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gl2ps_def.h File Reference

Go to the source code of this file.

Classes

struct  tools_GL2PSvertex
 
struct  tools_gl2ps_gl_funcs_t
 

Macros

#define TOOLS_GL2PSDLL_API   inline
 
#define TOOLS_GL2PS_MAJOR_VERSION   1
 
#define TOOLS_GL2PS_MINOR_VERSION   4
 
#define TOOLS_GL2PS_PATCH_VERSION   0
 
#define TOOLS_GL2PS_EXTRA_VERSION   ""
 
#define TOOLS_GL2PS_VERSION
 
#define TOOLS_GL2PS_COPYRIGHT   "(C) 1999-2017 C. Geuzaine"
 
#define TOOLS_GL2PS_PS   0
 
#define TOOLS_GL2PS_EPS   1
 
#define TOOLS_GL2PS_TEX   2
 
#define TOOLS_GL2PS_PDF   3
 
#define TOOLS_GL2PS_SVG   4
 
#define TOOLS_GL2PS_PGF   5
 
#define TOOLS_GL2PS_NO_SORT   1
 
#define TOOLS_GL2PS_SIMPLE_SORT   2
 
#define TOOLS_GL2PS_BSP_SORT   3
 
#define TOOLS_GL2PS_SUCCESS   0
 
#define TOOLS_GL2PS_INFO   1
 
#define TOOLS_GL2PS_WARNING   2
 
#define TOOLS_GL2PS_ERROR   3
 
#define TOOLS_GL2PS_NO_FEEDBACK   4
 
#define TOOLS_GL2PS_OVERFLOW   5
 
#define TOOLS_GL2PS_UNINITIALIZED   6
 
#define TOOLS_GL2PS_NONE   0
 
#define TOOLS_GL2PS_DRAW_BACKGROUND   (1<<0)
 
#define TOOLS_GL2PS_SIMPLE_LINE_OFFSET   (1<<1)
 
#define TOOLS_GL2PS_SILENT   (1<<2)
 
#define TOOLS_GL2PS_BEST_ROOT   (1<<3)
 
#define TOOLS_GL2PS_OCCLUSION_CULL   (1<<4)
 
#define TOOLS_GL2PS_NO_TEXT   (1<<5)
 
#define TOOLS_GL2PS_LANDSCAPE   (1<<6)
 
#define TOOLS_GL2PS_NO_PS3_SHADING   (1<<7)
 
#define TOOLS_GL2PS_NO_PIXMAP   (1<<8)
 
#define TOOLS_GL2PS_USE_CURRENT_VIEWPORT   (1<<9)
 
#define TOOLS_GL2PS_COMPRESS   (1<<10)
 
#define TOOLS_GL2PS_NO_BLENDING   (1<<11)
 
#define TOOLS_GL2PS_TIGHT_BOUNDING_BOX   (1<<12)
 
#define TOOLS_GL2PS_NO_OPENGL_CONTEXT   (1<<13)
 
