Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // G4PSEnergyDeposit3D 28 // G4PSEnergyDeposit3D 29 #include "G4PSEnergyDeposit3D.hh" 29 #include "G4PSEnergyDeposit3D.hh" 30 30 31 ////////////////////////////////////////////// 31 /////////////////////////////////////////////////////////////////////////////// 32 // Description: 32 // Description: 33 // This is a primitive scorer class for 3D s 33 // This is a primitive scorer class for 3D scoring energy deposit. 34 // 34 // 35 // Created: 2007-08-14 Tsukasa ASO 35 // Created: 2007-08-14 Tsukasa ASO 36 ////////////////////////////////////////////// 36 /////////////////////////////////////////////////////////////////////////////// 37 37 38 G4PSEnergyDeposit3D::G4PSEnergyDeposit3D(const << 38 G4PSEnergyDeposit3D::G4PSEnergyDeposit3D(G4String name, 39 G4int << 39 G4int ni, G4int nj, G4int nk, 40 G4int << 40 G4int depi, G4int depj, G4int depk) 41 : G4PSEnergyDeposit(name) << 41 :G4PSEnergyDeposit(name), 42 , fDepthi(depi) << 42 fDepthi(depi),fDepthj(depj),fDepthk(depk) 43 , fDepthj(depj) << 44 , fDepthk(depk) << 45 { 43 { 46 SetNijk(ni, nj, nk); << 44 fNi=ni; >> 45 fNj=nj; >> 46 fNk=nk; 47 } 47 } 48 48 49 G4PSEnergyDeposit3D::G4PSEnergyDeposit3D(const << 49 G4PSEnergyDeposit3D::G4PSEnergyDeposit3D(G4String name, const G4String& unit, 50 G4int << 50 G4int ni, G4int nj, G4int nk, 51 G4int << 51 G4int depi, G4int depj, G4int depk) 52 : G4PSEnergyDeposit3D(name, ni, nj, nk, depi << 52 :G4PSEnergyDeposit(name), >> 53 fDepthi(depi),fDepthj(depj),fDepthk(depk) 53 { 54 { >> 55 fNi=ni; >> 56 fNj=nj; >> 57 fNk=nk; 54 SetUnit(unit); 58 SetUnit(unit); 55 } 59 } 56 60 >> 61 G4PSEnergyDeposit3D::~G4PSEnergyDeposit3D() >> 62 {;} >> 63 57 G4int G4PSEnergyDeposit3D::GetIndex(G4Step* aS 64 G4int G4PSEnergyDeposit3D::GetIndex(G4Step* aStep) 58 { 65 { 59 const G4VTouchable* touchable = aStep->GetPr 66 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 60 G4int i = touchable->G << 67 G4int i = touchable->GetReplicaNumber(fDepthi); 61 G4int j = touchable->G << 68 G4int j = touchable->GetReplicaNumber(fDepthj); 62 G4int k = touchable->G << 69 G4int k = touchable->GetReplicaNumber(fDepthk); 63 << 70 64 if(i < 0 || j < 0 || k < 0) << 71 if(i<0||j<0||k<0) 65 { << 72 { 66 G4ExceptionDescription ED; << 73 G4ExceptionDescription ED; 67 ED << "GetReplicaNumber is negative" << G4 << 74 ED << "GetReplicaNumber is negative" << G4endl 68 << "touchable->GetReplicaNumber(fDepthi << 75 << "touchable->GetReplicaNumber(fDepthi) returns i,j,k = " 69 << j << "," << k << " for volume " << 76 << i << "," << j << "," << k << " for volume " 70 << touchable->GetVolume(fDepthi)->GetNa << 77 << touchable->GetVolume(fDepthi)->GetName() << "," 71 << touchable->GetVolume(fDepthj)->GetNa << 78 << touchable->GetVolume(fDepthj)->GetName() << "," 72 << touchable->GetVolume(fDepthk)->GetNa << 79 << touchable->GetVolume(fDepthk)->GetName() << G4endl; 73 G4Exception("G4PSEnergyDeposit3D::GetIndex << 80 G4Exception("G4PSEnergyDeposit3D::GetIndex","DetPS0006",JustWarning,ED); 74 } << 81 } 75 82 76 return i * fNj * fNk + j * fNk + k; << 83 return i*fNj*fNk+j*fNk+k; 77 } 84 } 78 85