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Geant4
10.05.p01
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Private Types | |
| enum | { MAX_CONNECTION_TRIAL = 10 } |
Private Member Functions | |
| void | SendMaterialNode (const G4VisAttributes *pAV) |
| void | SendMaterialNode () |
| void | SendMatrixTransformNode (const G4Transform3D &) |
| void | SendCubeNode (G4double, G4double, G4double) |
| void | SendCylinderNode (G4double, G4double) |
| void | SendSphereNode (G4double) |
| void | SendMarkerColor (const G4VMarker &mark) |
| void | SendMarkerWorldPosition (const G4VMarker &mark) |
| G4double | GetMarkerHalfSize (const G4VMarker &mark) |
Private Attributes | |
| G4String | fCurrentDEF |
| G4VRML1 & | fSystem |
| G4FRClient | fDest |
Static Private Attributes | |
| static G4int | fSceneIdCount |
Additional Inherited Members | |
Public Types inherited from G4VSceneHandler | |
| enum | MarkerSizeType { world, screen } |
Protected Member Functions inherited from G4VSceneHandler | |
| virtual void | ProcessScene () |
| virtual void | RequestPrimitives (const G4VSolid &solid) |
| virtual G4VSolid * | CreateSectionSolid () |
| virtual G4VSolid * | CreateCutawaySolid () |
| void | LoadAtts (const G4Visible &, G4AttHolder *) |
Protected Attributes inherited from G4VSceneHandler | |
| G4VGraphicsSystem & | fSystem |
| const G4int | fSceneHandlerId |
| G4String | fName |
| G4int | fViewCount |
| G4ViewerList | fViewerList |
| G4VViewer * | fpViewer |
| G4Scene * | fpScene |
| G4bool | fMarkForClearingTransientStore |
| G4bool | fReadyForTransients |
| G4bool | fTransientsDrawnThisEvent |
| G4bool | fTransientsDrawnThisRun |
| G4bool | fProcessingSolid |
| G4bool | fProcessing2D |
| G4VModel * | fpModel |
| G4Transform3D | fObjectTransformation |
| G4int | fNestingDepth |
| const G4VisAttributes * | fpVisAttribs |
| const G4Transform3D | fIdentityTransformation |
| G4VRML1SceneHandler | ( | G4VRML1 & | system, |
| const G4String & | name = "" |
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virtual |
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddSolid().
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddCompound().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddCompound().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddCompound().
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddCompound().
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddCompound().
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virtual |
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
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virtual |
Implements G4VSceneHandler.
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virtual |
Implements G4VSceneHandler.
Implements G4VSceneHandler.
Implements G4VSceneHandler.
Implements G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddPrimitive().
Reimplemented from G4VSceneHandler.
References G4VSceneHandler::AddPrimitive().
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virtual |
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
| void VRMLBeginModeling | ( | ) |
| void VRMLEndModeling | ( | ) |
| void connectPort | ( | int | max_trial = MAX_CONNECTION_TRIAL | ) |
| void closePort | ( | ) |
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private |
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private |
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private |
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private |
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private |
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private |
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staticprivate |