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Geant4/digits_hits/scorer/src/G4PSDoseDeposit3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSDoseDeposit3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSDoseDeposit3D.cc (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSDoseDeposit3D                               28 // G4PSDoseDeposit3D
 29 #include "G4PSDoseDeposit3D.hh"                    29 #include "G4PSDoseDeposit3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   Primitive scorer class for scoring dose d     33 //   Primitive scorer class for scoring dose deposit in the geometry volume.
 34 //                                                 34 //
 35 // Created: 2008-08-14  Tsukasa ASO                35 // Created: 2008-08-14  Tsukasa ASO
 36 // 2010-07-22   Introduce Unit specification.      36 // 2010-07-22   Introduce Unit specification.
 37 //                                             <<  37 // 
 38 //////////////////////////////////////////////     38 ///////////////////////////////////////////////////////////////////////////////
 39                                                    39 
 40 G4PSDoseDeposit3D::G4PSDoseDeposit3D(const G4S <<  40 G4PSDoseDeposit3D::G4PSDoseDeposit3D(G4String name,
 41                                      G4int nk, <<  41              G4int ni, G4int nj, G4int nk,
 42   : G4PSDoseDeposit(name)                      <<  42              G4int di, G4int dj, G4int dk)
 43   , fDepthi(di)                                <<  43     :G4PSDoseDeposit(name),
 44   , fDepthj(dj)                                <<  44      fDepthi(di),fDepthj(dj),fDepthk(dk)
 45   , fDepthk(dk)                                << 
 46 {                                                  45 {
 47   SetNijk(ni, nj, nk);                         <<  46   fNi=ni;
                                                   >>  47   fNj=nj;
                                                   >>  48   fNk=nk;
 48 }                                                  49 }
 49                                                    50 
 50 G4PSDoseDeposit3D::G4PSDoseDeposit3D(const G4S <<  51 G4PSDoseDeposit3D::G4PSDoseDeposit3D(G4String name,
 51                                      G4int ni, <<  52              const G4String& unit,
 52                                      G4int dj, <<  53              G4int ni, G4int nj, G4int nk,
 53   : G4PSDoseDeposit3D(name, ni, nj, nk, di, dj <<  54              G4int di, G4int dj, G4int dk)
                                                   >>  55     :G4PSDoseDeposit(name),
                                                   >>  56      fDepthi(di),fDepthj(dj),fDepthk(dk)
 54 {                                                  57 {
                                                   >>  58   fNi=ni;
                                                   >>  59   fNj=nj;
                                                   >>  60   fNk=nk;
 55   SetUnit(unit);                                   61   SetUnit(unit);
 56 }                                                  62 }
 57                                                    63 
                                                   >>  64 G4PSDoseDeposit3D::~G4PSDoseDeposit3D()
                                                   >>  65 {;}
                                                   >>  66 
 58 G4int G4PSDoseDeposit3D::GetIndex(G4Step* aSte     67 G4int G4PSDoseDeposit3D::GetIndex(G4Step* aStep)
 59 {                                                  68 {
 60   const G4VTouchable* touchable = aStep->GetPr     69   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 61   G4int i                       = touchable->G <<  70   G4int i = touchable->GetReplicaNumber(fDepthi);
 62   G4int j                       = touchable->G <<  71   G4int j = touchable->GetReplicaNumber(fDepthj);
 63   G4int k                       = touchable->G <<  72   G4int k = touchable->GetReplicaNumber(fDepthk);
 64                                                <<  73   
 65   if(i < 0 || j < 0 || k < 0)                  <<  74 if(i<0||j<0||k<0)
 66   {                                            <<  75 { 
 67     G4ExceptionDescription ED;                 <<  76   G4ExceptionDescription ED;
 68     ED << "GetReplicaNumber is negative" << G4 <<  77   ED << "GetReplicaNumber is negative" << G4endl
 69        << "touchable->GetReplicaNumber(fDepthi <<  78      << "touchable->GetReplicaNumber(fDepthi) returns i,j,k = "
 70        << j << "," << k << " for volume "      <<  79      << i << "," << j << "," << k << " for volume " 
 71        << touchable->GetVolume(fDepthi)->GetNa <<  80      << touchable->GetVolume(fDepthi)->GetName() << ","
 72        << touchable->GetVolume(fDepthj)->GetNa <<  81      << touchable->GetVolume(fDepthj)->GetName() << ","
 73        << touchable->GetVolume(fDepthk)->GetNa <<  82      << touchable->GetVolume(fDepthk)->GetName() << G4endl;
 74     G4Exception("G4PSDoseDeposit3D::GetIndex", <<  83   G4Exception("G4PSDoseDeposit3D::GetIndex","DetPS0005",JustWarning,ED);
 75   }                                            <<  84 }
 76                                                    85 
 77   return i * fNj * fNk + j * fNk + k;          <<  86   return i*fNj*fNk+j*fNk+k;
 78 }                                                  87 }
 79                                                    88