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Geant4/digits_hits/scorer/src/G4PSCylinderSurfaceFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSCylinderSurfaceFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSCylinderSurfaceFlux3D.cc (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSCylinderSurfaceFlux3D                       28 // G4PSCylinderSurfaceFlux3D
 29 #include "G4PSCylinderSurfaceFlux3D.hh"            29 #include "G4PSCylinderSurfaceFlux3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for scor     33 //   This is a primitive scorer class for scoring Surface Flux.
 34 //  This Flux version assumes only for G4Tubs      34 //  This Flux version assumes only for G4Tubs shape, and the surface
 35 //  is defined at the Rmin plane of the box.       35 //  is defined at the Rmin plane of the box.
 36 //   The current is given in the unit of area.     36 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.                37 //    e.g.  (Number of tracks)/mm2.
 38 //                                                 38 //
 39 // Surface is defined at the -Z surface.           39 // Surface is defined at the -Z surface.
 40 // Direction                  Rmin Rmax            40 // Direction                  Rmin Rmax
 41 //   0  IN || OUT            ->|<-  |      fFl     41 //   0  IN || OUT            ->|<-  |      fFlux_InOut
 42 //   1  IN                   ->|    |      fFl     42 //   1  IN                   ->|    |      fFlux_In
 43 //   2  OUT                    |<-  |      fFl     43 //   2  OUT                    |<-  |      fFlux_Out
 44 //                                                 44 //
 45 //                                                 45 //
 46 // Created: 2008-08-14  Tsukasa ASO                46 // Created: 2008-08-14  Tsukasa ASO
 47 // 2010-07-22   Introduce Unit specification.      47 // 2010-07-22   Introduce Unit specification.
 48 //////////////////////////////////////////////     48 ///////////////////////////////////////////////////////////////////////////////
 49                                                    49 
 50 G4PSCylinderSurfaceFlux3D::G4PSCylinderSurface <<  50 G4PSCylinderSurfaceFlux3D::G4PSCylinderSurfaceFlux3D(G4String name,
 51                                                <<  51                  G4int direction,
 52                                                <<  52                G4int ni, G4int nj, G4int nk,
 53                                                <<  53                G4int di, G4int dj, G4int dk)
 54                                                <<  54     :G4PSCylinderSurfaceFlux(name,direction),
 55   : G4PSCylinderSurfaceFlux(name, direction)   <<  55      fDepthi(di),fDepthj(dj),fDepthk(dk)
 56   , fDepthi(di)                                << 
 57   , fDepthj(dj)                                << 
 58   , fDepthk(dk)                                << 
 59 {                                                  56 {
 60   SetNijk(ni, nj, nk);                         <<  57   fNi=ni;
                                                   >>  58   fNj=nj;
                                                   >>  59   fNk=nk;
 61 }                                                  60 }
 62                                                    61 
 63 G4PSCylinderSurfaceFlux3D::G4PSCylinderSurface <<  62 G4PSCylinderSurfaceFlux3D::G4PSCylinderSurfaceFlux3D(G4String name,
 64   const G4String& name, G4int direction, const <<  63                  G4int direction,
 65   G4int nj, G4int nk, G4int di, G4int dj, G4in <<  64                  const G4String& unit,
 66   : G4PSCylinderSurfaceFlux3D(name, direction, <<  65                G4int ni, G4int nj, G4int nk,
                                                   >>  66                G4int di, G4int dj, G4int dk)
                                                   >>  67     :G4PSCylinderSurfaceFlux(name,direction),
                                                   >>  68      fDepthi(di),fDepthj(dj),fDepthk(dk)
 67 {                                                  69 {
                                                   >>  70   fNi=ni;
                                                   >>  71   fNj=nj;
                                                   >>  72   fNk=nk;
 68   SetUnit(unit);                                   73   SetUnit(unit);
 69 }                                                  74 }
 70                                                    75 
                                                   >>  76 G4PSCylinderSurfaceFlux3D::~G4PSCylinderSurfaceFlux3D()
                                                   >>  77 {;}
                                                   >>  78 
 71 G4int G4PSCylinderSurfaceFlux3D::GetIndex(G4St     79 G4int G4PSCylinderSurfaceFlux3D::GetIndex(G4Step* aStep)
 72 {                                                  80 {
 73   const G4VTouchable* touchable = aStep->GetPr     81   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 74   G4int i                       = touchable->G <<  82   G4int i = touchable->GetReplicaNumber(fDepthi);
 75   G4int j                       = touchable->G <<  83   G4int j = touchable->GetReplicaNumber(fDepthj);
 76   G4int k                       = touchable->G <<  84   G4int k = touchable->GetReplicaNumber(fDepthk);
 77                                                <<  85   
 78   return i * fNj * fNk + j * fNk + k;          <<  86   return i*fNj*fNk+j*fNk+k;
 79 }                                                  87 }
 80                                                    88