#define TOOLS_GL2PS_POLYGON_OFFSET_FILL   1
 
#define TOOLS_GL2PS_POLYGON_BOUNDARY   2
 
#define TOOLS_GL2PS_LINE_STIPPLE   3
 
#define TOOLS_GL2PS_BLEND   4
 
#define TOOLS_GL2PS_LINE_CAP_BUTT   0
 
#define TOOLS_GL2PS_LINE_CAP_ROUND   1
 
#define TOOLS_GL2PS_LINE_CAP_SQUARE   2
 
#define TOOLS_GL2PS_LINE_JOIN_MITER   0
 
#define TOOLS_GL2PS_LINE_JOIN_ROUND   1
 
#define TOOLS_GL2PS_LINE_JOIN_BEVEL   2
 
#define TOOLS_GL2PS_TEXT_C   1
 
#define TOOLS_GL2PS_TEXT_CL   2
 
#define TOOLS_GL2PS_TEXT_CR   3
 
#define TOOLS_GL2PS_TEXT_B   4
 
#define TOOLS_GL2PS_TEXT_BL   5
 
#define TOOLS_GL2PS_TEXT_BR   6
 
#define TOOLS_GL2PS_TEXT_T   7
 
#define TOOLS_GL2PS_TEXT_TL   8
 
#define TOOLS_GL2PS_TEXT_TR   9
 
#define TOOLS_GL2PS_NO_TYPE   -1
 
#define TOOLS_GL2PS_TEXT   1
 
#define TOOLS_GL2PS_POINT   2
 
#define TOOLS_GL2PS_LINE   3
 
#define TOOLS_GL2PS_QUADRANGLE   4
 
#define TOOLS_GL2PS_TRIANGLE   5
 
#define TOOLS_GL2PS_PIXMAP   6
 
#define TOOLS_GL2PS_IMAGEMAP   7
 
#define TOOLS_GL2PS_IMAGEMAP_WRITTEN   8
 
#define TOOLS_GL2PS_IMAGEMAP_VISIBLE   9
 
#define TOOLS_GL2PS_SPECIAL   10
 
#define TOOLS_GL_TRUE   1
 
#define TOOLS_GL_FALSE   0
 
#define TOOLS_GL_FLOAT   0x1406
 
#define TOOLS_GL_BLEND   0x0BE2
 
#define TOOLS_GL_SRC_ALPHA   0x0302
 
#define TOOLS_GL_ONE_MINUS_SRC_ALPHA   0x0303
 
#define TOOLS_GL_RGB   0x1907
 
#define TOOLS_GL_RGBA   0x1908
 
#define TOOLS_GL_POINTS   0x0000
 
#define TOOLS_GL_CURRENT_RASTER_POSITION_VALID   0x0B08
 
#define TOOLS_GL_CURRENT_RASTER_POSITION   0x0B07
 
#define TOOLS_GL_CURRENT_RASTER_COLOR   0x0B04
 
#define TOOLS_GL_ZERO   0
 
#define TOOLS_GL_ONE   1
 
#define TOOLS_GL_COLOR_INDEX   0x1900
 
#define TOOLS_GL_POINT_TOKEN   0x0701
 
#define TOOLS_GL_LINE_TOKEN   0x0702
 
#define TOOLS_GL_LINE_RESET_TOKEN   0x0707
 
#define TOOLS_GL_POLYGON_TOKEN   0x0703
 
#define TOOLS_GL_BITMAP_TOKEN   0x0704
 
#define TOOLS_GL_DRAW_PIXEL_TOKEN   0x0705
 
#define TOOLS_GL_COPY_PIXEL_TOKEN   0x0706
 
#define TOOLS_GL_PASS_THROUGH_TOKEN   0x0700
 
#define TOOLS_GL_FEEDBACK   0x1C01
 
#define TOOLS_GL_COLOR_CLEAR_VALUE   0x0C22
 
#define TOOLS_GL_INDEX_CLEAR_VALUE   0x0C20
 
#define TOOLS_GL_RENDER   0x1C00
 
#define TOOLS_GL_VIEWPORT   0x0BA2
 
#define TOOLS_GL_BLEND_SRC   0x0BE1
 
#define TOOLS_GL_BLEND_DST   0x0BE0
 
#define TOOLS_GL_3D_COLOR   0x0602
 
#define TOOLS_GL_POLYGON_OFFSET_FACTOR   0x8038
 
#define TOOLS_GL_POLYGON_OFFSET_UNITS   0x2A00
 
#define TOOLS_GL_LINE_STIPPLE_PATTERN   0x0B25
 
#define TOOLS_GL_LINE_STIPPLE_REPEAT   0x0B26
 
#define TOOLS_GL_ZOOM_X   0x0D16
 
#define TOOLS_GL_ZOOM_Y   0x0D17
 

Typedefs

typedef int tools_GLint
 
typedef unsigned int tools_GLuint
 
typedef float tools_GLfloat
 
typedef unsigned int tools_GLenum
 
typedef short tools_GLshort
 
typedef unsigned short tools_GLushort
 
typedef int tools_GLsizei
 
typedef unsigned char tools_GLboolean
 
typedef tools_GLfloat tools_GL2PSrgba [4]
 
typedef tools_GLfloat tools_GL2PSxyz [3]
 

