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Geant4
10.00
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Classes | |
| class | RecoilCMFunctor |
| Class to adjust remnant recoil in the reaction CM system. More... | |
| class | RecoilFunctor |
| Class to adjust remnant recoil. More... | |
Public Member Functions | |
| INCL (Config const *const config) | |
| ~INCL () | |
| INCL (const INCL &rhs) | |
| Dummy copy constructor to silence Coverity warning. More... | |
| INCL & | operator= (const INCL &rhs) |
| Dummy assignment operator to silence Coverity warning. More... | |
| G4bool | prepareReaction (const ParticleSpecies &projectileSpecies, const G4double kineticEnergy, const G4int A, const G4int Z) |
| G4bool | initializeTarget (const G4int A, const G4int Z) |
| const EventInfo & | processEvent () |
| const EventInfo & | processEvent (ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4int targetA, const G4int targetZ) |
| void | finalizeGlobalInfo () |
| const GlobalInfo & | getGlobalInfo () const |
Private Member Functions | |
| void | rescaleOutgoingForRecoil () |
| Rescale the energies of the outgoing particles. More... | |
| G4bool | continueCascade () |
| Stopping criterion for the cascade. More... | |
| G4int | makeProjectileRemnant () |
| Make a projectile pre-fragment out of geometrical spectators. More... | |
| void | makeCompoundNucleus () |
| Make a compound nucleus. More... | |
| G4bool | preCascade (ParticleSpecies const projectileSpecies, const G4double kineticEnergy) |
| Initialise the cascade. More... | |
| void | cascade () |
| The actual cascade loop. More... | |
| void | postCascade () |
| Finalise the cascade and clean up. More... | |
| void | initMaxInteractionDistance (ParticleSpecies const &p, const G4double kineticEnergy) |
| Initialise the maximum interaction distance. More... | |
| void | initUniverseRadius (ParticleSpecies const &p, const G4double kineticEnergy, const G4int A, const G4int Z) |
| Initialize the universe radius. More... | |
| void | updateGlobalInfo () |
| Update global counters and other members of theGlobalInfo object. More... | |
Private Attributes | |
| IPropagationModel * | propagationModel |
| G4int | theA |
| G4int | theZ |
| G4bool | targetInitSuccess |
| G4double | maxImpactParameter |
| G4double | maxUniverseRadius |
| G4double | maxInteractionDistance |
| G4double | fixedImpactParameter |
| CascadeAction * | cascadeAction |
| Config const *const | theConfig |
| Nucleus * | nucleus |
| G4bool | forceTransparent |
| EventInfo | theEventInfo |
| GlobalInfo | theGlobalInfo |
| G4int | minRemnantSize |
| Remnant size below which cascade stops. More... | |
| ~INCL | ( | ) |
| G4bool prepareReaction | ( | const ParticleSpecies & | projectileSpecies, |
| const G4double | kineticEnergy, | ||
| const G4int | A, | ||
| const G4int | Z | ||
| ) |
| const EventInfo& processEvent | ( | ParticleSpecies const & | projectileSpecies, |
| const G4double | kineticEnergy, | ||
| const G4int | targetA, | ||
| const G4int | targetZ | ||
| ) |
| void finalizeGlobalInfo | ( | ) |
| const GlobalInfo& getGlobalInfo | ( | ) | const |
References INCL::theGlobalInfo.
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Rescale the energies of the outgoing particles.
Allow for the remnant recoil energy by rescaling the energy (and momenta) of the outgoing particles.
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Stopping criterion for the cascade.
Returns true if the cascade should continue, and false if any of the stopping criteria is satisfied.
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Make a projectile pre-fragment out of geometrical spectators.
The projectile pre-fragment is assigned an excitation energy given by
, where
is the sum of the energies of the spectator particles, and
is the sum of the smallest
particle energies initially present in the projectile,
being the mass of the projectile pre-fragment. This is equivalent to assuming that the excitation energy is given by the sum of the transitions of all excited projectile components to the "holes" left by the participants.
This method can modify the outgoing list and adds a projectile pre-fragment.
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Make a compound nucleus.
Selects the projectile components that can actually enter their potential and puts them into the target nucleus. If the CN excitation energy turns out to be negative, the event is considered a transparent. This method modifies theEventInfo and theGlobalInfo.
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Initialise the cascade.
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The actual cascade loop.
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Finalise the cascade and clean up.
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Initialise the maximum interaction distance.
Used in forced CN events.
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Initialize the universe radius.
Used for determining the energy-dependent size of the volume particles live in.
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Update global counters and other members of theGlobalInfo object.
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Referenced by INCL::processEvent().
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Referenced by INCL::getGlobalInfo().
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Remnant size below which cascade stops.