3D()
                                                   >>  79 {;}
                                                   >>  80 
 72 G4int G4PSFlatSurfaceCurrent3D::GetIndex(G4Ste     81 G4int G4PSFlatSurfaceCurrent3D::GetIndex(G4Step* aStep)
 73 {                                                  82 {
 74   const G4VTouchable* touchable = aStep->GetPr     83   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 75   G4int i                       = touchable->G <<  84   G4int i = touchable->GetReplicaNumber(fDepthi);
 76   G4int j                       = touchable->G <<  85   G4int j = touchable->GetReplicaNumber(fDepthj);
 77   G4int k                       = touchable->G <<  86   G4int k = touchable->GetReplicaNumber(fDepthk);
 78                                                <<  87   
 79   return i * fNj * fNk + j * fNk + k;          <<  88   return i*fNj*fNk+j*fNk+k;
 80 }                                                  89 }
 81                                                    90