Macro Definition Documentation

#define TOOLS_GL2PSDLL_API   inline
#define TOOLS_GL2PS_MAJOR_VERSION   1
#define TOOLS_GL2PS_MINOR_VERSION   4
#define TOOLS_GL2PS_PATCH_VERSION   0
#define TOOLS_GL2PS_EXTRA_VERSION   ""
#define TOOLS_GL2PS_VERSION
Value:
#define TOOLS_GL2PS_MAJOR_VERSION
Definition: gl2ps_def.h:21
#define TOOLS_GL2PS_MINOR_VERSION
Definition: gl2ps_def.h:22
#define TOOLS_GL2PS_PATCH_VERSION
Definition: gl2ps_def.h:23
#define TOOLS_GL2PS_COPYRIGHT   "(C) 1999-2017 C. Geuzaine"
#define TOOLS_GL2PS_PS   0
#define TOOLS_GL2PS_EPS   1
#define TOOLS_GL2PS_TEX   2
#define TOOLS_GL2PS_PDF   3
#define TOOLS_GL2PS_SVG   4
#define TOOLS_GL2PS_PGF   5
#define TOOLS_GL2PS_NO_SORT   1
#define TOOLS_GL2PS_SIMPLE_SORT   2
#define TOOLS_GL2PS_BSP_SORT   3
#define TOOLS_GL2PS_SUCCESS   0
#define TOOLS_GL2PS_INFO   1
#define TOOLS_GL2PS_WARNING   2
#define TOOLS_GL2PS_ERROR   3
#define TOOLS_GL2PS_NO_FEEDBACK   4
#define TOOLS_GL2PS_OVERFLOW   5
#define TOOLS_GL2PS_UNINITIALIZED   6
#define TOOLS_GL2PS_NONE   0
#define TOOLS_GL2PS_DRAW_BACKGROUND   (1<<0)
#define TOOLS_GL2PS_SIMPLE_LINE_OFFSET   (1<<1)
#define TOOLS_GL2PS_SILENT   (1<<2)
#define TOOLS_GL2PS_BEST_ROOT   (1<<3)
#define TOOLS_GL2PS_OCCLUSION_CULL   (1<<4)
#define TOOLS_GL2PS_NO_TEXT   (1<<5)
#define TOOLS_GL2PS_LANDSCAPE   (1<<6)
#define TOOLS_GL2PS_NO_PS3_SHADING   (1<<7)
#define TOOLS_GL2PS_NO_PIXMAP   (1<<8)
#define TOOLS_GL2PS_USE_CURRENT_VIEWPORT   (1<<9)
#define TOOLS_GL2PS_COMPRESS   (1<<10)
#define TOOLS_GL2PS_NO_BLENDING   (1<<11)
#define TOOLS_GL2PS_TIGHT_BOUNDING_BOX   (1<<12)
#define TOOLS_GL2PS_NO_OPENGL_CONTEXT   (1<<13)
#define TOOLS_GL2PS_POLYGON_OFFSET_FILL   1
#define TOOLS_GL2PS_POLYGON_BOUNDARY   2
#define TOOLS_GL2PS_LINE_STIPPLE   3
#define TOOLS_GL2PS_BLEND   4
#define TOOLS_GL2PS_LINE_CAP_BUTT   0
#define TOOLS_GL2PS_LINE_CAP_ROUND   1
#define TOOLS_GL2PS_LINE_CAP_SQUARE   2
#define TOOLS_GL2PS_LINE_JOIN_MITER   0
#define TOOLS_GL2PS_LINE_JOIN_ROUND   1
#define TOOLS_GL2PS_LINE_JOIN_BEVEL   2
#define TOOLS_GL2PS_TEXT_C   1
#define TOOLS_GL2PS_TEXT_CL   2
#define TOOLS_GL2PS_TEXT_CR   3
#define TOOLS_GL2PS_TEXT_B   4
#define TOOLS_GL2PS_TEXT_BL   5
#define TOOLS_GL2PS_TEXT_BR   6
