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| | G4VVisManager () |
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| virtual | ~G4VVisManager () |
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| virtual void | Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4VTrajectory &)=0 |
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| virtual void | Draw (const G4VHit &)=0 |
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| virtual void | Draw (const G4VDigi &)=0 |
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| virtual void | Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | EndDraw ()=0 |
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| virtual void | BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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| virtual void | EndDraw2D ()=0 |
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| virtual void | GeometryHasChanged ()=0 |
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| virtual void | IgnoreStateChanges (G4bool) |
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| virtual void | NotifyHandlers () |
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| virtual void | DispatchToModel (const G4VTrajectory &)=0 |
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| virtual G4bool | FilterTrajectory (const G4VTrajectory &)=0 |
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| virtual G4bool | FilterHit (const G4VHit &)=0 |
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| virtual G4bool | FilterDigi (const G4VDigi &)=0 |
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| G4bool | GetDrawOverlapsFlag () const |
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| void | SetDrawOverlapsFlag (G4bool draw) |
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