|
Geant4
10.07
|
Protected Types | |
| typedef std::list< G4String > | Store |
| typedef std::list< G4String > ::iterator | StoreIterator |
Protected Attributes | |
| Store | fStore |
| StoreIterator | fCurrentItem |
| std::vector< StoreIterator > | fPermanents |
| std::vector< StoreIterator > | fTransients |
Protected Attributes inherited from G4VSceneHandler | |
| G4VGraphicsSystem & | fSystem |
| const G4int | fSceneHandlerId |
| G4String | fName |
| G4int | fViewCount |
| G4ViewerList | fViewerList |
| G4VViewer * | fpViewer |
| G4Scene * | fpScene |
| G4bool | fMarkForClearingTransientStore |
| G4bool | fReadyForTransients |
| G4bool | fTransientsDrawnThisEvent |
| G4bool | fTransientsDrawnThisRun |
| G4bool | fProcessingSolid |
| G4bool | fProcessing2D |
| G4VModel * | fpModel |
| G4Transform3D | fObjectTransformation |
| G4int | fNestingDepth |
| const G4VisAttributes * | fpVisAttribs |
| const G4Transform3D | fIdentityTransformation |
Static Protected Attributes | |
| static G4int | fSceneIdCount |
Friends | |
| class | G4XXXStoredViewer |
Additional Inherited Members | |
Public Types inherited from G4VSceneHandler | |
| enum | MarkerSizeType { world, screen } |
Protected Member Functions inherited from G4VSceneHandler | |
| virtual void | ProcessScene () |
| virtual void | RequestPrimitives (const G4VSolid &solid) |
| virtual G4DisplacedSolid * | CreateSectionSolid () |
| virtual G4DisplacedSolid * | CreateCutawaySolid () |
| void | LoadAtts (const G4Visible &, G4AttHolder *) |
|
protected |
| G4XXXStoredSceneHandler | ( | G4VGraphicsSystem & | system, |
| const G4String & | name | ||
| ) |
|
virtual |
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
|
virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
|
virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
|
virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
|
virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
|
virtual |
Reimplemented from G4VSceneHandler.
|
virtual |
Reimplemented from G4VSceneHandler.
|
virtual |
Implements G4VSceneHandler.
Implements G4VSceneHandler.
Implements G4VSceneHandler.
Implements G4VSceneHandler.
|
virtual |
Implements G4VSceneHandler.
|
virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddPrimitive().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddPrimitive().
|
virtual |
Reimplemented from G4VSceneHandler.
|
virtual |
Reimplemented from G4VSceneHandler.
|
virtual |
Reimplemented from G4VSceneHandler.
|
virtual |
Reimplemented from G4VSceneHandler.
|
friend |
|
staticprotected |
|
protected |
|
protected |
|
protected |
|
protected |