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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4PSSphereSurfaceFlux3D.hh,v 1.3 2010-07-22 07:23:45 taso Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 27 // 29 // 28 30 29 #ifndef G4PSSphereSurfaceFlux3D_h 31 #ifndef G4PSSphereSurfaceFlux3D_h 30 #define G4PSSphereSurfaceFlux3D_h 1 32 #define G4PSSphereSurfaceFlux3D_h 1 31 33 32 #include "G4PSSphereSurfaceFlux.hh" 34 #include "G4PSSphereSurfaceFlux.hh" 33 35 34 ////////////////////////////////////////////// 36 //////////////////////////////////////////////////////////////////////////////// 35 // (Description) 37 // (Description) 36 // This is a primitive scorer class for scor 38 // This is a primitive scorer class for scoring Surface Flux. 37 // Flux version assumes only for G4Sphere sha 39 // Flux version assumes only for G4Sphere shape, and the surface 38 // is defined at the inside of the sphere. 40 // is defined at the inside of the sphere. 39 // The current is given in the unit of area. << 41 // The current is given in the unit of area. 40 // e.g. (Number of tracks)/mm2. 42 // e.g. (Number of tracks)/mm2. 41 // 43 // 42 // Surface is defined at the inside of sphere 44 // Surface is defined at the inside of sphere. 43 // Direction -Rmin +Rmax 45 // Direction -Rmin +Rmax 44 // 0 IN || OUT ->|<- | 46 // 0 IN || OUT ->|<- | fFlux_InOut 45 // 1 IN ->| | 47 // 1 IN ->| | fFlux_In 46 // 2 OUT |<- | 48 // 2 OUT |<- | fFlux_Out 47 // 49 // 48 // Created: 2007-08-14 Tsukasa ASO 50 // Created: 2007-08-14 Tsukasa ASO 49 // 2010-07-22 Introduce Unit specification. 51 // 2010-07-22 Introduce Unit specification. 50 ////////////////////////////////////////////// 52 /////////////////////////////////////////////////////////////////////////////// 51 53 52 class G4PSSphereSurfaceFlux3D : public G4PSSph 54 class G4PSSphereSurfaceFlux3D : public G4PSSphereSurfaceFlux 53 { 55 { 54 public: << 56 55 G4PSSphereSurfaceFlux3D(const G4String& name << 57 public: // with description 56 G4int nj = 1, G4int << 58 G4PSSphereSurfaceFlux3D(G4String name, G4int direction, 57 G4int depj = 1, G4in << 59 G4int ni=1,G4int nj=1, G4int nk=1, 58 << 60 G4int depi=2, G4int depj=1, G4int depk=0); 59 G4PSSphereSurfaceFlux3D(const G4String& name << 61 60 G4int ni = 1, G4int << 62 G4PSSphereSurfaceFlux3D(G4String name, G4int direction, 61 G4int depi = 2, G4in << 63 const G4String& unit, >> 64 G4int ni=1,G4int nj=1, G4int nk=1, >> 65 G4int depi=2, G4int depj=1, G4int depk=0); 62 66 63 ~G4PSSphereSurfaceFlux3D() override = defaul << 67 virtual ~G4PSSphereSurfaceFlux3D(); 64 68 65 protected: << 69 protected: // with description 66 G4int GetIndex(G4Step*) override; << 70 virtual G4int GetIndex(G4Step*); >> 71 >> 72 private: >> 73 G4int fDepthi, fDepthj, fDepthk; 67 74 68 private: << 69 G4int fDepthi, fDepthj, fDepthk; << 70 }; 75 }; 71 76 72 #endif 77 #endif >> 78 73 79