Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // G4PSCellFlux3D 29 #include "G4PSCellFlux3D.hh" 30 31 ////////////////////////////////////////////// 32 // (Description) 33 // This is a primitive scorer class for 3D s 34 // The Cell Flux is defined by a sum of tra 35 // by the geometry volume, where all of the 36 // are taken into account. e.g. the unit of 37 // 38 // 39 // If you want to score only tracks passing 40 // please use G4PSPassageCellFlux3D. 41 // 42 // 43 // Created: 2007-08-14 Tsukasa ASO 44 // 2010-07-22 Introduce Unit specification. 45 // 46 ////////////////////////////////////////////// 47 48 G4PSCellFlux3D::G4PSCellFlux3D(const G4String& 49 G4int nk, G4int 50 : G4PSCellFlux(name) 51 , fDepthi(depi) 52 , fDepthj(depj) 53 , fDepthk(depk) 54 { 55 SetNijk(ni, nj, nk); 56 } 57 58 G4PSCellFlux3D::G4PSCellFlux3D(const G4String& 59 G4int ni, G4int 60 G4int depj, G4i 61 : G4PSCellFlux3D(name, ni, nj, nk, depi, dep 62 { 63 SetUnit(unit); 64 } 65 66 G4int G4PSCellFlux3D::GetIndex(G4Step* aStep) 67 { 68 const G4VTouchable* touchable = aStep->GetPr 69 G4int i = touchable->G 70 G4int j = touchable->G 71 G4int k = touchable->G 72 73 return i * fNj * fNk + j * fNk + k; 74 } 75