Geant4  10.07.p01
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Point3D< double > Class Template Reference
Inheritance diagram for Point3D< double >:
BasicVector3D< double >

Public Member Functions

 Point3D ()=default
 
 Point3D (double x1, double y1, double z1)
 
 Point3D (const float *a)
 
 Point3D (const double *a)
 
 Point3D (const Point3D< double > &)=default
 
 Point3D (Point3D< double > &&)=default
 
 Point3D (const BasicVector3D< float > &v)
 
 Point3D (const BasicVector3D< double > &v)
 
 ~Point3D ()=default
 
 Point3D (const CLHEP::Hep3Vector &v)
 
 operator CLHEP::Hep3Vector () const
 
Point3D< double > & operator= (const Point3D< double > &)=default
 
Point3D< double > & operator= (const BasicVector3D< float > &v)
 
Point3D< double > & operator= (const BasicVector3D< double > &v)
 
Point3D< double > & operator= (Point3D< double > &&)=default
 
double distance2 () const
 
double distance2 (const Point3D< double > &p) const
 
double distance () const
 
double distance (const Point3D< double > &p) const
 
Point3D< double > & transform (const Transform3D &m)
 
- Public Member Functions inherited from BasicVector3D< double >
 BasicVector3D (doublex1, doubley1, doublez1)
 
 BasicVector3D (const BasicVector3D< double > &)=default
 
 BasicVector3D (const BasicVector3D< float > &v)
 
 BasicVector3D (BasicVector3D< double > &&)=default
 
virtual ~BasicVector3D ()=default
 
 operator double * ()
 
 operator const double * () const
 
 operator CLHEP::Hep3Vector () const
 
BasicVector3D< double > & operator= (const BasicVector3D< double > &)=default
 
BasicVector3D< double > & operator= (BasicVector3D< double > &&)=default
 
BasicVector3D< double > & operator+= (const BasicVector3D< double > &v)
 
BasicVector3D< double > & operator-= (const BasicVector3D< double > &v)
 
BasicVector3D< double > & operator*= (double a)
 
BasicVector3D< double > & operator/= (double a)
 
double operator() (int i) const
 
double & operator() (int i)
 
double operator[] (int i) const
 
double & operator[] (int i)
 
double x () const
 
double y () const
 
double z () const
 
void setX (doublea)
 
void setY (doublea)
 
void setZ (doublea)
 
void set (doublex1, doubley1, doublez1)
 
double perp2 () const
 
double perp2 (const BasicVector3D< double > &v) const
 
double perp () const
 
double perp (const BasicVector3D< double > &v) const
 
double rho () const
 
void setPerp (doublerh)
 
double mag2 () const
 
double mag () const
 
double r () const
 
double phi () const
 
double theta () const
 
double cosTheta () const
 
double getR () const
 
double getPhi () const
 
double getTheta () const
 
void setMag (doublema)
 
void setR (doublema)
 
void setPhi (doubleph)
 
void setTheta (doubleth)
 
double pseudoRapidity () const
 
double eta () const
 
double getEta () const
 
void setEta (doublea)
 
double dot (const BasicVector3D< double > &v) const
 
BasicVector3D< double > cross (const BasicVector3D< double > &v) const
 
double angle (const BasicVector3D< double > &v) const
 
BasicVector3D< double > unit () const
 
BasicVector3D< double > orthogonal () const
 
BasicVector3D< double > & rotateX (doublea)
 
BasicVector3D< double > & rotateY (doublea)
 
BasicVector3D< double > & rotateZ (doublea)
 
BasicVector3D< double > & rotate (doublea, const BasicVector3D< double > &v)
 

Additional Inherited Members

- Public Types inherited from BasicVector3D< double >
enum  
 
- Protected Member Functions inherited from BasicVector3D< double >
 BasicVector3D ()
 
- Protected Attributes inherited from BasicVector3D< double >
double v_ [3]
 

Detailed Description

template<>
class HepGeom::Point3D< double >

Geometrical 3D Point with components of double type.

Author
Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Constructor & Destructor Documentation

Point3D ( )
default

Default constructor.

Point3D ( double  x1,
double  y1,
double  z1 
)

Constructor from three numbers.

Point3D ( const float *  a)
explicit

Constructor from array of floats.

Point3D ( const double *  a)
explicit

Constructor from array of doubles.

Point3D ( const Point3D< double > &  )
default

Copy constructor.

Point3D ( Point3D< double > &&  )
default

Move constructor.

Point3D ( const BasicVector3D< float > &  v)

Constructor from BasicVector3D<float>.

Point3D ( const BasicVector3D< double > &  v)

Constructor from BasicVector3D<double>.

~Point3D ( )
default

Destructor.

Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.

Member Function Documentation

operator CLHEP::Hep3Vector ( ) const

Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.

References BasicVector3D< T >::x(), BasicVector3D< T >::y(), and BasicVector3D< T >::z().

Point3D<double>& operator= ( const Point3D< double > &  )
default

Assignment.

Point3D<double>& operator= ( const BasicVector3D< float > &  v)
Point3D<double>& operator= ( const BasicVector3D< double > &  v)
Point3D<double>& operator= ( Point3D< double > &&  )
default

Move assignment.

double distance2 ( ) const

Returns distance to the origin squared.

References BasicVector3D< T >::mag2().

double distance2 ( const Point3D< double > &  p) const

Returns distance to the point squared.

References BasicVector3D< T >::x(), BasicVector3D< T >::y(), and BasicVector3D< T >::z().

double distance ( ) const

Returns distance to the origin.

double distance ( const Point3D< double > &  p) const

Returns distance to the point.

Point3D<double>& transform ( const Transform3D m)

Transformation by Transform3D.