Geant4 Cross Reference (Editor's cut)

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/

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File README 2443 bytes       2024-06-21 12:53:50
File sources.cmake 2060 bytes       2024-06-21 12:53:50

  1 
  2 G4RayTracer  version 1.0  (29/Jan/00)
  3 
  4 1. Introduction
  5 
  6  G4RayTracer is a "ray tracing" package which uses Geant4 kernel mechanism
  7 of tracking/navigation. It visualizes any kinds of solids that Geant4
  8 kernel can navigate.
  9 
 10 2. Building a library
 11 
 12  G4RayTracer is one of visualization driver which Geant4 supports. To build
 13 a library of G4RayTracer (library name G4RayTracer), set an environment
 14 variable G4VIS_BUILD_RAYTRACER_DRIVER.
 15 
 16  $ setenv G4VIS_BUILD_RAYTRACER_DRIVER 1
 17 
 18 3. Using G4RayTracer
 19 
 20  To use G4RayTracer, set an environment variable G4VIS_USE_RAYTRACER.
 21 
 22  $ setenv G4VIS_USE_RAYTRACER 1
 23 
 24 Also, G4RayTracer has to be registored to the user's concrete VisManager.
 25 Refer an example given in 
 26   geant4/source/visualization/management/include/MyVisManager.cc.
 27 
 28 4. Notes
 29 
 30 a) G4RayTracer generates JPEG file(s). To visualize these files, use your
 31 local program such as NetScape or xview, etc.
 32 
 33 b) The eye position must be inside of the defined world volume. If you want 
 34 to draw your detector setup from very far position, you need to enlarge
 35 your world volume.
 36 
 37 c) G4RayTracer ignores volumes without G4VisAttributes, volumes which are
 38 set as "forced wire frame", and volumes which are set as "invisible".
 39 
 40 d) In case you get unexpected figure, check 
 41  d.1) eye position and target position are properly set,
 42  d.2) light direction is properly set (note light direction is from
 43      illumination light source to the objects),
 44  d.3) span angle (given by angle for 100 pixels) is reasonable,
 45  d.4) there is no surrounding volume(s) without transparency.
 46 
 47 e) G4RayTracer can be executed ONLY AT "Idle" state.
 48 
 49 5. Basic UI commands
 50 
 51 a) /vis/rayTracer/eyePosition x y z unit
 52     eye position
 53 
 54 b) /vis/rayTracer/target x y z unit
 55     target position
 56     in default it is set to the origine
 57 
 58 c) /vis/rayTracer/lightDirection ex ey ez
 59     vector of the illuminating light (need not to be a unit vector)
 60     note light direction is from illumination light source to the objects
 61 
 62 d) /vis/rayTracer/column nColumn
 63     number of holizontal pixels
 64     in default 640 pixels
 65 
 66 e) /vis/rayTracer/row nRow
 67     number of virtical pixels
 68     in default 640 pixels
 69 
 70 f) /vis/rayTracer/span angle unit
 71     angle for 100 pixels
 72     in default 5 degree
 73 
 74 g) /vis/rayTracer/trace fileName
 75     execution of G4RayTracer
 76     "fileName" is the out put JPEG file name 
 77     in default "g4RayTracer.jpeg"
 78     NOTE THAT THIS COMMAND IS AVAILABLE ONLY AT IDLE STATE
 79 
 80 
 81 
 82