Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSCellFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSCellFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSCellFlux3D.cc (Version 9.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSCellFlux3D.cc,v 1.4 2010-07-22 07:23:45 taso Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
 27 //                                                 29 //
 28 // G4PSCellFlux3D                                  30 // G4PSCellFlux3D
 29 #include "G4PSCellFlux3D.hh"                       31 #include "G4PSCellFlux3D.hh"
 30                                                    32 
 31 //////////////////////////////////////////////     33 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   34 // (Description)
 33 //   This is a primitive scorer class for 3D s     35 //   This is a primitive scorer class for 3D scoring cell flux.
 34 //   The Cell Flux is defined by  a sum of tra     36 //   The Cell Flux is defined by  a sum of track length divided
 35 //   by the geometry volume, where all of the      37 //   by the geometry volume, where all of the tracks in the geometry
 36 //   are taken into account. e.g. the unit of      38 //   are taken into account. e.g. the unit of Cell Flux is mm/mm3.
 37 //                                                 39 //
 38 //                                                 40 //
 39 //   If you want to score only tracks passing      41 //   If you want to score only tracks passing through the geometry volume,
 40 //  please use G4PSPassageCellFlux3D.              42 //  please use G4PSPassageCellFlux3D.
 41 //                                                 43 //
 42 //                                                 44 //
 43 // Created: 2007-08-14  Tsukasa ASO                45 // Created: 2007-08-14  Tsukasa ASO
 44 // 2010-07-22   Introduce Unit specification.      46 // 2010-07-22   Introduce Unit specification.
 45 //                                             <<  47 // 
 46 //////////////////////////////////////////////     48 ///////////////////////////////////////////////////////////////////////////////
 47                                                    49 
 48 G4PSCellFlux3D::G4PSCellFlux3D(const G4String& <<  50 G4PSCellFlux3D::G4PSCellFlux3D(G4String name,
 49                                G4int nk, G4int <<  51              G4int ni, G4int nj, G4int nk,
 50   : G4PSCellFlux(name)                         <<  52              G4int depi, G4int depj, G4int depk)
 51   , fDepthi(depi)                              <<  53     :G4PSCellFlux(name),
 52   , fDepthj(depj)                              <<  54      fDepthi(depi),fDepthj(depj),fDepthk(depk)
 53   , fDepthk(depk)                              << 
 54 {                                                  55 {
 55   SetNijk(ni, nj, nk);                         <<  56     fNi=ni;
                                                   >>  57     fNj=nj;
                                                   >>  58     fNk=nk;
 56 }                                                  59 }
 57                                                    60 
 58 G4PSCellFlux3D::G4PSCellFlux3D(const G4String& <<  61 G4PSCellFlux3D::G4PSCellFlux3D(G4String name,const G4String& unit,
 59                                G4int ni, G4int <<  62              G4int ni, G4int nj, G4int nk,
 60                                G4int depj, G4i <<  63              G4int depi, G4int depj, G4int depk)
 61   : G4PSCellFlux3D(name, ni, nj, nk, depi, dep <<  64     :G4PSCellFlux(name),
                                                   >>  65      fDepthi(depi),fDepthj(depj),fDepthk(depk)
 62 {                                                  66 {
 63   SetUnit(unit);                               <<  67     fNi=ni;
                                                   >>  68     fNj=nj;
                                                   >>  69     fNk=nk;
                                                   >>  70     SetUnit(unit);
 64 }                                                  71 }
 65                                                    72 
                                                   >>  73 G4PSCellFlux3D::~G4PSCellFlux3D()
                                                   >>  74 {;}
                                                   >>  75 
 66 G4int G4PSCellFlux3D::GetIndex(G4Step* aStep)      76 G4int G4PSCellFlux3D::GetIndex(G4Step* aStep)
 67 {                                                  77 {
 68   const G4VTouchable* touchable = aStep->GetPr     78   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 69   G4int i                       = touchable->G <<  79   G4int i = touchable->GetReplicaNumber(fDepthi);
 70   G4int j                       = touchable->G <<  80   G4int j = touchable->GetReplicaNumber(fDepthj);
 71   G4int k                       = touchable->G <<  81   G4int k = touchable->GetReplicaNumber(fDepthk);
 72                                                <<  82   
 73   return i * fNj * fNk + j * fNk + k;          <<  83   return i*fNj*fNk+j*fNk+k;
 74 }                                                  84 }
 75                                                    85