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Geant4/digits_hits/scorer/src/G4PSCellFlux3D.cc

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Diff markup

Differences between /digits_hits/scorer/src/G4PSCellFlux3D.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSCellFlux3D.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4PSCellFlux3D                                  28 // G4PSCellFlux3D
 29 #include "G4PSCellFlux3D.hh"                       29 #include "G4PSCellFlux3D.hh"
 30                                                    30 
 31 //////////////////////////////////////////////     31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)                                   32 // (Description)
 33 //   This is a primitive scorer class for 3D s     33 //   This is a primitive scorer class for 3D scoring cell flux.
 34 //   The Cell Flux is defined by  a sum of tra     34 //   The Cell Flux is defined by  a sum of track length divided
 35 //   by the geometry volume, where all of the      35 //   by the geometry volume, where all of the tracks in the geometry
 36 //   are taken into account. e.g. the unit of      36 //   are taken into account. e.g. the unit of Cell Flux is mm/mm3.
 37 //                                                 37 //
 38 //                                                 38 //
 39 //   If you want to score only tracks passing      39 //   If you want to score only tracks passing through the geometry volume,
 40 //  please use G4PSPassageCellFlux3D.              40 //  please use G4PSPassageCellFlux3D.
 41 //                                                 41 //
 42 //                                                 42 //
 43 // Created: 2007-08-14  Tsukasa ASO                43 // Created: 2007-08-14  Tsukasa ASO
 44 // 2010-07-22   Introduce Unit specification.      44 // 2010-07-22   Introduce Unit specification.
 45 //                                                 45 //
 46 //////////////////////////////////////////////     46 ///////////////////////////////////////////////////////////////////////////////
 47                                                    47 
 48 G4PSCellFlux3D::G4PSCellFlux3D(const G4String& <<  48 G4PSCellFlux3D::G4PSCellFlux3D(G4String name, G4int ni, G4int nj, G4int nk,
 49                                G4int nk, G4int <<  49                                G4int depi, G4int depj, G4int depk)
 50   : G4PSCellFlux(name)                             50   : G4PSCellFlux(name)
 51   , fDepthi(depi)                                  51   , fDepthi(depi)
 52   , fDepthj(depj)                                  52   , fDepthj(depj)
 53   , fDepthk(depk)                                  53   , fDepthk(depk)
 54 {                                                  54 {
 55   SetNijk(ni, nj, nk);                             55   SetNijk(ni, nj, nk);
 56 }                                                  56 }
 57                                                    57 
 58 G4PSCellFlux3D::G4PSCellFlux3D(const G4String& <<  58 G4PSCellFlux3D::G4PSCellFlux3D(G4String name, const G4String& unit, G4int ni,
 59                                G4int ni, G4int <<  59                                G4int nj, G4int nk, G4int depi, G4int depj,
 60                                G4int depj, G4i <<  60                                G4int depk)
 61   : G4PSCellFlux3D(name, ni, nj, nk, depi, dep     61   : G4PSCellFlux3D(name, ni, nj, nk, depi, depj, depk) 
 62 {                                                  62 {
 63   SetUnit(unit);                                   63   SetUnit(unit);
 64 }                                                  64 }
 65                                                    65 
 66 G4int G4PSCellFlux3D::GetIndex(G4Step* aStep)      66 G4int G4PSCellFlux3D::GetIndex(G4Step* aStep)
 67 {                                                  67 {
 68   const G4VTouchable* touchable = aStep->GetPr     68   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 69   G4int i                       = touchable->G     69   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 70   G4int j                       = touchable->G     70   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 71   G4int k                       = touchable->G     71   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 72                                                    72 
 73   return i * fNj * fNk + j * fNk + k;              73   return i * fNj * fNk + j * fNk + k;
 74 }                                                  74 }
 75                                                    75