#define TOOLS_GL2PS_TEXT_T   7
#define TOOLS_GL2PS_TEXT_TL   8
#define TOOLS_GL2PS_TEXT_TR   9
#define TOOLS_GL2PS_NO_TYPE   -1
#define TOOLS_GL2PS_TEXT   1
#define TOOLS_GL2PS_POINT   2
#define TOOLS_GL2PS_LINE   3
#define TOOLS_GL2PS_QUADRANGLE   4
#define TOOLS_GL2PS_TRIANGLE   5
#define TOOLS_GL2PS_PIXMAP   6
#define TOOLS_GL2PS_IMAGEMAP   7
#define TOOLS_GL2PS_IMAGEMAP_WRITTEN   8
#define TOOLS_GL2PS_IMAGEMAP_VISIBLE   9
#define TOOLS_GL2PS_SPECIAL   10
#define TOOLS_GL_TRUE   1
#define TOOLS_GL_FALSE   0
#define TOOLS_GL_FLOAT   0x1406
#define TOOLS_GL_BLEND   0x0BE2
#define TOOLS_GL_SRC_ALPHA   0x0302
#define TOOLS_GL_ONE_MINUS_SRC_ALPHA   0x0303
#define TOOLS_GL_RGB   0x1907
#define TOOLS_GL_RGBA   0x1908
#define TOOLS_GL_POINTS   0x0000
#define TOOLS_GL_CURRENT_RASTER_POSITION_VALID   0x0B08
#define TOOLS_GL_CURRENT_RASTER_POSITION   0x0B07
#define TOOLS_GL_CURRENT_RASTER_COLOR   0x0B04
#define TOOLS_GL_ZERO   0
#define TOOLS_GL_ONE   1
#define TOOLS_GL_COLOR_INDEX   0x1900
#define TOOLS_GL_POINT_TOKEN   0x0701
#define TOOLS_GL_LINE_TOKEN   0x0702
#define TOOLS_GL_LINE_RESET_TOKEN   0x0707
#define TOOLS_GL_POLYGON_TOKEN   0x0703
#define TOOLS_GL_BITMAP_TOKEN   0x0704
#define TOOLS_GL_DRAW_PIXEL_TOKEN   0x0705
#define TOOLS_GL_COPY_PIXEL_TOKEN   0x0706
#define TOOLS_GL_PASS_THROUGH_TOKEN   0x0700
#define TOOLS_GL_FEEDBACK   0x1C01
#define TOOLS_GL_COLOR_CLEAR_VALUE   0x0C22
#define TOOLS_GL_INDEX_CLEAR_VALUE   0x0C20
#define TOOLS_GL_RENDER   0x1C00
#define TOOLS_GL_VIEWPORT   0x0BA2
#define TOOLS_GL_BLEND_SRC   0x0BE1
#define TOOLS_GL_BLEND_DST   0x0BE0
#define TOOLS_GL_3D_COLOR   0x0602
#define TOOLS_GL_POLYGON_OFFSET_FACTOR   0x8038
#define TOOLS_GL_POLYGON_OFFSET_UNITS   0x2A00
#define TOOLS_GL_LINE_STIPPLE_PATTERN   0x0B25
#define TOOLS_GL_LINE_STIPPLE_REPEAT   0x0B26
#define TOOLS_GL_ZOOM_X   0x0D16
#define TOOLS_GL_ZOOM_Y   0x0D17

Typedef Documentation

typedef int tools_GLint
typedef unsigned int tools_GLuint
typedef float tools_GLfloat
typedef unsigned int tools_GLenum
typedef short tools_GLshort
typedef unsigned short tools_GLushort
typedef int tools_GLsizei
typedef unsigned char tools_GLboolean
typedef tools_GLfloat tools_GL2PSrgba[4]
typedef tools_GLfloat tools_GL2PSxyz[3]