Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4PSCylinderSurfaceCurrent3D.cc,v 1.4 2010-07-22 07:23:45 taso Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 27 // 29 // 28 // G4PSCylinderSurfaceCurrent3D 30 // G4PSCylinderSurfaceCurrent3D 29 #include "G4PSCylinderSurfaceCurrent3D.hh" 31 #include "G4PSCylinderSurfaceCurrent3D.hh" 30 32 31 ////////////////////////////////////////////// 33 /////////////////////////////////////////////////////////////////////////////// 32 // (Description) 34 // (Description) 33 // This is a primitive scorer class for scor 35 // This is a primitive scorer class for scoring Surface Current. 34 // Current version assumes only for G4Tubs sh 36 // Current version assumes only for G4Tubs shape, and the surface 35 // is defined at the Rmin plane of the Tubs. 37 // is defined at the Rmin plane of the Tubs. 36 // The current is given in the unit of area. 38 // The current is given in the unit of area. 37 // e.g. (Number of tracks)/mm2. 39 // e.g. (Number of tracks)/mm2. 38 // 40 // 39 // Surface is defined at the -Z surface. 41 // Surface is defined at the -Z surface. 40 // Direction Rmin Rmax << 42 // Direction Rmin Rmax 41 // 0 IN || OUT ->|<- | fCu 43 // 0 IN || OUT ->|<- | fCurrent_InOut 42 // 1 IN ->| | fCu 44 // 1 IN ->| | fCurrent_In 43 // 2 OUT |<- | fCu 45 // 2 OUT |<- | fCurrent_Out 44 // 46 // 45 // 47 // 46 // Created: 2008-08-14 Tsukasa ASO 48 // Created: 2008-08-14 Tsukasa ASO 47 // 2010-07-22 Introduce Unit specification. 49 // 2010-07-22 Introduce Unit specification. 48 ////////////////////////////////////////////// 50 /////////////////////////////////////////////////////////////////////////////// 49 51 50 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurf << 52 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(G4String name, 51 << 53 G4int direction, 52 << 54 G4int ni, G4int nj, G4int nk, 53 << 55 G4int di, G4int dj, G4int dk) 54 << 56 :G4PSCylinderSurfaceCurrent(name,direction), 55 : G4PSCylinderSurfaceCurrent(name, direction << 57 fDepthi(di),fDepthj(dj),fDepthk(dk) 56 , fDepthi(di) << 57 , fDepthj(dj) << 58 , fDepthk(dk) << 59 { 58 { 60 SetNijk(ni, nj, nk); << 59 fNi=ni; >> 60 fNj=nj; >> 61 fNk=nk; 61 } 62 } 62 63 63 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurf << 64 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(G4String name, 64 const G4String& name, G4int direction, const << 65 G4int direction, 65 G4int nj, G4int nk, G4int di, G4int dj, G4in << 66 const G4String& unit, 66 : G4PSCylinderSurfaceCurrent3D(name, directi << 67 G4int ni, G4int nj, G4int nk, >> 68 G4int di, G4int dj, G4int dk) >> 69 :G4PSCylinderSurfaceCurrent(name,direction), >> 70 fDepthi(di),fDepthj(dj),fDepthk(dk) 67 { 71 { 68 SetUnit(unit); << 72 fNi=ni; >> 73 fNj=nj; >> 74 fNk=nk; >> 75 SetUnit(unit); 69 } 76 } 70 77 >> 78 G4PSCylinderSurfaceCurrent3D::~G4PSCylinderSurfaceCurrent3D() >> 79 {;} >> 80 71 G4int G4PSCylinderSurfaceCurrent3D::GetIndex(G 81 G4int G4PSCylinderSurfaceCurrent3D::GetIndex(G4Step* aStep) 72 { 82 { 73 const G4VTouchable* touchable = aStep->GetPr 83 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 74 G4int i = touchable->G << 84 G4int i = touchable->GetReplicaNumber(fDepthi); 75 G4int j = touchable->G << 85 G4int j = touchable->GetReplicaNumber(fDepthj); 76 G4int k = touchable->G << 86 G4int k = touchable->GetReplicaNumber(fDepthk); 77 << 87 78 return i * fNj * fNk + j * fNk + k; << 88 return i*fNj*fNk+j*fNk+k; 79 } 89 } 80 90